colobot/src/ui/controls/interface.cpp

360 lines
8.9 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/controls/interface.h"
#include "app/app.h"
#include "level/robotmain.h"
#include "ui/controls/button.h"
#include "ui/controls/check.h"
#include "ui/controls/color.h"
#include "ui/controls/control.h"
#include "ui/controls/edit.h"
#include "ui/controls/editvalue.h"
#include "ui/controls/enumslider.h"
#include "ui/controls/group.h"
#include "ui/controls/image.h"
#include "ui/controls/key.h"
#include "ui/controls/label.h"
#include "ui/controls/list.h"
#include "ui/controls/map.h"
#include "ui/controls/scroll.h"
#include "ui/controls/shortcut.h"
#include "ui/controls/slider.h"
#include "ui/controls/target.h"
#include "ui/controls/window.h"
#include <boost/range/adaptor/reversed.hpp>
namespace Ui
{
CInterface::CInterface()
{
m_event = CApplication::GetInstancePointer()->GetEventQueue();
m_engine = Gfx::CEngine::GetInstancePointer();
}
// Object's destructor.
CInterface::~CInterface()
{
}
// Purge all controls.
void CInterface::Flush()
{
for (auto& control : m_controls)
{
control.reset();
}
}
int CInterface::GetNextFreeControl()
{
for (int i = 10; i < static_cast<int>(m_controls.size()) - 1; i++)
{
if (m_controls[i] == nullptr)
return i;
}
return -1;
}
template <typename ControlClass>
ControlClass* CInterface::CreateControl(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
if (eventMsg == EVENT_NULL)
eventMsg = GetUniqueEventType();
int index = GetNextFreeControl();
if (index < 0)
return nullptr;
auto control = MakeUnique<ControlClass>();
control->Create(pos, dim, icon, eventMsg);
auto* controlPtr = control.get();
m_controls[index] = std::move(control);
return controlPtr;
}
// Creates a new button.
CWindow* CInterface::CreateWindows(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
if (eventMsg == EVENT_NULL)
eventMsg = GetUniqueEventType();
int index = -1;
switch (eventMsg)
{
case EVENT_WINDOW0: index = 0; break;
case EVENT_WINDOW1: index = 1; break;
case EVENT_WINDOW2: index = 2; break;
case EVENT_WINDOW3: index = 3; break;
case EVENT_WINDOW4: index = 4; break;
case EVENT_WINDOW5: index = 5; break;
case EVENT_WINDOW6: index = 6; break;
case EVENT_WINDOW7: index = 7; break;
case EVENT_WINDOW8: index = 8; break;
case EVENT_WINDOW9: index = 9; break;
case EVENT_TOOLTIP: index = m_controls.size() - 1; break;
default: index = GetNextFreeControl(); break;
}
if (index < 0)
return nullptr;
auto window = MakeUnique<CWindow>();
window->Create(pos, dim, icon, eventMsg);
auto* windowPtr = window.get();
m_controls[index] = std::move(window);
return windowPtr;
}
// Creates a new button.
CButton* CInterface::CreateButton(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CButton>(pos, dim, icon, eventMsg);
}
// Creates a new button.
CColor* CInterface::CreateColor(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CColor>(pos, dim, icon, eventMsg);
}
// Creates a new button.
CCheck* CInterface::CreateCheck(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CCheck>(pos, dim, icon, eventMsg);
}
// Creates a new button.
CKey* CInterface::CreateKey(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CKey>(pos, dim, icon, eventMsg);
}
// Creates a new button.
CGroup* CInterface::CreateGroup(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CGroup>(pos, dim, icon, eventMsg);
}
// Creates a new button.
CImage* CInterface::CreateImage(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CImage>(pos, dim, icon, eventMsg);
}
// Creates a new label.
CLabel* CInterface::CreateLabel(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, std::string name)
{
CLabel* pc = CreateControl<CLabel>(pos, dim, icon, eventMsg);
if (pc != nullptr)
pc->SetName(name);
return pc;
}
// Creates a new pave editable.
CEdit* CInterface::CreateEdit(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CEdit>(pos, dim, icon, eventMsg);
}
// Creates a new pave editable.
CEditValue* CInterface::CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
CEditValue* ev = CreateControl<CEditValue>(pos, dim, icon, eventMsg);
ev->SetInterface(this);
return ev;
}
// Creates a new lift.
CScroll* CInterface::CreateScroll(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CScroll>(pos, dim, icon, eventMsg);
}
// Creates a new cursor.
CSlider* CInterface::CreateSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CSlider>(pos, dim, icon, eventMsg);
}
CEnumSlider* CInterface::CreateEnumSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CEnumSlider>(pos, dim, icon, eventMsg);
}
// Creates a new list.
// if expand is less then zero, then the list would try to use expand's absolute value,
// and try to scale items to some size, so that dim of the list would not change after
// adjusting
CList* CInterface::CreateList(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, float expand)
{
if (eventMsg == EVENT_NULL)
eventMsg = GetUniqueEventType();
int index = GetNextFreeControl();
if (index < 0)
return nullptr;
auto list = MakeUnique<CList>();
list->Create(pos, dim, icon, eventMsg, expand);
auto* listPtr = list.get();
m_controls[index] = std::move(list);
return listPtr;
}
// Creates a new shortcut.
CShortcut* CInterface::CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CShortcut>(pos, dim, icon, eventMsg);
}
// Creates a new target.
CTarget* CInterface::CreateTarget(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CTarget>(pos, dim, icon, eventMsg);
}
// Creates a new map.
CMap* CInterface::CreateMap(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
return CreateControl<CMap>(pos, dim, icon, eventMsg);
}
// Removes a control.
bool CInterface::DeleteControl(EventType eventMsg)
{
for (auto& control : m_controls)
{
if (control != nullptr &&
eventMsg == control->GetEventType())
{
control.reset();
return true;
}
}
return false;
}
// Gives a control.
CControl* CInterface::SearchControl(EventType eventMsg)
{
for (auto& control : m_controls)
{
if (control != nullptr &&
eventMsg == control->GetEventType())
{
return control.get();
}
}
return nullptr;
}
// Management of an event.
bool CInterface::EventProcess(const Event &event)
{
if (event.type == EVENT_MOUSE_MOVE || event.type == EVENT_MOUSE_BUTTON_DOWN || event.type == EVENT_MOUSE_BUTTON_UP)
{
m_engine->SetMouseType(Gfx::ENG_MOUSE_NORM);
}
for (auto& control : boost::adaptors::reverse(m_controls))
{
if (control != nullptr && control->TestState(STATE_ENABLE))
{
if (! control->EventProcess(event))
return false;
}
}
return true;
}
// Gives the tooltip binding to the window.
bool CInterface::GetTooltip(Math::Point pos, std::string &name)
{
for (auto& control : boost::adaptors::reverse(m_controls))
{
if (control != nullptr)
{
if (control->GetTooltip(pos, name))
return true;
}
}
return false;
}
// Draws all buttons.
void CInterface::Draw()
{
for (auto& control : m_controls)
{
if (control != nullptr)
control->Draw();
}
}
void CInterface::SetFocus(CControl* focusControl)
{
for (auto& control : m_controls)
{
if (control != nullptr)
{
control->SetFocus(focusControl);
}
}
}
} // namespace Ui