colobot/src/graphics/engine
MrSimbax 32d3d1eb92 Change key for debug menu to F10 and for stats to F11
F12 is used by Visual Studio debugger to trigger a breakpoint and apparently it cannot be changed:

"The F12 key is reserved for use by the debugger at all times, so it should not be registered as a hot key. Even when you are not debugging an application, F12 is reserved in case a kernel-mode debugger or a just-in-time debugger is resident."
Source: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646309.aspx?f=255&MSPPError=-2147217396
2018-07-25 21:38:47 +02:00
..
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.cpp Compile with -Wmissing-declarations 2018-04-21 16:49:27 +01:00
camera.h Update license headers 2018-04-20 02:08:50 +02:00
cloud.cpp Update license headers 2018-04-20 02:08:50 +02:00
cloud.h Update license headers 2018-04-20 02:08:50 +02:00
engine.cpp Change key for debug menu to F10 and for stats to F11 2018-07-25 21:38:47 +02:00
engine.h Merge pull request #1150 from AbigailBuccaneer/debug-rendering 2018-05-07 20:53:12 +02:00
lightman.cpp Update license headers 2018-04-20 02:08:50 +02:00
lightman.h Update license headers 2018-04-20 02:08:50 +02:00
lightning.cpp Update license headers 2018-04-20 02:08:50 +02:00
lightning.h Update license headers 2018-04-20 02:08:50 +02:00
oldmodelmanager.cpp Update license headers 2018-04-20 02:08:50 +02:00
oldmodelmanager.h Update license headers 2018-04-20 02:08:50 +02:00
particle.cpp Compile with -Wmissing-declarations 2018-04-21 16:49:27 +01:00
particle.h Update license headers 2018-04-20 02:08:50 +02:00
planet.cpp Update license headers 2018-04-20 02:08:50 +02:00
planet.h Update license headers 2018-04-20 02:08:50 +02:00
planet_type.h Update license headers 2018-04-20 02:08:50 +02:00
pyro.cpp Update license headers 2018-04-20 02:08:50 +02:00
pyro.h Update license headers 2018-04-20 02:08:50 +02:00
pyro_manager.cpp Update license headers 2018-04-20 02:08:50 +02:00
pyro_manager.h Update license headers 2018-04-20 02:08:50 +02:00
pyro_type.h Update license headers 2018-04-20 02:08:50 +02:00
terrain.cpp Update license headers 2018-04-20 02:08:50 +02:00
terrain.h Update license headers 2018-04-20 02:08:50 +02:00
text.cpp Support more buttonX.png files in other places than just buttons 2018-05-10 11:24:59 +02:00
text.h Batch draw calls from CText to improve performance 2018-04-30 10:18:51 +01:00
water.cpp Update license headers 2018-04-20 02:08:50 +02:00
water.h Update license headers 2018-04-20 02:08:50 +02:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */