148 lines
4.4 KiB
C++
148 lines
4.4 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// map.h
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#pragma once
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#include <ui/control.h>
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#include <object/object.h>
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#include <object/robotmain.h>
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#include <common/event.h>
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#include <common/iman.h>
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#include <graphics/engine/terrain.h>
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#include <graphics/engine/water.h>
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#include <graphics/engine/engine.h>
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#include <graphics/core/device.h>
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#include <graphics/core/vertex.h>
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#include <math/geometry.h>
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namespace Ui {
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const int MAPMAXOBJECT = 100;
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enum MapColor
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{
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MAPCOLOR_NULL,
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MAPCOLOR_BASE,
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MAPCOLOR_FIX,
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MAPCOLOR_MOVE,
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MAPCOLOR_ALIEN,
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MAPCOLOR_WAYPOINTb,
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MAPCOLOR_WAYPOINTr,
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MAPCOLOR_WAYPOINTg,
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MAPCOLOR_WAYPOINTy,
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MAPCOLOR_WAYPOINTv,
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MAPCOLOR_BBOX,
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};
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struct MapObject
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{
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char bUsed;
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CObject* object;
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MapColor color;
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ObjectType type;
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Math::Point pos;
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float dir;
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};
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class CMap : public CControl
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{
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public:
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CMap();
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~CMap();
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bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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bool EventProcess(const Event &event);
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void Draw();
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void UpdateTerrain();
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void UpdateTerrain(int bx, int by, int ex, int ey);
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void SetFixImage(const char *filename);
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bool GetFixImage();
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void SetOffset(float ox, float oy);
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void SetAngle(float angle);
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void SetMode(int mode);
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void SetToy(bool bToy);
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void SetDebug(bool bDebug);
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void SetZoom(float value);
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float GetZoom();
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void SetEnable(bool bEnable);
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bool GetEnable();
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void SetFloorColor(Gfx::Color color);
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void SetWaterColor(Gfx::Color color);
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void FlushObject();
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void UpdateObject(CObject* pObj);
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CObject* DetectObject(Math::Point pos, bool &bInMap);
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void SetHighlight(CObject* pObj);
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protected:
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Math::Point AdjustOffset(Math::Point offset);
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void SelectObject(Math::Point pos);
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Math::Point MapInter(Math::Point pos, float dir);
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void DrawFocus(Math::Point pos, float dir, ObjectType type, MapColor color);
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void DrawObject(Math::Point pos, float dir, ObjectType type, MapColor color, bool bSelect, bool bHilite);
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void DrawObjectIcon(Math::Point pos, Math::Point dim, MapColor color, ObjectType type, bool bHilite);
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void DrawHighlight(Math::Point pos);
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void DrawTriangle(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point uv1, Math::Point uv2);
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void DrawPenta(Math::Point p1, Math::Point p2, Math::Point p3, Math::Point p4, Math::Point p5, Math::Point uv1, Math::Point uv2);
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void DrawVertex(Math::Point uv1, Math::Point uv2, float zoom);
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protected:
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Gfx::CTerrain* m_terrain;
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Gfx::CWater* m_water;
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CRobotMain* m_main;
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bool m_bEnable;
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float m_time;
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float m_half;
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float m_zoom;
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Math::Point m_offset;
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float m_angle;
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Gfx::Color m_floorColor;
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Gfx::Color m_waterColor;
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MapObject m_map[MAPMAXOBJECT];
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int m_totalFix;
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int m_totalMove;
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int m_highlightRank;
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Math::Point m_mapPos;
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Math::Point m_mapDim;
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bool m_bRadar;
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char m_fixImage[100];
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int m_mode;
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bool m_bToy;
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bool m_bDebug;
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};
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}
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