colobot/src/ui/controls/group.cpp

688 lines
22 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/controls/group.h"
#include "common/event.h"
#include "common/restext.h"
#include "graphics/core/renderers.h"
#include "graphics/core/transparency.h"
#include "graphics/engine/engine.h"
#include "math/func.h"
#include <stdio.h>
#include <string.h>
namespace Ui
{
// Object's constructor.
CGroup::CGroup() : CControl()
{
}
// Object's destructor.
CGroup::~CGroup()
{
}
// Creates a new button.
bool CGroup::Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventType)
{
if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
CControl::Create(pos, dim, icon, eventType);
if ( icon == -1 )
{
std::string name = GetResourceName(eventType);
SetName(name);
}
return true;
}
// Management of an event.
bool CGroup::EventProcess(const Event &event)
{
return true;
}
// Draw button.
void CGroup::Draw()
{
glm::vec2 uv1,uv2, corner, pos, dim;
float dp;
int icon;
if ( (m_state & STATE_VISIBLE) == 0 ) return;
if ( m_state & STATE_SHADOW )
{
DrawShadow(m_pos, m_dim);
}
dp = 0.5f / 256.0f;
auto renderer = m_engine->GetUIRenderer();
if ( m_icon == 0 ) // hollow frame?
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 160.0f / 256.0f;
uv1.y = 192.0f / 256.0f; // u-v texture
uv2.x = 192.0f / 256.0f;
uv2.y = 224.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 10.0f/640.0f;
corner.y = 10.0f/480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
}
if ( m_icon == 1 ) // orange solid opaque?
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 104.0f / 256.0f;
uv1.y = 48.0f / 256.0f;
uv2.x = 112.0f / 256.0f;
uv2.y = 64.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 2 ) // orange degrade -> transparent?
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
uv1.x = 112.0f / 256.0f;
uv1.y = 48.0f / 256.0f;
uv2.x = 120.0f / 256.0f;
uv2.y = 64.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 3 ) // transparent gradient -> gray?
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
uv1.x = 120.0f / 256.0f;
uv1.y = 48.0f / 256.0f;
uv2.x = 128.0f / 256.0f;
uv2.y = 64.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 4 ) // degrade blue corner?
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
uv1.x = 192.0f / 256.0f;
uv1.y = 128.0f / 256.0f;
uv2.x = 224.0f / 256.0f;
uv2.y = 160.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 5 ) // degrade orange corner?
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
uv1.x = 224.0f / 256.0f;
uv1.y = 128.0f / 256.0f;
uv2.x = 256.0f / 256.0f;
uv2.y = 160.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 6 )
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
uv1.x = 0.0f / 256.0f; // brown transparent
uv1.y = 75.0f / 256.0f;
uv2.x = 64.0f / 256.0f;
uv2.y = 128.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 4.0f / 640.0f;
corner.y = 4.0f / 480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
}
if ( m_icon == 7 )
{
auto texture = m_engine->LoadTexture("textures/interface/button1.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 64.0f / 256.0f;
uv1.y = 0.0f / 256.0f;
uv2.x = 96.0f / 256.0f;
uv2.y = 32.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
}
if ( m_icon == 8 )
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
uv1.x = 64.0f / 256.0f; // green transparent
uv1.y = 160.0f / 256.0f;
uv2.x = 160.0f / 256.0f;
uv2.y = 176.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
}
if ( m_icon == 9 )
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
uv1.x = 64.0f / 256.0f; // red transparent
uv1.y = 176.0f/256.0f;
uv2.x = 160.0f/256.0f;
uv2.y = 192.0f/256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
}
if ( m_icon == 10 )
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
uv1.x = 64.0f / 256.0f; // blue transparent
uv1.y = 192.0f / 256.0f;
uv2.x = 160.0f / 256.0f;
uv2.y = 208.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
}
if ( m_icon == 11 )
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
uv1.x = 64.0f / 256.0f; // yellow transparent
uv1.y = 224.0f / 256.0f;
uv2.x = 160.0f / 256.0f;
uv2.y = 240.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
}
if ( m_icon == 12 ) // viewfinder cross?
{
dim.x = m_dim.x / 2.0f;
dim.y = m_dim.y / 2.0f;
auto texture = m_engine->LoadTexture("textures/interface/mouse.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
pos.x = m_pos.x-m_dim.x/300.0f;
pos.y = m_pos.y+m_dim.y/300.0f+dim.y;
uv1.x = 0.5f / 256.0f;
uv1.y = 192.5f / 256.0f;
uv2.x = 63.5f / 256.0f;
uv2.y = 255.5f / 256.0f;
DrawIcon(pos, dim, uv1, uv2); // ul
pos.x += dim.x;
Math::Swap(uv1.x, uv2.x);
DrawIcon(pos, dim, uv1, uv2); // ur
pos.y -= dim.y;
Math::Swap(uv1.y, uv2.y);
DrawIcon(pos, dim, uv1, uv2); // dr
pos.x -= dim.x;
Math::Swap(uv1.x, uv2.x);
DrawIcon(pos, dim, uv1, uv2); // dl
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
pos.x = m_pos.x+m_dim.x/300.0f;
pos.y = m_pos.y-m_dim.y/300.0f+dim.y;
uv1.x = 64.5f / 256.0f;
uv1.y = 192.5f / 256.0f;
uv2.x = 127.5f / 256.0f;
uv2.y = 255.5f / 256.0f;
DrawIcon(pos, dim, uv1, uv2); // ul
pos.x += dim.x;
Math::Swap(uv1.x, uv2.x);
DrawIcon(pos, dim, uv1, uv2); // ur
pos.y -= dim.y;
Math::Swap(uv1.y, uv2.y);
DrawIcon(pos, dim, uv1, uv2); // dr
pos.x -= dim.x;
Math::Swap(uv1.x, uv2.x);
DrawIcon(pos, dim, uv1, uv2); // dl
}
if ( m_icon == 13 ) // corner upper / left?
