colobot/src/object/object_factory.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/object_factory.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/modelmanager.h"
#include "graphics/engine/terrain.h"
#include "graphics/engine/lightning.h"
#include "object/brain.h"
#include "object/object_create_params.h"
#include "object/robotmain.h"
#include "object/auto/autobase.h"
#include "object/auto/autoconvert.h"
#include "object/auto/autoderrick.h"
#include "object/auto/autodestroyer.h"
#include "object/auto/autoegg.h"
#include "object/auto/autoenergy.h"
#include "object/auto/autofactory.h"
#include "object/auto/autoflag.h"
#include "object/auto/autohuston.h"
#include "object/auto/autojostle.h"
#include "object/auto/autokid.h"
#include "object/auto/autolabo.h"
#include "object/auto/automush.h"
#include "object/auto/autonest.h"
#include "object/auto/autonuclear.h"
#include "object/auto/autopara.h"
#include "object/auto/autoportico.h"
#include "object/auto/autoradar.h"
#include "object/auto/autorepair.h"
#include "object/auto/autoresearch.h"
#include "object/auto/autoroot.h"
#include "object/auto/autosafe.h"
#include "object/auto/autostation.h"
#include "object/auto/autotower.h"
#include "object/motion/motionant.h"
#include "object/motion/motionbee.h"
#include "object/motion/motiondummy.h"
#include "object/motion/motionhuman.h"
#include "object/motion/motionmother.h"
#include "object/motion/motionspider.h"
#include "object/motion/motiontoto.h"
#include "object/motion/motionvehicle.h"
#include "object/motion/motionworm.h"
#include "object/subclass/exchange_post.h"
#include "math/geometry.h"
#include "physics/physics.h"
CObjectFactory::CObjectFactory(Gfx::CEngine* engine,
Gfx::CTerrain* terrain,
Gfx::CModelManager* modelManager,
Gfx::CParticle* particle,
CRobotMain* main)
: m_engine(engine)
, m_terrain(terrain)
, m_modelManager(modelManager)
, m_particle(particle)
, m_main(main)
{}
CObjectUPtr CObjectFactory::CreateObject(const ObjectCreateParams& params)
{
switch (params.type)
{
case OBJECT_NULL:
return nullptr;
case OBJECT_INFO:
return CExchangePost::Create(params, m_modelManager, m_engine);
case OBJECT_PORTICO:
case OBJECT_BASE:
case OBJECT_DERRICK:
case OBJECT_FACTORY:
case OBJECT_STATION:
case OBJECT_CONVERT:
case OBJECT_REPAIR:
case OBJECT_DESTROYER:
case OBJECT_TOWER:
case OBJECT_NEST:
case OBJECT_RESEARCH:
case OBJECT_RADAR:
case OBJECT_ENERGY:
case OBJECT_LABO:
case OBJECT_NUCLEAR:
case OBJECT_PARA:
case OBJECT_SAFE:
case OBJECT_HUSTON:
case OBJECT_TARGET1:
case OBJECT_TARGET2:
case OBJECT_START:
case OBJECT_END:
return CreateBuilding(params);
case OBJECT_FRET:
case OBJECT_STONE:
case OBJECT_URANIUM:
case OBJECT_METAL:
case OBJECT_POWER:
case OBJECT_ATOMIC:
case OBJECT_BULLET:
case OBJECT_BBOX:
case OBJECT_KEYa:
case OBJECT_KEYb:
case OBJECT_KEYc:
case OBJECT_KEYd:
case OBJECT_TNT:
case OBJECT_SCRAP1:
case OBJECT_SCRAP2:
case OBJECT_SCRAP3:
case OBJECT_SCRAP4:
case OBJECT_SCRAP5:
case OBJECT_BOMB:
case OBJECT_WAYPOINT:
case OBJECT_SHOW:
case OBJECT_WINFIRE:
case OBJECT_BAG:
case OBJECT_MARKPOWER:
case OBJECT_MARKSTONE:
case OBJECT_MARKURANIUM:
case OBJECT_MARKKEYa:
case OBJECT_MARKKEYb:
case OBJECT_MARKKEYc:
case OBJECT_MARKKEYd:
case OBJECT_EGG:
return CreateResource(params);
case OBJECT_FLAGb:
case OBJECT_FLAGr:
case OBJECT_FLAGg:
case OBJECT_FLAGy:
case OBJECT_FLAGv:
return CreateFlag(params);
case OBJECT_BARRIER0:
case OBJECT_BARRIER1:
case OBJECT_BARRIER2:
case OBJECT_BARRIER3:
return CreateBarrier(params);
case OBJECT_PLANT0:
case OBJECT_PLANT1:
case OBJECT_PLANT2:
case OBJECT_PLANT3:
case OBJECT_PLANT4:
case OBJECT_PLANT5:
case OBJECT_PLANT6:
case OBJECT_PLANT7:
case OBJECT_PLANT8:
case OBJECT_PLANT9:
case OBJECT_PLANT10:
case OBJECT_PLANT11:
case OBJECT_PLANT12:
case OBJECT_PLANT13:
case OBJECT_PLANT14:
case OBJECT_PLANT15:
case OBJECT_PLANT16:
case OBJECT_PLANT17:
case OBJECT_PLANT18:
case OBJECT_PLANT19:
case OBJECT_TREE0:
case OBJECT_TREE1:
case OBJECT_TREE2:
case OBJECT_TREE3:
case OBJECT_TREE4:
case OBJECT_TREE5:
return CreatePlant(params);
case OBJECT_MUSHROOM1:
case OBJECT_MUSHROOM2:
return CreateMushroom(params);
case OBJECT_TEEN0:
case OBJECT_TEEN1:
case OBJECT_TEEN2:
case OBJECT_TEEN3:
case OBJECT_TEEN4:
case OBJECT_TEEN5:
case OBJECT_TEEN6:
case OBJECT_TEEN7:
case OBJECT_TEEN8:
case OBJECT_TEEN9:
case OBJECT_TEEN10:
case OBJECT_TEEN11:
case OBJECT_TEEN12:
case OBJECT_TEEN13:
case OBJECT_TEEN14:
case OBJECT_TEEN15:
case OBJECT_TEEN16:
case OBJECT_TEEN17:
case OBJECT_TEEN18:
case OBJECT_TEEN19:
case OBJECT_TEEN20:
case OBJECT_TEEN21:
case OBJECT_TEEN22:
case OBJECT_TEEN23:
case OBJECT_TEEN24:
case OBJECT_TEEN25:
case OBJECT_TEEN26:
case OBJECT_TEEN27:
case OBJECT_TEEN28:
case OBJECT_TEEN29:
case OBJECT_TEEN30:
case OBJECT_TEEN31:
case OBJECT_TEEN32:
case OBJECT_TEEN33:
case OBJECT_TEEN34:
case OBJECT_TEEN35:
case OBJECT_TEEN36:
case OBJECT_TEEN37:
case OBJECT_TEEN38:
case OBJECT_TEEN39:
case OBJECT_TEEN40:
case OBJECT_TEEN41:
case OBJECT_TEEN42:
case OBJECT_TEEN43:
case OBJECT_TEEN44:
return CreateTeen(params);
case OBJECT_QUARTZ0:
case OBJECT_QUARTZ1:
case OBJECT_QUARTZ2:
case OBJECT_QUARTZ3:
return CreateQuartz(params);
case OBJECT_ROOT0:
case OBJECT_ROOT1:
case OBJECT_ROOT2:
case OBJECT_ROOT3:
case OBJECT_ROOT4:
case OBJECT_ROOT5:
return CreateRoot(params);
case OBJECT_HOME1:
return CreateHome(params);
case OBJECT_RUINmobilew1:
case OBJECT_RUINmobilew2:
case OBJECT_RUINmobilet1:
case OBJECT_RUINmobilet2:
case OBJECT_RUINmobiler1:
case OBJECT_RUINmobiler2:
case OBJECT_RUINfactory:
case OBJECT_RUINdoor:
case OBJECT_RUINsupport:
case OBJECT_RUINradar:
case OBJECT_RUINconvert:
case OBJECT_RUINbase:
case OBJECT_RUINhead:
return CreateRuin(params);
case OBJECT_APOLLO1:
case OBJECT_APOLLO3:
case OBJECT_APOLLO4:
case OBJECT_APOLLO5:
return CreateApollo(params);
case OBJECT_MOTHER:
case OBJECT_ANT:
case OBJECT_SPIDER:
case OBJECT_BEE:
case OBJECT_WORM:
return CreateInsect(params); // no eggs
case OBJECT_HUMAN:
case OBJECT_TECH:
case OBJECT_TOTO:
case OBJECT_MOBILEfa:
case OBJECT_MOBILEta:
case OBJECT_MOBILEwa:
case OBJECT_MOBILEia:
case OBJECT_MOBILEfc:
case OBJECT_MOBILEtc:
case OBJECT_MOBILEwc:
case OBJECT_MOBILEic:
case OBJECT_MOBILEfi:
case OBJECT_MOBILEti:
case OBJECT_MOBILEwi:
case OBJECT_MOBILEii:
case OBJECT_MOBILEfs:
case OBJECT_MOBILEts:
case OBJECT_MOBILEws:
case OBJECT_MOBILEis:
case OBJECT_MOBILErt:
case OBJECT_MOBILErc:
case OBJECT_MOBILErr:
case OBJECT_MOBILErs:
case OBJECT_MOBILEsa:
case OBJECT_MOBILEtg:
case OBJECT_MOBILEft:
case OBJECT_MOBILEtt:
case OBJECT_MOBILEwt:
case OBJECT_MOBILEit:
case OBJECT_MOBILEdr:
case OBJECT_APOLLO2:
return CreateVehicle(params);
default:
break;
}
return nullptr;
}
// Creates a building laying on the ground.
CObjectUPtr CObjectFactory::CreateBuilding(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
float height = params.height;
ObjectType type = params.type;
float power = params.power;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
obj->SetObjectRank(0, rank);
if ( type == OBJECT_PORTICO )
{
m_modelManager->AddModelReference("portico1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("portico2.mod", false, rank);
obj->SetPosition(1, Math::Vector(0.0f, 67.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 1);
m_modelManager->AddModelReference("portico3.mod", false, rank);
