colobot/src/ui/controls/image.cpp

151 lines
3.6 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/controls/image.h"
#include "common/event.h"
#include "common/restext.h"
#include "graphics/core/renderers.h"
#include "graphics/core/transparency.h"
#include "graphics/engine/engine.h"
namespace Ui
{
// Object's constructor.
CImage::CImage() : CControl()
{
}
// Object's destructor.
CImage::~CImage()
{
if (!m_filename.empty())
{
m_engine->DeleteTexture(m_filename);
}
}
// Creates a new button.
bool CImage::Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventType)
{
if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
CControl::Create(pos, dim, icon, eventType);
if ( icon == -1 )
{
std::string name = GetResourceName(eventType);
SetName(name);
}
return true;
}
// Specifies the name of the image display.
void CImage::SetFilenameImage(const std::string& name)
{
if (!m_filename.empty())
{
m_engine->DeleteTexture(m_filename);
}
m_filename = name;
}
// Management of an event.
bool CImage::EventProcess(const Event &event)
{
return true;
}
// Draws button.
void CImage::Draw()
{
glm::vec2 uv1,uv2, corner, pos, dim;
float dp;
auto renderer = m_engine->GetUIRenderer();
if ( (m_state & STATE_VISIBLE) == 0 ) return;
if ( m_state & STATE_SHADOW )
{
DrawShadow(m_pos, m_dim);
}
dp = 0.5f/256.0f;
if ( m_icon == 0 ) // hollow frame?
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 160.0f / 256.0f;
uv1.y = 192.0f / 256.0f; // u-v texture
uv2.x = 192.0f / 256.0f;
uv2.y = 224.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 10.0f / 640.0f;
corner.y = 10.0f / 480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
}
if ( m_filename[0] != 0 ) // displays an image?
{
Gfx::TextureCreateParams params;
params.format = Gfx::TexImgFormat::AUTO;
params.filter = Gfx::TEX_FILTER_BILINEAR;
params.padToNearestPowerOfTwo = true;
Gfx::Texture tex = m_engine->LoadTexture(m_filename, params);
renderer->SetTexture(tex);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
pos = m_pos;
dim = m_dim;
pos.x += 5.0f / 640.0f;
pos.y += 5.0f / 480.0f;
dim.x -= 10.0f / 640.0f;
dim.y -= 10.0f / 480.0f;
uv1.x = 0.0f;
uv1.y = 0.0f;
uv2.x = static_cast<float>(tex.originalSize.x) / static_cast<float>(tex.size.x);
uv2.y = static_cast<float>(tex.originalSize.y) / static_cast<float>(tex.size.y);
DrawIcon(pos, dim, uv1, uv2);
}
}
}