360 lines
8.9 KiB
C++
360 lines
8.9 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "ui/controls/interface.h"
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#include "app/app.h"
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#include "level/robotmain.h"
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#include "ui/controls/button.h"
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#include "ui/controls/check.h"
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#include "ui/controls/color.h"
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#include "ui/controls/control.h"
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#include "ui/controls/edit.h"
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#include "ui/controls/editvalue.h"
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#include "ui/controls/enumslider.h"
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#include "ui/controls/group.h"
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#include "ui/controls/image.h"
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#include "ui/controls/key.h"
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#include "ui/controls/label.h"
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#include "ui/controls/list.h"
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#include "ui/controls/map.h"
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#include "ui/controls/scroll.h"
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#include "ui/controls/shortcut.h"
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#include "ui/controls/slider.h"
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#include "ui/controls/target.h"
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#include "ui/controls/window.h"
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#include <boost/range/adaptor/reversed.hpp>
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namespace Ui
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{
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CInterface::CInterface()
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{
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m_event = CApplication::GetInstancePointer()->GetEventQueue();
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m_engine = Gfx::CEngine::GetInstancePointer();
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}
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// Object's destructor.
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CInterface::~CInterface()
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{
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}
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// Purge all controls.
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void CInterface::Flush()
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{
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for (auto& control : m_controls)
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{
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control.reset();
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}
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}
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int CInterface::GetNextFreeControl()
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{
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for (int i = 10; i < static_cast<int>(m_controls.size()) - 1; i++)
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{
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if (m_controls[i] == nullptr)
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return i;
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}
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return -1;
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}
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template <typename ControlClass>
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ControlClass* CInterface::CreateControl(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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if (eventMsg == EVENT_NULL)
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eventMsg = GetUniqueEventType();
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int index = GetNextFreeControl();
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if (index < 0)
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return nullptr;
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auto control = MakeUnique<ControlClass>();
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control->Create(pos, dim, icon, eventMsg);
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auto* controlPtr = control.get();
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m_controls[index] = std::move(control);
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return controlPtr;
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}
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// Creates a new button.
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CWindow* CInterface::CreateWindows(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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if (eventMsg == EVENT_NULL)
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eventMsg = GetUniqueEventType();
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int index = -1;
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switch (eventMsg)
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{
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case EVENT_WINDOW0: index = 0; break;
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case EVENT_WINDOW1: index = 1; break;
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case EVENT_WINDOW2: index = 2; break;
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case EVENT_WINDOW3: index = 3; break;
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case EVENT_WINDOW4: index = 4; break;
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case EVENT_WINDOW5: index = 5; break;
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case EVENT_WINDOW6: index = 6; break;
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case EVENT_WINDOW7: index = 7; break;
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case EVENT_WINDOW8: index = 8; break;
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case EVENT_WINDOW9: index = 9; break;
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case EVENT_TOOLTIP: index = m_controls.size() - 1; break;
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default: index = GetNextFreeControl(); break;
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}
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if (index < 0)
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return nullptr;
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auto window = MakeUnique<CWindow>();
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window->Create(pos, dim, icon, eventMsg);
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auto* windowPtr = window.get();
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m_controls[index] = std::move(window);
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return windowPtr;
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}
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// Creates a new button.
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CButton* CInterface::CreateButton(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CButton>(pos, dim, icon, eventMsg);
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}
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// Creates a new button.
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CColor* CInterface::CreateColor(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CColor>(pos, dim, icon, eventMsg);
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}
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// Creates a new button.
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CCheck* CInterface::CreateCheck(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CCheck>(pos, dim, icon, eventMsg);
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}
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// Creates a new button.
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CKey* CInterface::CreateKey(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CKey>(pos, dim, icon, eventMsg);
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}
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// Creates a new button.
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CGroup* CInterface::CreateGroup(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CGroup>(pos, dim, icon, eventMsg);
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}
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// Creates a new button.
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CImage* CInterface::CreateImage(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CImage>(pos, dim, icon, eventMsg);
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}
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// Creates a new label.