obj->SetPosition(2, Math::Vector(0.0f, 0.0f, -33.0f));
obj->SetAngleY(2, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(3, rank);
obj->SetObjectParent(3, 2);
m_modelManager->AddModelReference("portico4.mod", false, rank);
obj->SetPosition(3, Math::Vector(50.0f, 0.0f, 0.0f));
obj->SetAngleY(3, -60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(4, rank);
obj->SetObjectParent(4, 3);
m_modelManager->AddModelReference("portico5.mod", false, rank);
obj->SetPosition(4, Math::Vector(35.0f, 0.0f, 0.0f));
obj->SetAngleY(4, -55.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(5, rank);
obj->SetObjectParent(5, 1);
m_modelManager->AddModelReference("portico3.mod", false, rank);
obj->SetPosition(5, Math::Vector(0.0f, 0.0f, 33.0f));
obj->SetAngleY(5, -45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(6, rank);
obj->SetObjectParent(6, 5);
m_modelManager->AddModelReference("portico4.mod", false, rank);
obj->SetPosition(6, Math::Vector(50.0f, 0.0f, 0.0f));
obj->SetAngleY(6, 60.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(7, rank);
obj->SetObjectParent(7, 6);
m_modelManager->AddModelReference("portico5.mod", false, rank);
obj->SetPosition(7, Math::Vector(35.0f, 0.0f, 0.0f));
obj->SetAngleY(7, 55.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(8, rank);
obj->SetObjectParent(8, 0);
m_modelManager->AddModelReference("portico6.mod", false, rank);
obj->SetPosition(8, Math::Vector(-35.0f, 50.0f, -35.0f));
obj->SetAngleY(8, -Math::PI/2.0f);
obj->SetZoom(8, 2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(9, rank);
obj->SetObjectParent(9, 8);
m_modelManager->AddModelReference("portico7.mod", false, rank);
obj->SetPosition(9, Math::Vector(0.0f, 4.5f, 1.9f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(10, rank);
obj->SetObjectParent(10, 0);
m_modelManager->AddModelReference("portico6.mod", false, rank);
obj->SetPosition(10, Math::Vector(-35.0f, 50.0f, 35.0f));
obj->SetAngleY(10, -Math::PI/2.0f);
obj->SetZoom(10, 2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(11, rank);
obj->SetObjectParent(11, 10);
m_modelManager->AddModelReference("portico7.mod", false, rank);
obj->SetPosition(11, Math::Vector(0.0f, 4.5f, 1.9f));
obj->CreateCrashSphere(Math::Vector( 0.0f, 28.0f, 0.0f), 45.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 27.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-27.0f, 10.0f, -42.0f), 15.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 27.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-27.0f, 10.0f, 42.0f), 15.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-32.0f, 45.0f, -32.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-32.0f, 45.0f, 32.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 32.0f, 45.0f, -32.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 32.0f, 45.0f, 32.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 35.0f, 0.0f), 50.0f);
obj->CreateShadowCircle(50.0f, 1.0f);
}
if ( type == OBJECT_BASE )
{
m_modelManager->AddModelReference("base1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
for (int i=0 ; i<8 ; i++ )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1+i, rank);
obj->SetObjectParent(1+i, 0);
m_modelManager->AddModelReference("base2.mod", false, rank);
Math::Point p = Math::RotatePoint(-Math::PI/4.0f*i, 27.8f);
obj->SetPosition(1+i, Math::Vector(p.x, 30.0f, p.y));
obj->SetAngleY(1+i, Math::PI/4.0f*i);
obj->SetAngleZ(1+i, Math::PI/2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(10+i, rank);
obj->SetObjectParent(10+i, 1+i);
m_modelManager->AddModelReference("base4.mod", false, rank);
obj->SetPosition(10+i, Math::Vector(23.5f, 0.0f, 7.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(18+i, rank);
obj->SetObjectParent(18+i, 1+i);
m_modelManager->AddModelReference("base4.mod", true, rank);
obj->SetPosition(18+i, Math::Vector(23.5f, 0.0f, -7.0f));
}
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(9, rank);
obj->SetObjectParent(9, 0);
m_modelManager->AddModelReference("base3.mod", false, rank); // central pillar
obj->CreateCrashSphere(Math::Vector( 0.0f, 33.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 39.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 45.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 51.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 57.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 63.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 69.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 82.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 18.0f, 94.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-18.0f, 94.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 94.0f, 18.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 94.0f, -18.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 13.0f, 94.0f, 13.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-13.0f, 94.0f, 13.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 13.0f, 94.0f, -13.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-13.0f, 94.0f, -13.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f,104.0f, 0.0f), 14.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 45.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(60.0f, 1.0f);
obj->SetShowLimitRadius(200.0f);
m_terrain->AddBuildingLevel(pos, 28.6f, 73.4f, 30.0f, 0.4f);
}
if ( type == OBJECT_DERRICK )
{
m_modelManager->AddModelReference("derrick1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("derrick2.mod", false, rank);
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 17.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 26.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(7.0f, 17.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(10.0f, 0.4f);
}
if ( type == OBJECT_RESEARCH )
{
m_modelManager->AddModelReference("search1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("search2.mod", false, rank);
obj->SetPosition(1, Math::Vector(0.0f, 13.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 1);
m_modelManager->AddModelReference("search3.mod", false, rank);
obj->SetPosition(2, Math::Vector(0.0f, 4.0f, 0.0f));
obj->SetAngleZ(2, 35.0f*Math::PI/180.0f);
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 6.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 14.0f, 0.0f), 7.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 8.0f, 0.0f), 12.0f);
obj->GetCharacter()->posPower = Math::Vector(7.5f, 3.0f, 0.0f);
obj->CreateShadowCircle(12.0f, 1.0f);
}
if ( type == OBJECT_RADAR )
{
m_modelManager->AddModelReference("radar1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("radar2.mod", false, rank);
obj->SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 0);
m_modelManager->AddModelReference("radar3.mod", false, rank);
obj->SetPosition(2, Math::Vector(0.0f, 11.0f, 0.0f));
obj->SetAngleY(2, -Math::PI/2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(3, rank);
obj->SetObjectParent(3, 2);
m_modelManager->AddModelReference("radar4.mod", false, rank);
obj->SetPosition(3, Math::Vector(0.0f, 4.5f, 1.9f));
obj->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 11.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 7.0f, 0.0f), 7.0f);
obj->CreateShadowCircle(8.0f, 1.0f);
}
if ( type == OBJECT_ENERGY )
{
m_modelManager->AddModelCopy("energy.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
