colobot/src/object/mainmovie.cpp

239 lines
5.7 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// mainmovie.cpp
#include <stdio.h>
#include "object/mainmovie.h"
#include "math/geometry.h"
#include "common/iman.h"
#include "object/motion/motionhuman.h"
#include "object/robotmain.h"
// Constructor of the application card.
CMainMovie::CMainMovie(CInstanceManager* iMan)
{
m_iMan = iMan;
m_iMan->AddInstance(CLASS_SHORT, this);
m_interface = (CInterface*)m_iMan->SearchInstance(CLASS_INTERFACE);
m_event = (CEvent*)m_iMan->SearchInstance(CLASS_EVENT);
m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
Flush();
}
// Destructor of the application card.
CMainMovie::~CMainMovie()
{
}
// Stops the current movie.
void CMainMovie::Flush()
{
m_type = MM_NONE;
}
// Start of a film.
bool CMainMovie::Start(MainMovieType type, float time)
{
Math::Matrix* mat;
Math::Vector pos;
CObject* pObj;
CMotion* motion;
m_type = type;
m_speed = 1.0f/time;
m_progress = 0.0f;
if ( m_type == MM_SATCOMopen )
{
pObj = m_main->SearchHuman();
if ( pObj == 0 )
{
m_type = MM_NONE; // it's over!
return true;
}
motion = pObj->RetMotion();
if ( motion != 0 )
{
motion->SetAction(MHS_SATCOM, 0.5f); // reads the SatCom
}
m_camera->RetCamera(m_initialEye, m_initialLookat);
m_camera->SetType(CAMERA_SCRIPT);
m_camera->SetSmooth(CS_HARD);
m_camera->SetScriptEye(m_initialEye);
m_camera->SetScriptLookat(m_initialLookat);
m_camera->FixCamera();
mat = pObj->RetWorldMatrix(0);
m_finalLookat[0] = Math::Transform(*mat, Math::Vector( 1.6f, 1.0f, 1.2f));
m_finalEye[0] = Math::Transform(*mat, Math::Vector(-1.5f, 5.0f, 3.0f));
m_finalLookat[1] = Math::Transform(*mat, Math::Vector( 1.6f, 1.0f, 1.2f));
m_finalEye[1] = Math::Transform(*mat, Math::Vector( 0.8f, 3.0f, 0.8f));
}
if ( m_type == MM_SATCOMclose )
{
pObj = m_main->SearchHuman();
if ( pObj != 0 )
{
motion = pObj->RetMotion();
if ( motion != 0 )
{
motion->SetAction(-1); // finishes reading SatCom
}
}
m_camera->SetType(CAMERA_BACK);
m_type = MM_NONE; // it's already over!
}
return true;
}
// Stop a current movie.
bool CMainMovie::Stop()
{
CObject* pObj;
CMotion* motion;
if ( m_type == MM_SATCOMopen )
{
pObj = m_main->SearchHuman();
if ( pObj != 0 )
{
motion = pObj->RetMotion();
if ( motion != 0 )
{
motion->SetAction(-1); // finishes reading SatCom
}
}
}
m_type = MM_NONE;
return true;
}
// Indicates whether a film is in progress.
bool CMainMovie::IsExist()
{
return (m_type != MM_NONE);
}
// Processing an event.
bool CMainMovie::EventProcess(const Event &event)
{
Math::Vector initialEye, initialLookat, finalEye, finalLookat, eye, lookat;
float progress;
if ( m_type == MM_NONE ) return true;
m_progress += event.rTime*m_speed;
if ( m_type == MM_SATCOMopen )
{
if ( m_progress < 1.0f )
{
progress = 1.0f-powf(1.0f-m_progress, 3.0f);
if ( progress < 0.6f )
{
progress = progress/0.6f;
initialEye = m_initialEye;
initialLookat = m_initialLookat;
finalEye = m_finalEye[0];
finalLookat = m_finalLookat[0];
}
else
{
progress = (progress-0.6f)/0.3f;
initialEye = m_finalEye[0];
initialLookat = m_finalLookat[0];
finalEye = m_finalEye[1];
finalLookat = m_finalLookat[1];
}
if ( progress > 1.0f ) progress = 1.0f;
eye = (finalEye-initialEye)*progress+initialEye;
lookat = (finalLookat-initialLookat)*progress+initialLookat;
m_camera->SetScriptEye(eye);
m_camera->SetScriptLookat(lookat);
// m_camera->FixCamera();
}
else
{
m_stopType = m_type;
Flush();
return false;
}
}
if ( m_type == MM_SATCOMclose )
{
if ( m_progress < 1.0f )
{
}
else
{
m_stopType = m_type;
Flush();
return false;
}
}
return true;
}
// Returns the type of the current movie.
MainMovieType CMainMovie::RetType()
{
return m_type;
}
// Returns the type of movie stop.
MainMovieType CMainMovie::RetStopType()
{
return m_stopType;
}