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CLabel* CInterface::CreateLabel(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, std::string name)
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{
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CLabel* pc = CreateControl<CLabel>(pos, dim, icon, eventMsg);
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if (pc != nullptr)
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pc->SetName(name);
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return pc;
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}
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// Creates a new pave editable.
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CEdit* CInterface::CreateEdit(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CEdit>(pos, dim, icon, eventMsg);
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}
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// Creates a new pave editable.
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CEditValue* CInterface::CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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CEditValue* ev = CreateControl<CEditValue>(pos, dim, icon, eventMsg);
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ev->SetInterface(this);
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return ev;
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}
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// Creates a new lift.
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CScroll* CInterface::CreateScroll(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CScroll>(pos, dim, icon, eventMsg);
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}
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// Creates a new cursor.
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CSlider* CInterface::CreateSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CSlider>(pos, dim, icon, eventMsg);
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}
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CEnumSlider* CInterface::CreateEnumSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CEnumSlider>(pos, dim, icon, eventMsg);
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}
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// Creates a new list.
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// if expand is less then zero, then the list would try to use expand's absolute value,
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// and try to scale items to some size, so that dim of the list would not change after
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// adjusting
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CList* CInterface::CreateList(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, float expand)
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{
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if (eventMsg == EVENT_NULL)
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eventMsg = GetUniqueEventType();
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int index = GetNextFreeControl();
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if (index < 0)
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return nullptr;
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auto list = MakeUnique<CList>();
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list->Create(pos, dim, icon, eventMsg, expand);
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auto* listPtr = list.get();
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m_controls[index] = std::move(list);
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return listPtr;
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}
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// Creates a new shortcut.
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CShortcut* CInterface::CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CShortcut>(pos, dim, icon, eventMsg);
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}
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// Creates a new target.
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CTarget* CInterface::CreateTarget(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CTarget>(pos, dim, icon, eventMsg);
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}
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// Creates a new map.
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CMap* CInterface::CreateMap(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
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{
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return CreateControl<CMap>(pos, dim, icon, eventMsg);
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}
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// Removes a control.
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bool CInterface::DeleteControl(EventType eventMsg)
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{
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for (auto& control : m_controls)
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{
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if (control != nullptr &&
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eventMsg == control->GetEventType())
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{
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control.reset();
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return true;
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}
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}
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return false;
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}
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// Gives a control.
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CControl* CInterface::SearchControl(EventType eventMsg)
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{
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for (auto& control : m_controls)
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{
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if (control != nullptr &&
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eventMsg == control->GetEventType())
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{
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return control.get();
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}
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}
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return nullptr;
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}
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// Management of an event.
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bool CInterface::EventProcess(const Event &event)
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{
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if (event.type == EVENT_MOUSE_MOVE || event.type == EVENT_MOUSE_BUTTON_DOWN || event.type == EVENT_MOUSE_BUTTON_UP)
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{
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m_engine->SetMouseType(Gfx::ENG_MOUSE_NORM);
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}
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for (auto& control : boost::adaptors::reverse(m_controls))
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{
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if (control != nullptr && control->TestState(STATE_ENABLE))
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{
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if (! control->EventProcess(event))
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return false;
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}
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}
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return true;
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}
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// Gives the tooltip binding to the window.
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bool CInterface::GetTooltip(Math::Point pos, std::string &name)
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{
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for (auto& control : boost::adaptors::reverse(m_controls))
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{
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if (control != nullptr)
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{
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if (control->GetTooltip(pos, name))
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return true;
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}
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}
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return false;
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}
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// Draws all buttons.
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void CInterface::Draw()
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{
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for (auto& control : m_controls)
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{
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if (control != nullptr)
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control->Draw();
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}
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}
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void CInterface::SetFocus(CControl* focusControl)
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{
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for (auto& control : m_controls)
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{
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if (control != nullptr)
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{
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control->SetFocus(focusControl);
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}
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}
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}
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} // namespace Ui
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