obj->CreateCrashSphere(Math::Vector(-2.0f, 13.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-7.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(-7.0f, 5.0f, 0.0f), 5.0f);
obj->GetCharacter()->posPower = Math::Vector(0.0f, 3.0f, 0.0f);
obj->SetEnergy(power); // initializes the energy level
obj->CreateShadowCircle(6.0f, 0.5f);
}
if ( type == OBJECT_LABO )
{
m_modelManager->AddModelReference("labo1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("labo2.mod", false, rank);
obj->SetPosition(1, Math::Vector(-9.0f, 3.0f, 0.0f));
obj->SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 1);
m_modelManager->AddModelReference("labo3.mod", false, rank);
obj->SetPosition(2, Math::Vector(9.0f, -1.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(3, rank);
obj->SetObjectParent(3, 2);
m_modelManager->AddModelReference("labo4.mod", false, rank);
obj->SetPosition(3, Math::Vector(0.0f, 0.0f, 0.0f));
obj->SetAngleZ(3, 80.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(4, rank);
obj->SetObjectParent(4, 2);
m_modelManager->AddModelReference("labo4.mod", false, rank);
obj->SetPosition(4, Math::Vector(0.0f, 0.0f, 0.0f));
obj->SetAngleZ(4, 80.0f*Math::PI/180.0f);
obj->SetAngleY(4, Math::PI*2.0f/3.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(5, rank);
obj->SetObjectParent(5, 2);
m_modelManager->AddModelReference("labo4.mod", false, rank);
obj->SetPosition(5, Math::Vector(0.0f, 0.0f, 0.0f));
obj->SetAngleZ(5, 80.0f*Math::PI/180.0f);
obj->SetAngleY(5, -Math::PI*2.0f/3.0f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 11.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-12.0f, 3.0f, 3.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-12.0f, 3.0f, -3.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(-10.0f, 5.0f, 0.0f), 7.0f);
obj->GetCharacter()->posPower = Math::Vector(0.0f, 3.0f, 0.0f);
obj->CreateShadowCircle(7.0f, 0.5f);
}
if ( type == OBJECT_FACTORY )
{
m_modelManager->AddModelReference("factory1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
for (int i=0 ; i<9 ; i++ )
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1+i, rank);
obj->SetObjectParent(1+i, 0);
m_modelManager->AddModelReference("factory2.mod", false, rank);
obj->SetPosition(1+i, Math::Vector(10.0f, 2.0f*i, 10.0f));
obj->SetAngleZ(1+i, Math::PI/2.0f);
obj->SetZoomZ(1+i, 0.30f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(10+i, rank);
obj->SetObjectParent(10+i, 0);
m_modelManager->AddModelReference("factory2.mod", false, rank);
obj->SetPosition(10+i, Math::Vector(10.0f, 2.0f*i, -10.0f));
obj->SetAngleZ(10+i, -Math::PI/2.0f);
obj->SetAngleY(10+i, Math::PI);
obj->SetZoomZ(10+i, 0.30f);
}
for (int i=0 ; i<2 ; i++ )
{
float s = static_cast<float>(i*2-1);
obj->CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -3.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 9.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -3.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 16.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -3.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 16.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 9.0f, 4.0f*s), 4.0f, SOUND_BOUMm, 0.45f);
}
obj->CreateCrashSphere(Math::Vector(-10.0f, 21.0f, -4.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 18.0f);
obj->CreateShadowCircle(24.0f, 0.3f);
}
if ( type == OBJECT_REPAIR )
{
m_modelManager->AddModelReference("repair1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("repair2.mod", false, rank);
obj->SetPosition(1, Math::Vector(-11.0f, 13.5f, 0.0f));
obj->SetAngleZ(1, Math::PI/2.0f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 0.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(-11.0f, 13.0f, 0.0f), 15.0f);
}
if ( type == OBJECT_DESTROYER )
{
m_modelManager->AddModelReference("destroy1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("destroy2.mod", false, rank);
obj->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f));
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
obj->CreateCrashSphere(Math::Vector(-3.5f, 0.0f, -13.5f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 3.5f, 0.0f, -13.5f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-3.5f, 0.0f, 13.5f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 3.5f, 0.0f, 13.5f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(19.0f, 1.0f);
}
if ( type == OBJECT_STATION )
{
m_modelManager->AddModelCopy("station.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
obj->CreateCrashSphere(Math::Vector(-15.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-15.0f, 6.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(-15.0f, 5.0f, 0.0f), 6.0f);
obj->SetEnergy(power);
}
if ( type == OBJECT_CONVERT )
{
m_modelManager->AddModelReference("convert1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("convert2.mod", false, rank);
obj->SetPosition(1, Math::Vector(0.0f, 14.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 0);
m_modelManager->AddModelReference("convert3.mod", false, rank);
obj->SetPosition(2, Math::Vector(0.0f, 11.5f, 0.0f));
obj->SetAngleX(2, -Math::PI*0.35f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(3, rank);
obj->SetObjectParent(3, 0);
m_modelManager->AddModelReference("convert3.mod", false, rank);
obj->SetPosition(3, Math::Vector(0.0f, 11.5f, 0.0f));
obj->SetAngleY(3, Math::PI);
obj->SetAngleX(3, -Math::PI*0.35f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 2.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 9.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 14.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(-3.0f, 8.0f, 0.0f), 14.0f);
}
if ( type == OBJECT_TOWER )
{
m_modelManager->AddModelReference("tower.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("roller2c.mod", false, rank);
obj->SetPosition(1, Math::Vector(0.0f, 20.0f, 0.0f));
obj->SetAngleZ(1, Math::PI/2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 1);
m_modelManager->AddModelReference("roller3c.mod", false, rank);
obj->SetPosition(2, Math::Vector(4.5f, 0.0f, 0.0f));
obj->SetAngleZ(2, 0.0f);
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 8.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 15.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 24.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 7.0f);
obj->GetCharacter()->posPower = Math::Vector(5.0f, 3.0f, 0.0f);
obj->CreateShadowCircle(6.0f, 1.0f);
obj->SetShowLimitRadius(Gfx::LTNG_PROTECTION_RADIUS);
}
if ( type == OBJECT_NUCLEAR )
{
m_modelManager->AddModelReference("nuclear1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("nuclear2.mod", false, rank);
obj->SetPosition(1, Math::Vector(20.0f, 10.0f, 0.0f));
obj->SetAngleZ(1, 135.0f*Math::PI/180.0f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 0.0f, 0.0f), 19.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 24.0f, 0.0f), 15.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(22.0f, 1.0f, 0.0f), 1.5f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 17.0f, 0.0f), 26.0f);
obj->GetCharacter()->posPower = Math::Vector(22.0f, 3.0f, 0.0f);
obj->CreateShadowCircle(21.0f, 1.0f);
}
if ( type == OBJECT_PARA )
{
m_modelManager->AddModelReference("para.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 16.0f, 18.0f, 1.0f, 0.5f);
