158 lines
5.5 KiB
C++
158 lines
5.5 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "ui/controls/control.h"
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#include <memory>
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#include <string>
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#include <vector>
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namespace Gfx
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{
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enum EngineMouseType : unsigned char;
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}
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namespace Ui
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{
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class CButton;
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class CColor;
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class CCheck;
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class CKey;
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class CGroup;
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class CImage;
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class CLabel;
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class CEdit;
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class CEditValue;
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class CScroll;
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class CSlider;
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class CEnumSlider;
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class CList;
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class CShortcut;
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class CMap;
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class CGauge;
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class CTarget;
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class CWindow : public CControl
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{
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public:
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CWindow();
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~CWindow();
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void Flush();
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bool Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg) override;
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CButton* CreateButton(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CColor* CreateColor(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CCheck* CreateCheck(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CKey* CreateKey(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CGroup* CreateGroup(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CImage* CreateImage(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CLabel* CreateLabel(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, std::string name);
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CEdit* CreateEdit(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CEditValue* CreateEditValue(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CScroll* CreateScroll(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CSlider* CreateSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CEnumSlider* CreateEnumSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CList* CreateList(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, float expand=1.2f);
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CShortcut* CreateShortcut(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CMap* CreateMap(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CGauge* CreateGauge(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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CTarget* CreateTarget(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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bool DeleteControl(EventType eventMsg);
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CControl* SearchControl(EventType eventMsg);
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EventType GetEventTypeReduce();
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EventType GetEventTypeFull();
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EventType GetEventTypeClose();
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void SetName(std::string name, bool tooltip = true) override;
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void SetTrashEvent(bool bTrash);
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bool GetTrashEvent();
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void SetPos(const glm::vec2& pos) override;
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void SetDim(const glm::vec2& dim) override;
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void SetMinDim(const glm::vec2& dim);
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void SetMaxDim(const glm::vec2& dim);
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glm::vec2 GetMinDim();
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glm::vec2 GetMaxDim();
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void SetMovable(bool bMode);
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bool GetMovable();
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void SetRedim(bool bMode);
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bool GetRedim();
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void SetClosable(bool bMode);
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bool GetClosable();
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void SetMaximized(bool bMaxi);
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bool GetMaximized();
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void SetMinimized(bool bMini);
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bool GetMinimized();
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void SetFixed(bool bFix);
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bool GetFixed();
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bool GetTooltip(const glm::vec2& pos, std::string &name) override;
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bool EventProcess(const Event &event) override;
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void Draw() override;
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void SetFocus(CControl* focusControl) override;
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protected:
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int BorderDetect(const glm::vec2& pos);
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void AdjustButtons();
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void MoveAdjust();
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void DrawVertex(const glm::vec2& pos, const glm::vec2& dim, int icon);
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void DrawHach(const glm::vec2& pos, const glm::vec2& dim);
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template<typename ControlClass>
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ControlClass* CreateControl(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg);
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protected:
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std::vector<std::unique_ptr<CControl>> m_controls;
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bool m_bTrashEvent;
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bool m_bMaximized;
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bool m_bMinimized;
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bool m_bFixed;
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glm::vec2 m_minDim;
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glm::vec2 m_maxDim;
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std::unique_ptr<CButton> m_buttonReduce;
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std::unique_ptr<CButton> m_buttonFull;
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std::unique_ptr<CButton> m_buttonClose;
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bool m_bMovable;
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bool m_bRedim;
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bool m_bClosable;
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bool m_bCapture;
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glm::vec2 m_pressPos;
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int m_pressFlags;
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Gfx::EngineMouseType m_pressMouse;
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};
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} // namespace Ui
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