{
auto texture = m_engine->LoadTexture("textures/interface/mouse.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
pos.x = m_pos.x-m_dim.x/150.0f;
pos.y = m_pos.y+m_dim.y/150.0f;
uv1.x = 128.5f / 256.0f;
uv1.y = 192.5f / 256.0f;
uv2.x = 191.5f / 256.0f;
uv2.y = 255.5f / 256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
pos.x = m_pos.x+m_dim.x/150.0f;
pos.y = m_pos.y-m_dim.y/150.0f;
uv1.x = 192.5f / 256.0f;
uv1.y = 192.5f / 256.0f;
uv2.x = 255.5f / 256.0f;
uv2.y = 255.5f / 256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
}
if ( m_icon == 14 ) // corner upper / right?
{
auto texture = m_engine->LoadTexture("textures/interface/mouse.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
pos.x = m_pos.x-m_dim.x/150.0f;
pos.y = m_pos.y+m_dim.y/150.0f;
uv2.x = 128.5f / 256.0f;
uv1.y = 192.5f / 256.0f;
uv1.x = 191.5f / 256.0f;
uv2.y = 255.5f / 256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
pos.x = m_pos.x+m_dim.x/150.0f;
pos.y = m_pos.y-m_dim.y/150.0f;
uv2.x = 192.5f / 256.0f;
uv1.y = 192.5f / 256.0f;
uv1.x = 255.5f / 256.0f;
uv2.y = 255.5f / 256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
}
if ( m_icon == 15 ) // corner lower / left?
{
auto texture = m_engine->LoadTexture("textures/interface/mouse.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
pos.x = m_pos.x-m_dim.x/150.0f;
pos.y = m_pos.y+m_dim.y/150.0f;
uv1.x = 128.5f / 256.0f;
uv2.y = 192.5f / 256.0f;
uv2.x = 191.5f / 256.0f;
uv1.y = 255.5f / 256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
pos.x = m_pos.x+m_dim.x/150.0f;
pos.y = m_pos.y-m_dim.y/150.0f;
uv1.x = 192.5f / 256.0f;
uv2.y = 192.5f / 256.0f;
uv2.x = 255.5f / 256.0f;
uv1.y = 255.5f / 256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
}
if ( m_icon == 16 ) // corner lower / left?
{
auto texture = m_engine->LoadTexture("textures/interface/mouse.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
pos.x = m_pos.x-m_dim.x/150.0f;
pos.y = m_pos.y+m_dim.y/150.0f;
uv2.x = 128.5f / 256.0f;
uv2.y = 192.5f / 256.0f;
uv1.x = 191.5f / 256.0f;
uv1.y = 255.5f / 256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
pos.x = m_pos.x+m_dim.x/150.0f;
pos.y = m_pos.y-m_dim.y/150.0f;
uv2.x = 192.5f / 256.0f;
uv2.y = 192.5f / 256.0f;
uv1.x = 255.5f / 256.0f;
uv1.y = 255.5f / 256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
}
if ( m_icon == 17 )
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 0.0f / 256.0f; // blue frame
uv1.y = 75.0f / 256.0f;
uv2.x = 64.0f / 256.0f;
uv2.y = 128.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 6.0f / 640.0f;
corner.y = 6.0f / 480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
}
if ( m_icon == 18 ) // arrow> for SatCom?
{
auto texture = m_engine->LoadTexture("textures/interface/button1.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
uv1.x = 0.0f / 256.0f; // >
uv1.y = 192.0f / 256.0f;
uv2.x = 32.0f / 256.0f;
uv2.y = 224.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 19 ) // SatCom symbol?
{
auto texture = m_engine->LoadTexture("textures/interface/button1.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
uv1.x = 224.0f / 256.0f; // SatCom symbol
uv1.y = 224.0f / 256.0f;
uv2.x = 256.0f / 256.0f;
uv2.y = 256.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 20 ) // solid blue background?
{
auto texture = m_engine->LoadTexture("textures/interface/button1.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
uv1.x = 224.0f / 256.0f;
uv1.y = 32.0f / 256.0f;
uv2.x = 256.0f / 256.0f;
uv2.y = 64.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 21 ) // stand-by symbol?