obj->CreateCrashSphere(Math::Vector( 13.0f, 3.0f, 13.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 11.0f, 15.0f, 11.0f), 2.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-13.0f, 3.0f, 13.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 13.0f, 3.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-13.0f, 3.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 15.0f, -11.0f), 2.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 26.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 54.0f, 0.0f), 14.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 20.0f);
obj->CreateShadowCircle(21.0f, 1.0f);
obj->SetShowLimitRadius(Gfx::LTNG_PROTECTION_RADIUS);
}
if ( type == OBJECT_SAFE )
{
m_modelManager->AddModelReference("safe1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("safe2.mod", false, rank);
obj->SetZoom(1, 1.05f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 0);
m_modelManager->AddModelReference("safe3.mod", false, rank);
obj->SetZoom(2, 1.05f);
m_terrain->AddBuildingLevel(pos, 18.0f, 20.0f, 1.0f, 0.5f);
obj->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 13.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 13.0f);
obj->CreateShadowCircle(23.0f, 1.0f);
}
if ( type == OBJECT_HUSTON )
{
m_modelManager->AddModelReference("huston1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("huston2.mod", false, rank);
obj->SetPosition(1, Math::Vector(0.0f, 39.0f, 30.0f));
obj->SetAngleY(1, -Math::PI/2.0f);
obj->SetZoom(1, 3.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 1);
m_modelManager->AddModelReference("huston3.mod", false, rank);
obj->SetPosition(2, Math::Vector(0.0f, 4.5f, 1.9f));
obj->CreateCrashSphere(Math::Vector( 15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 15.0f, 6.0f, -26.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-15.0f, 6.0f, -26.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 15.0f, 6.0f, 0.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-15.0f, 6.0f, 0.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 15.0f, 6.0f, 26.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-15.0f, 6.0f, 26.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 15.0f, 6.0f, 53.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-15.0f, 6.0f, 53.0f), 16.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 27.0f, 30.0f), 12.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 45.0f, 30.0f), 14.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 26.0f, 4.0f, -61.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-26.0f, 4.0f, -61.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 26.0f, 4.0f, 61.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-26.0f, 4.0f, 61.0f), 5.0f, SOUND_BOUMm, 0.45f);
}
if ( type == OBJECT_TARGET1 )
{
m_modelManager->AddModelReference("target1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, 1.5f);
obj->SetFloorHeight(0.0f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 50.0f+14.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -7.0f, 50.0f+12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 7.0f, 50.0f+12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-12.0f, 50.0f+ 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 12.0f, 50.0f+ 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-14.0f, 50.0f+ 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 14.0f, 50.0f+ 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-12.0f, 50.0f- 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 12.0f, 50.0f- 7.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -7.0f, 50.0f-12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 7.0f, 50.0f-12.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 50.0f-14.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 30.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 24.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 16.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(15.0f, 1.0f);
}
if ( type == OBJECT_TARGET2 )
{
m_modelManager->AddModelReference("target2.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
height += 50.0f*1.5f;
}
if ( type == OBJECT_NEST )
{
m_modelManager->AddModelReference("nest.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 3.0f, 5.0f, 1.0f, 0.5f);
obj->CreateShadowCircle(4.0f, 1.0f);
}
if ( type == OBJECT_START )
{
m_modelManager->AddModelReference("start.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
}
if ( type == OBJECT_END )
{
m_modelManager->AddModelReference("end.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
}
#if 0
if ( power > 0.0f ) // creates a battery?
{
CObject* pPower;
pPower = new CObject();
pPower->obj->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
pPower->obj->SetObjectRank(0, rank);
if ( power <= 1.0f ) m_modelManager->AddModelReference("power.mod", false, rank);
else m_modelManager->AddModelReference("atomic.mod", false, rank);
pPower->obj->SetPosition(0, GetCharacter()->posPower);
pPower->obj->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
pPower->obj->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
pPower->SetTruck(obj.get());
SetPower(pPower);
if ( power <= 1.0f ) pPower->obj->SetEnergy(power);
else pPower->obj->SetEnergy(power/100.0f);
}
#endif
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos); // to display the shadows immediately
AddObjectAuto(obj.get());
m_engine->LoadAllTextures();
return obj;
}
// Creates a small resource set on the ground.
CObjectUPtr CObjectFactory::CreateResource(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
ObjectType type = params.type;
float power = params.power;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
obj->SetObjectRank(0, rank);
obj->SetEnergy(power);
std::string name;
if ( type == OBJECT_STONE ) name = "stone.mod";
if ( type == OBJECT_URANIUM ) name = "uranium.mod";
if ( type == OBJECT_METAL ) name = "metal.mod";
if ( type == OBJECT_POWER ) name = "power.mod";
if ( type == OBJECT_ATOMIC ) name = "atomic.mod";
if ( type == OBJECT_BULLET ) name = "bullet.mod";
if ( type == OBJECT_BBOX ) name = "bbox.mod";
if ( type == OBJECT_KEYa ) name = "keya.mod";
if ( type == OBJECT_KEYb ) name = "keyb.mod";
if ( type == OBJECT_KEYc ) name = "keyc.mod";
if ( type == OBJECT_KEYd ) name = "keyd.mod";
if ( type == OBJECT_TNT ) name = "tnt.mod";
if ( type == OBJECT_SCRAP1 ) name = "scrap1.mod";
if ( type == OBJECT_SCRAP2 ) name = "scrap2.mod";
if ( type == OBJECT_SCRAP3 ) name = "scrap3.mod";
if ( type == OBJECT_SCRAP4 ) name = "scrap4.mod";
if ( type == OBJECT_SCRAP5 ) name = "scrap5.mod";
if ( type == OBJECT_BOMB ) name = "bomb.mod";
if ( type == OBJECT_WAYPOINT ) name = "waypoint.mod";
if ( type == OBJECT_SHOW ) name = "show.mod";
if ( type == OBJECT_WINFIRE ) name = "winfire.mod";
if ( type == OBJECT_BAG ) name = "bag.mod";
if ( type == OBJECT_MARKSTONE ) name = "cross1.mod";
if ( type == OBJECT_MARKURANIUM ) name = "cross3.mod";
if ( type == OBJECT_MARKPOWER ) name = "cross2.mod";
if ( type == OBJECT_MARKKEYa ) name = "crossa.mod";
if ( type == OBJECT_MARKKEYb ) name = "crossb.mod";
if ( type == OBJECT_MARKKEYc ) name = "crossc.mod";
if ( type == OBJECT_MARKKEYd ) name = "crossd.mod";
if ( type == OBJECT_EGG ) name = "egg.mod";
if (type == OBJECT_POWER || type == OBJECT_ATOMIC)
{
m_modelManager->AddModelCopy(name, false, rank);
}
else
{
m_modelManager->AddModelReference(name, false, rank);
}
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
if ( type == OBJECT_SHOW ) // remains in the air?
