115 lines
2.8 KiB
C++
115 lines
2.8 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// auto.h
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#ifndef _AUTO_H_
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#define _AUTO_H_
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#include "object.h"
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class CInstanceManager;
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class CD3DEngine;
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class CParticule;
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class CLight;
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class CTerrain;
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class CWater;
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class CCloud;
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class CPlanet;
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class CBlitz;
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class CCamera;
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class CObject;
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class CInterface;
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class CRobotMain;
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class CDisplayText;
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class CWindow;
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class CSound;
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class CAuto
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{
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public:
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CAuto(CInstanceManager* iMan, CObject* object);
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~CAuto();
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virtual void DeleteObject(BOOL bAll=FALSE);
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virtual void Init();
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virtual void Start(int param);
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virtual BOOL EventProcess(const Event &event);
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virtual Error IsEnded();
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virtual BOOL Abort();
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virtual BOOL SetType(ObjectType type);
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virtual BOOL SetValue(int rank, float value);
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virtual BOOL SetString(char *string);
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virtual BOOL CreateInterface(BOOL bSelect);
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virtual Error RetError();
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virtual BOOL RetBusy();
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virtual void SetBusy(BOOL bBuse);
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virtual void InitProgressTotal(float total);
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virtual void EventProgress(float rTime);
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virtual BOOL RetMotor();
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virtual void SetMotor(BOOL bMotor);
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virtual BOOL Write(char *line);
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virtual BOOL Read(char *line);
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protected:
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void CheckInterface(CWindow *pw, EventMsg event, BOOL bState);
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void EnableInterface(CWindow *pw, EventMsg event, BOOL bState);
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void VisibleInterface(CWindow *pw, EventMsg event, BOOL bState);
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void DeadInterface(CWindow *pw, EventMsg event, BOOL bState);
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void UpdateInterface();
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void UpdateInterface(float rTime);
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protected:
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CInstanceManager* m_iMan;
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CEvent* m_event;
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CD3DEngine* m_engine;
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CParticule* m_particule;
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CLight* m_light;
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CTerrain* m_terrain;
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CWater* m_water;
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CCloud * m_cloud;
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CPlanet * m_planet;
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CBlitz* m_blitz;
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CCamera* m_camera;
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CInterface* m_interface;
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CRobotMain* m_main;
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CDisplayText* m_displayText;
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CObject* m_object;
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CSound* m_sound;
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ObjectType m_type;
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BOOL m_bBusy;
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BOOL m_bMotor;
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float m_time;
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float m_lastUpdateTime;
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float m_progressTime;
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float m_progressTotal;
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};
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#endif //_AUTO_H_
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