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::WHITE);
uv1.x = 160.0f / 256.0f;
uv1.y = 32.0f / 256.0f;
uv2.x = 192.0f / 256.0f;
uv2.y = 64.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 22 )
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 64.0f / 256.0f; // opaque yellow
uv1.y = 224.0f / 256.0f;
uv2.x = 160.0f / 256.0f;
uv2.y = 240.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 5.0f / 640.0f;
corner.y = 5.0f / 480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 3.0f/256.0f);
}
if ( m_icon == 23 )
{
auto texture = m_engine->LoadTexture("textures/interface/button3.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 64.0f / 256.0f; // yellow
uv1.y = 192.0f / 256.0f;
uv2.x = 80.0f / 256.0f;
uv2.y = 208.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 4.0f / 640.0f;
corner.y = 4.0f / 480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
}
if ( m_icon == 24 )
{
auto texture = m_engine->LoadTexture("textures/interface/button3.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 80.0f / 256.0f; // orange
uv1.y = 192.0f / 256.0f;
uv2.x = 96.0f / 256.0f;
uv2.y = 208.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 4.0f / 640.0f;
corner.y = 4.0f / 480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
}
if ( m_icon == 25 )
{
auto texture = m_engine->LoadTexture("textures/interface/button3.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 64.0f / 256.0f; // orange
uv1.y = 208.0f / 256.0f;
uv2.x = 80.0f / 256.0f;
uv2.y = 224.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 4.0f / 640.0f;
corner.y = 4.0f / 480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
}
if ( m_icon == 26 )
{
auto texture = m_engine->LoadTexture("textures/interface/button3.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 80.0f / 256.0f; // red
uv1.y = 208.0f / 256.0f;
uv2.x = 96.0f / 256.0f;
uv2.y = 224.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
corner.x = 4.0f / 640.0f;
corner.y = 4.0f / 480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
}
if ( m_icon == 27 )
{
auto texture = m_engine->LoadTexture("textures/interface/button3.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
uv1.x = 32.0f / 256.0f;
uv1.y = 0.0f / 256.0f;
uv2.x = 64.0f / 256.0f;
uv2.y = 32.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon >= 100 && m_icon <= 120 ) // building?
{
auto texture = m_engine->LoadTexture("textures/interface/button2.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
pos = m_pos;
dim = m_dim;
uv1.x = 32.0f / 256.0f;
uv1.y = 32.0f / 256.0f;
uv2.x = uv1.x+32.0f/256.0f;
uv2.y = uv1.y+32.0f/256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(pos, dim, uv1, uv2);
texture = m_engine->LoadTexture("textures/interface/button3.png");
renderer->SetTexture(texture);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
pos.x += 8.0f / 640.0f;
pos.y += 8.0f / 480.0f;
dim.x -= 16.0f / 640.0f;
dim.y -= 16.0f / 480.0f;
uv1.x = 32.0f / 256.0f;
uv1.y = 0.0f / 256.0f;
uv2.x = uv1.x+32.0f/256.0f;
uv2.y = uv1.y+32.0f/256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(pos, dim, uv1, uv2);
renderer->SetTransparency(Gfx::TransparencyMode::NONE);
pos.x += 2.0f / 640.0f;
pos.y += 2.0f / 480.0f;
dim.x -= 4.0f / 640.0f;
dim.y -= 4.0f / 480.0f;
uv1.x = 0.0f / 256.0f;
uv1.y = 0.0f / 256.0f;
uv2.x = uv1.x+32.0f/256.0f;
uv2.y = uv1.y+32.0f/256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(pos, dim, uv1, uv2);
renderer->SetTransparency(Gfx::TransparencyMode::BLACK);
pos.x += 8.0f / 640.0f;
pos.y += 8.0f / 480.0f;
dim.x -= 16.0f / 640.0f;
dim.y -= 16.0f / 480.0f;
if ( m_icon == 100 ) icon = 43; // base ?
if ( m_icon == 101 ) icon = 32; // factory ?
if ( m_icon == 102 ) icon = 35; // research ?
if ( m_icon == 103 ) icon = 34; // convert ?
if ( m_icon == 104 ) icon = 36; // station ?
if ( m_icon == 105 ) icon = 40; // radar ?
if ( m_icon == 106 ) icon = 41; // repair ?
if ( m_icon == 107 ) icon = 37; // tower ?
if ( m_icon == 108 ) icon = 39; // energy ?
if ( m_icon == 109 ) icon = 33; // derrick ?
if ( m_icon == 110 ) icon = 42; // nuclear ?
if ( m_icon == 111 ) icon = 38; // labo ?
if ( m_icon == 112 ) icon = 44; // info ?
if ( m_icon == 113 ) icon = 46; // lightning protection ?
if ( m_icon == 114 ) icon = 47; // vault ?
if ( m_icon == 115 ) icon = 48; // control center?
uv1.x = (32.0f/256.0f)*(icon%8);
uv1.y = (32.0f/256.0f)*(icon/8); // uv texture
uv2.x = uv1.x+32.0f/256.0f;
uv2.y = uv1.y+32.0f/256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
DrawIcon(pos, dim, uv1, uv2);
}
}
}