{
return obj;
}
float radius = 1.5f;
float height = 0.0f;
if ( type == OBJECT_MARKSTONE ||
type == OBJECT_MARKURANIUM ||
type == OBJECT_MARKKEYa ||
type == OBJECT_MARKKEYb ||
type == OBJECT_MARKKEYc ||
type == OBJECT_MARKKEYd ||
type == OBJECT_MARKPOWER ||
type == OBJECT_WAYPOINT )
{
}
else if ( type == OBJECT_EGG )
{
obj->CreateCrashSphere(Math::Vector(-1.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
radius = 3.0f;
}
else if ( type == OBJECT_BOMB )
{
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f);
radius = 3.0f;
}
else if ( type == OBJECT_BAG )
{
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f);
obj->SetZoom(0, 1.5f);
radius = 5.0f;
height = -1.4f;
}
else
{
obj->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f);
}
obj->CreateShadowCircle(radius, 1.0f);
obj->SetFloorHeight(0.0f);
AddObjectAuto(obj.get());
m_engine->LoadAllTextures();
obj->FloorAdjust();
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos); // to display the shadows immediately
return obj;
}
// Creates a flag placed on the ground.
CObjectUPtr CObjectFactory::CreateFlag(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
std::string name;
name = "";
if ( type == OBJECT_FLAGb ) name = "flag1b.mod";
if ( type == OBJECT_FLAGr ) name = "flag1r.mod";
if ( type == OBJECT_FLAGg ) name = "flag1g.mod";
if ( type == OBJECT_FLAGy ) name = "flag1y.mod";
if ( type == OBJECT_FLAGv ) name = "flag1v.mod";
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference(name, false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
name = "";
if ( type == OBJECT_FLAGb ) name = "flag2b.mod";
if ( type == OBJECT_FLAGr ) name = "flag2r.mod";
if ( type == OBJECT_FLAGg ) name = "flag2g.mod";
if ( type == OBJECT_FLAGy ) name = "flag2y.mod";
if ( type == OBJECT_FLAGv ) name = "flag2v.mod";
for (int i=0 ; i<4 ; i++ )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1+i, rank);
obj->SetObjectParent(1+i, i);
m_modelManager->AddModelReference(name, false, rank);
if ( i == 0 ) obj->SetPosition(1+i, Math::Vector(0.15f, 5.0f, 0.0f));
else obj->SetPosition(1+i, Math::Vector(0.79f, 0.0f, 0.0f));
}
obj->SetJostlingSphere(Math::Vector(0.0f, 4.0f, 0.0f), 1.0f);
obj->CreateShadowCircle(2.0f, 0.3f);
obj->SetFloorHeight(0.0f);
AddObjectAuto(obj.get());
m_engine->LoadAllTextures();
obj->FloorAdjust();
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
return obj;
}
// Creates a barrier placed on the ground.
CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
if ( type == OBJECT_BARRIER0 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("barrier0.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(6.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER1 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("barrier1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(12.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER2 ) // cardboard?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("barrier2.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(12.0f, 0.8f, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_BARRIER3 ) // match + straw?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("barrier3.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(10.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
}
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
obj->SetFloorHeight(0.0f);
AddObjectAuto(obj.get());
obj->FloorAdjust();
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos);
return obj;
}
// Creates a plant placed on the ground.
CObjectUPtr CObjectFactory::CreatePlant(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
if ( type == OBJECT_PLANT0 ||
type == OBJECT_PLANT1 ||
type == OBJECT_PLANT2 ||
type == OBJECT_PLANT3 ||
type == OBJECT_PLANT4 ) // standard?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
if ( type == OBJECT_PLANT0 ) m_modelManager->AddModelReference("plant0.mod", false, rank);
if ( type == OBJECT_PLANT1 ) m_modelManager->AddModelReference("plant1.mod", false, rank);
if ( type == OBJECT_PLANT2 ) m_modelManager->AddModelReference("plant2.mod", false, rank);
if ( type == OBJECT_PLANT3 ) m_modelManager->AddModelReference("plant3.mod", false, rank);
if ( type == OBJECT_PLANT4 ) m_modelManager->AddModelReference("plant4.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
height -= 2.0f;
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f);
obj->SetJostlingSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f);
obj->CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_PLANT5 ||
type == OBJECT_PLANT6 ||
type == OBJECT_PLANT7 ) // clover?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
if ( type == OBJECT_PLANT5 ) m_modelManager->AddModelReference("plant5.mod", false, rank);
if ( type == OBJECT_PLANT6 ) m_modelManager->AddModelReference("plant6.mod", false, rank);
if ( type == OBJECT_PLANT7 ) m_modelManager->AddModelReference("plant7.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
//? obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f);
obj->SetJostlingSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f);
obj->CreateShadowCircle(5.0f, 0.3f);
}
if ( type == OBJECT_PLANT8 ||
type == OBJECT_PLANT9 ) // squash?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
if ( type == OBJECT_PLANT8 ) m_modelManager->AddModelReference("plant8.mod", false, rank);
if ( type == OBJECT_PLANT9 ) m_modelManager->AddModelReference("plant9.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
obj->CreateShadowCircle(10.0f, 0.5f);
}
if ( type == OBJECT_PLANT10 ||
type == OBJECT_PLANT11 ||
type == OBJECT_PLANT12 ||
type == OBJECT_PLANT13 ||
type == OBJECT_PLANT14 ) // succulent?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
if ( type == OBJECT_PLANT10 ) m_modelManager->AddModelReference("plant10.mod", false, rank);
if ( type == OBJECT_PLANT11 ) m_modelManager->AddModelReference("plant11.mod", false, rank);
if ( type == OBJECT_PLANT12 ) m_modelManager->AddModelReference("plant12.mod", false, rank);
if ( type == OBJECT_PLANT13 ) m_modelManager->AddModelReference("plant13.mod", false, rank);
if ( type == OBJECT_PLANT14 ) m_modelManager->AddModelReference("plant14.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(0.0f, 12.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f);
obj->SetJostlingSphere(Math::Vector(0.0f, 4.0f, 0.0f), 8.0f);
obj->CreateShadowCircle(8.0f, 0.3f);
}
if ( type == OBJECT_PLANT15 ||
type == OBJECT_PLANT16 ||
type == OBJECT_PLANT17 ||
type == OBJECT_PLANT18 ||
type == OBJECT_PLANT19 ) // fern?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
if ( type == OBJECT_PLANT15 ) m_modelManager->AddModelReference("plant15.mod", false, rank);
if ( type == OBJECT_PLANT16 ) m_modelManager->AddModelReference("plant16.mod", false, rank);
if ( type == OBJECT_PLANT17 ) m_modelManager->AddModelReference("plant17.mod", false, rank);
if ( type == OBJECT_PLANT18 ) m_modelManager->AddModelReference("plant18.mod", false, rank);
if ( type == OBJECT_PLANT19 ) m_modelManager->AddModelReference("plant19.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
if ( type != OBJECT_PLANT19 )
{
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f);
}
obj->SetJostlingSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f);
obj->CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE0 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("tree0.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector(-1.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 17.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector( 1.0f, 27.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE1 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("tree1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector(-2.0f, 11.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector( 2.0f, 26.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector( 2.0f, 34.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE2 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("tree2.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 1.0f), 3.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector(-2.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector( 2.0f, 25.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 32.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE3 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("tree3.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(-2.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector(-3.0f, 9.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 18.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 27.0f, 7.0f), 2.0f, SOUND_BOUMs, 0.20f);
obj->CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE4 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("tree4.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector(0.0f, 21.0f, 0.0f), 8.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector(0.0f, 32.0f, 0.0f), 7.0f, SOUND_BOUMs, 0.20f);
obj->CreateShadowCircle(8.0f, 0.5f);
}
if ( type == OBJECT_TREE5 ) // giant tree (for the world "teen")
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("tree5.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector( 0.0f, 5.0f,-10.0f), 25.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector(-65.0f, 5.0f, 65.0f), 20.0f, SOUND_BOUMs, 0.20f);
obj->CreateCrashSphere(Math::Vector( 38.0f, 5.0f, 21.0f), 18.0f, SOUND_BOUMs, 0.20f);
obj->CreateShadowCircle(50.0f, 0.5f);
}
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
obj->SetFloorHeight(0.0f);
AddObjectAuto(obj.get());
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos);
return obj;
}
// Creates a mushroom placed on the ground.
CObjectUPtr CObjectFactory::CreateMushroom(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
if ( type == OBJECT_MUSHROOM1 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("mush1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.5f);
obj->SetJostlingSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.5f);
obj->CreateShadowCircle(6.0f, 0.5f);
}
if ( type == OBJECT_MUSHROOM2 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("mush2.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.5f);
obj->SetJostlingSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.5f);
obj->CreateShadowCircle(5.0f, 0.5f);
}
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
obj->SetFloorHeight(0.0f);
AddObjectAuto(obj.get());
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos);
return obj;
}
// Creates a toy placed on the ground.
CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
float zoom = params.zoom;
float height = params.height;
ObjectType type = params.type;
int option = params.option;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
obj->SetOption(option);
float fShadow = Math::Norm(1.0f-height/10.0f);
bool floorAdjust = true;
if ( type == OBJECT_TEEN0 ) // orange pencil lg=10
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen0.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector( 5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(5.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN1 ) // blue pencil lg=14
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector( 6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 2.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-2.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN2 ) // red pencil lg=16
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen2.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector( 7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 2.3f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-2.3f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN3 ) // jar with pencils
{
int rank = m_engine->CreateObject();
//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen3.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 4.0f);
obj->CreateShadowCircle(6.0f, 0.5f*fShadow);
}
if ( type == OBJECT_TEEN4 ) // scissors
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen4.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-9.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-6.0f, 1.0f, 0.0f), 1.1f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-3.0f, 1.0f, 0.0f), 1.2f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 0.0f), 1.3f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 5.1f, 1.0f,-1.3f), 2.6f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 8.0f, 1.0f, 2.2f), 2.3f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 9.4f, 1.0f,-2.0f), 2.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(10.0f, 0.5f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN5 ) // CD
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen5.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->SetFloorHeight(0.0f);
floorAdjust = false;
m_terrain->AddBuildingLevel(pos, 5.9f, 6.1f, 0.2f, 0.5f);
obj->CreateShadowCircle(8.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN6 ) // book 1
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen6.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN7 ) // book 2
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen7.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN8 ) // a stack of books 1
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen8.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 12.0f);
obj->CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN9 ) // a stack of books 2
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen9.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 12.0f);
obj->CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN10 ) // bookcase
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen10.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-26.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-15.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-15.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -4.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -4.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 6.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 6.0f, 3.0f, 4.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 14.0f, 3.0f,-3.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 14.0f, 3.0f, 2.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 24.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 20.0f);
obj->CreateShadowCircle(40.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN11 ) // lamp
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen11.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
obj->SetZoom(0, zoom);
Math::Matrix* mat = obj->GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(-56.0f, 22.0f, 0.0f));
m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(-65.0f, 40.0f, 0.0f));
Gfx::Color color;
color.r = 4.0f;
color.g = 2.0f;
color.b = 0.0f; // yellow-orange
color.a = 0.0f;
m_main->CreateSpot(pos, color);
}
if ( type == OBJECT_TEEN12 ) // coke
{
int rank = m_engine->CreateObject();
//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen12.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 9.0f, 0.0f), 5.0f);
obj->CreateShadowCircle(4.5f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN13 ) // cardboard farm
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen13.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 15.0f);
obj->CreateShadowCircle(20.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN14 ) // open box
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen14.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 15.0f);
obj->CreateShadowCircle(20.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN15 ) // stack of cartons
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen15.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 15.0f);
obj->CreateShadowCircle(20.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN16 ) // watering can
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen16.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-8.0f, 4.0f, 0.0f), 12.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 8.0f, 4.0f, 0.0f), 12.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 13.0f, 0.0f), 20.0f);
obj->CreateShadowCircle(18.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN17 ) // wheel |
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen17.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector( 0.0f, 31.0f, 0.0f), 31.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 31.0f, 0.0f), 31.0f);
obj->CreateShadowCircle(24.0f, 0.5f*fShadow);
}
if ( type == OBJECT_TEEN18 ) // wheel /
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen18.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector( 0.0f, 31.0f, 0.0f), 31.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 31.0f, 0.0f), 31.0f);
obj->CreateShadowCircle(24.0f, 0.5f*fShadow);
}
if ( type == OBJECT_TEEN19 ) // wheel =
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen19.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector( 0.0f, 10.0f, 0.0f), 32.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 32.0f);
obj->CreateShadowCircle(33.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN20 ) // wall with shelf
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen20.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-175.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-175.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -55.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -55.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -37.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -37.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 83.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 83.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
}
if ( type == OBJECT_TEEN21 ) // wall with window
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen21.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
}
if ( type == OBJECT_TEEN22 ) // wall with door and shelf
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen22.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-135.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-135.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -15.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -15.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f);
}
if ( type == OBJECT_TEEN23 ) // skateboard on wheels
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen23.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
if ( option == 1 ) // passage under the prohibited skateboard?
{
obj->CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 0.0f), 11.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 10.0f, 2.0f, 0.0f), 11.0f, SOUND_BOUMm, 0.45f);
}
obj->CreateCrashSphere(Math::Vector(-23.0f, 2.0f, 7.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 23.0f, 2.0f, 7.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(35.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN24 ) // skate /
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen24.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-12.0f, 0.0f, -3.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-12.0f, 0.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN25 ) // skate /
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen25.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-12.0f, 0.0f, -3.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-12.0f, 0.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(20.0f, 0.2f*fShadow);
}
if ( type == OBJECT_TEEN26 ) // ceiling lamp
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen26.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->SetFloorHeight(0.0f);
Math::Matrix* mat = obj->GetWorldMatrix(0);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
Gfx::Color color;
color.r = 4.0f;
color.g = 2.0f;
color.b = 0.0f; // yellow-orange
color.a = 0.0f;
m_main->CreateSpot(pos, color);
}
if ( type == OBJECT_TEEN27 ) // large plant?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen27.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
obj->CreateShadowCircle(40.0f, 0.5f);
}
if ( type == OBJECT_TEEN28 ) // bottle?
{
int rank = m_engine->CreateObject();
//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen28.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f);
obj->CreateShadowCircle(7.0f, 0.6f*fShadow);
}
if ( type == OBJECT_TEEN29 ) // bridge?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen29.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
floorAdjust = false;
}
if ( type == OBJECT_TEEN30 ) // jump?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen30.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 15.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 15.0f, 0.0f), 17.0f);
obj->CreateShadowCircle(20.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN31 ) // basket?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen31.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 2.0f, 0.0f), 6.0f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector( 9.0f, 4.0f, 1.0f), 6.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(16.0f, 0.6f*fShadow);
}
if ( type == OBJECT_TEEN32 ) // chair?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen32.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector( 17.5f, 1.0f, 17.5f), 3.5f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector( 17.5f, 1.0f, -17.5f), 3.5f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector(-17.5f, 1.0f, 17.5f), 3.5f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector(-17.5f, 1.0f, -17.5f), 3.5f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 26.0f);
obj->CreateShadowCircle(35.0f, 0.3f*fShadow);
}
if ( type == OBJECT_TEEN33 ) // panel?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen33.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
obj->CreateShadowCircle(10.0f, 0.3f*fShadow);
}
if ( type == OBJECT_TEEN34 ) // stone?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen34.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f);
obj->CreateShadowCircle(3.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN35 ) // pipe?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen35.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(-40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector(-20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector( 20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
obj->CreateCrashSphere(Math::Vector( 40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
obj->CreateShadowCircle(40.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM);
}
if ( type == OBJECT_TEEN36 ) // trunk?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen36.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
floorAdjust = false;
}
if ( type == OBJECT_TEEN37 ) // boat?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen37.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
floorAdjust = false;
}
if ( type == OBJECT_TEEN38 ) // fan?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen38a.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("teen38b.mod", false, rank); // engine
obj->SetPosition(1, Math::Vector(0.0f, 30.0f, 0.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 1);
m_modelManager->AddModelReference("teen38c.mod", false, rank); // propeller
obj->SetPosition(2, Math::Vector(0.0f, 0.0f, 0.0f));
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 2.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(15.0f, 0.5f*fShadow);
}
if ( type == OBJECT_TEEN39 ) // potted plant?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen39.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 8.5f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 2.0f, 0.0f), 8.5f);
obj->CreateShadowCircle(10.0f, 1.0f*fShadow);
}
if ( type == OBJECT_TEEN40 ) // balloon?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen40.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 11.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 14.0f, 0.0f), 15.0f);
obj->CreateShadowCircle(15.0f, 0.7f*fShadow);
}
if ( type == OBJECT_TEEN41 ) // fence?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen41.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
}
if ( type == OBJECT_TEEN42 ) // clover?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen42.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUM, 0.10f);
obj->CreateShadowCircle(15.0f, 0.4f*fShadow);
}
if ( type == OBJECT_TEEN43 ) // clover?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen43.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUM, 0.10f);
obj->CreateShadowCircle(15.0f, 0.4f*fShadow);
}
if ( type == OBJECT_TEEN44 ) // car?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("teen44.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, zoom);
obj->CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 55.0f, SOUND_BOUM, 0.10f);
obj->SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 55.0f);
obj->CreateShadowCircle(55.0f, 1.0f*fShadow);
}
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
if ( floorAdjust )
{
obj->SetFloorHeight(0.0f);
obj->FloorAdjust();
}
AddObjectAuto(obj.get());
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos);
return obj;
}
// Creates a crystal placed on the ground.
CObjectUPtr CObjectFactory::CreateQuartz(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
if ( type == OBJECT_QUARTZ0 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("quartz0.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 3.5f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 2.0f, 0.0f), 3.5f);
obj->CreateShadowCircle(4.0f, 0.5f);
}
if ( type == OBJECT_QUARTZ1 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("quartz1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.0f);
obj->CreateShadowCircle(5.0f, 0.5f);
}
if ( type == OBJECT_QUARTZ2 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("quartz2.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f);
obj->CreateShadowCircle(6.0f, 0.5f);
}
if ( type == OBJECT_QUARTZ3 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("quartz3.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(10.0f, 0.5f);
}
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
obj->SetFloorHeight(0.0f);
AddObjectAuto(obj.get());
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos);
float radius = 0.0f;
if ( type == OBJECT_QUARTZ0 )
{
pos.y += 4.0f;
radius = 2.0f;
}
if ( type == OBJECT_QUARTZ1 )
{
pos.y += 6.0f;
radius = 4.0f;
}
if ( type == OBJECT_QUARTZ2 )
{
pos.y += 10.0f;
radius = 5.0f;
}
if ( type == OBJECT_QUARTZ3 )
{
pos.y += 16.0f;
radius = 8.0f;
}
m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
return obj;
}
// Creates a root placed on the ground.
CObjectUPtr CObjectFactory::CreateRoot(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
if ( type == OBJECT_ROOT0 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("root0.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, 2.0f);
obj->CreateCrashSphere(Math::Vector(-5.0f, 1.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 4.0f, 1.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 4.0f, 1.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 2.0f, 5.0f, -1.0f), 1.5f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector(-4.0f, 5.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector(-2.0f, 8.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 10.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 11.0f);
obj->CreateShadowCircle(16.0f, 0.5f);
}
if ( type == OBJECT_ROOT1 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("root1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, 2.0f);
obj->CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 1.0f, 2.0f), 1.5f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector(-2.0f, 5.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 2.0f, 5.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 8.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 12.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 12.0f);
obj->CreateShadowCircle(16.0f, 0.5f);
}
if ( type == OBJECT_ROOT2 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("root2.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, 2.0f);
obj->CreateCrashSphere(Math::Vector(-3.0f, 1.0f, 0.5f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 1.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector(-1.0f, 4.5f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 7.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 7.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 4.0f, 11.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(16.0f, 0.5f);
}
if ( type == OBJECT_ROOT3 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("root3.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, 2.0f);
obj->CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 1.0f), 3.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 4.0f, 1.0f, -3.0f), 3.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 6.0f, 1.0f, 4.0f), 3.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector(-2.5f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 4.0f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 6.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 12.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 1.0f, 16.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 14.0f);
obj->CreateShadowCircle(22.0f, 0.5f);
}
if ( type == OBJECT_ROOT4 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("root4.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, 2.0f);
obj->CreateCrashSphere(Math::Vector( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 12.0f, 0.0f), 20.0f);
obj->CreateShadowCircle(30.0f, 0.5f);
}
if ( type == OBJECT_ROOT5 ) // gravity root ?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("root4.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, 2.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("root5.mod", false, rank);
obj->SetPosition(1, Math::Vector(-5.0f, 28.0f, -4.0f));
obj->SetAngleX(1, -30.0f*Math::PI/180.0f);
obj->SetAngleZ(1, 20.0f*Math::PI/180.0f);
obj->CreateCrashSphere(Math::Vector( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f);
obj->CreateCrashSphere(Math::Vector( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 12.0f, 0.0f), 20.0f);
obj->CreateShadowCircle(30.0f, 0.5f);
}
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
obj->SetFloorHeight(0.0f);
AddObjectAuto(obj.get());
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos);
return obj;
}
// Creates a small home.
CObjectUPtr CObjectFactory::CreateHome(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
if ( type == OBJECT_HOME1 )
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("home1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, 1.3f);
obj->CreateCrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.25f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 6.0f, 0.0f), 11.0f);
obj->CreateShadowCircle(16.0f, 0.5f);
}
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
obj->SetFloorHeight(0.0f);
AddObjectAuto(obj.get());
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos);
return obj;
}
// Creates ruin placed on the ground.
CObjectUPtr CObjectFactory::CreateRuin(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
float height = params.height;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
obj->SetObjectRank(0, rank);
std::string name;
if ( type == OBJECT_RUINmobilew1 ) name = "ruin1.mod";
if ( type == OBJECT_RUINmobilew2 ) name = "ruin1.mod";
if ( type == OBJECT_RUINmobilet1 ) name = "ruin2.mod";
if ( type == OBJECT_RUINmobilet2 ) name = "ruin2.mod";
if ( type == OBJECT_RUINmobiler1 ) name = "ruin3.mod";
if ( type == OBJECT_RUINmobiler2 ) name = "ruin3.mod";
if ( type == OBJECT_RUINfactory ) name = "ruin4.mod";
if ( type == OBJECT_RUINdoor ) name = "ruin5.mod";
if ( type == OBJECT_RUINsupport ) name = "ruin6.mod";
if ( type == OBJECT_RUINradar ) name = "ruin7.mod";
if ( type == OBJECT_RUINconvert ) name = "ruin8.mod";
if ( type == OBJECT_RUINbase ) name = "ruin9.mod";
if ( type == OBJECT_RUINhead ) name = "ruin10.mod";
m_modelManager->AddModelReference(name, false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
if ( type == OBJECT_RUINmobilew1 ) // vehicle had wheels?
{
// Creates the right-back wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(6, rank);
obj->SetObjectParent(6, 0);
m_modelManager->AddModelReference("ruin1w.mod", false, rank);
obj->SetPosition(6, Math::Vector(-3.0f, 1.8f, -4.0f));
obj->SetAngleX(6, -Math::PI/2.0f);
// Creates the left-back wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(7, rank);
obj->SetObjectParent(7, 0);
m_modelManager->AddModelReference("ruin1w.mod", false, rank);
obj->SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f));
obj->SetAngleY(7, Math::PI-0.3f);
obj->SetAngleX(7, -0.3f);
// Creates the right-front wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(8, rank);
obj->SetObjectParent(8, 0);
m_modelManager->AddModelReference("ruin1w.mod", false, rank);
obj->SetPosition(8, Math::Vector(2.0f, 1.6f, -3.0f));
obj->SetAngleY(8, 0.3f);
// Creates the left-front wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(9, rank);
obj->SetObjectParent(9, 0);
m_modelManager->AddModelReference("ruin1w.mod", false, rank);
obj->SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f));
obj->SetAngleY(9, Math::PI-0.2f);
obj->SetAngleX(9, 0.2f);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(4.0f, 1.0f);
}
if ( type == OBJECT_RUINmobilew2 ) // vehicle has wheels?
{
// Creates the left-back wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(7, rank);
obj->SetObjectParent(7, 0);
m_modelManager->AddModelReference("ruin1w.mod", false, rank);
obj->SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f));
obj->SetAngleY(7, Math::PI+0.3f);
obj->SetAngleX(7, 0.4f);
// Creates the left-front wheel.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(9, rank);
obj->SetObjectParent(9, 0);
m_modelManager->AddModelReference("ruin1w.mod", false, rank);
obj->SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f));
obj->SetAngleY(9, Math::PI+0.3f);
obj->SetAngleX(9, -0.3f);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(4.0f, 1.0f);
}
if ( type == OBJECT_RUINmobilet1 ) // vehicle have caterpillars?
{
// Creates the cannon.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("ruin2c.mod", false, rank);
obj->SetPosition(1, Math::Vector(3.0f, 5.0f, -2.5f));
obj->SetAngleX(1, -Math::PI*0.85f);
obj->SetAngleY(1, -0.4f);
obj->SetAngleZ(1, -0.1f);
obj->CreateCrashSphere(Math::Vector(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? obj->SetGlobalSphere(Math::Vector(1.0f, 5.0f, -1.0f), 10.0f);
obj->CreateShadowCircle(5.0f, 1.0f);
}
if ( type == OBJECT_RUINmobilet2 ) // vehicle have caterpillars?
{
obj->CreateCrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(5.0f, 1.0f);
}
if ( type == OBJECT_RUINmobiler1 ) // vehicle skating?
{
obj->CreateCrashSphere(Math::Vector(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(1.0f, 5.0f, -1.0f), 10.0f);
obj->CreateShadowCircle(5.0f, 1.0f);
}
if ( type == OBJECT_RUINmobiler2 ) // vehicle skating?
{
obj->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f);
obj->CreateShadowCircle(6.0f, 1.0f);
}
if ( type == OBJECT_RUINfactory ) // factory ?
{
obj->CreateCrashSphere(Math::Vector( 9.0f, 1.0f, -11.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 2.0f, -11.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f, -10.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-12.0f, 11.0f, -4.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 4.0f, -2.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 8.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 2.0f, 4.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 2.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -4.0f, 0.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 18.0f);
obj->CreateShadowCircle(20.0f, 0.7f);
}
if ( type == OBJECT_RUINdoor ) // converter holder?
{
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f);
obj->CreateShadowCircle(6.0f, 1.0f);
}
if ( type == OBJECT_RUINsupport ) // radar holder?
{
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f);
obj->CreateShadowCircle(3.0f, 1.0f);
}
if ( type == OBJECT_RUINradar ) // radar base?
{
obj->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f);
obj->CreateShadowCircle(6.0f, 1.0f);
}
if ( type == OBJECT_RUINconvert ) // converter?
{
m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 0.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-10.0f, 0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f);
//? obj->SetGlobalSphere(Math::Vector(-3.0f, 0.0f, 0.0f), 14.0f);
}
if ( type == OBJECT_RUINbase ) // base?
{
obj->CreateCrashSphere(Math::Vector( 0.0f, 15.0f, 0.0f),28.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-42.0f, 6.0f, 17.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-42.0f, 17.0f, 17.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-42.0f, 6.0f, -17.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-42.0f, 17.0f, -17.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-17.0f, 6.0f, -42.0f), 6.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-17.0f, 10.0f, -42.0f), 4.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 15.0f, 13.0f, -34.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 31.0f, 15.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 21.0f, 8.0f, -39.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 26.0f, 8.0f, -33.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 48.0f);
obj->CreateShadowCircle(40.0f, 1.0f);
}
if ( type == OBJECT_RUINhead ) // base cap?
{
obj->CreateCrashSphere(Math::Vector( 0.0f, 13.0f, 0.0f),20.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, -8.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f,-16.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f,-22.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( -9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 35.0f);
obj->CreateShadowCircle(30.0f, 1.0f);
}
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); //to display the shadows immediately
obj->SetFloorHeight(0.0f);
AddObjectAuto(obj.get());
if ( type != OBJECT_RUINfactory &&
type != OBJECT_RUINconvert &&
type != OBJECT_RUINbase )
{
obj->FloorAdjust();
}
pos = obj->GetPosition(0);
pos.y += height;
obj->SetPosition(0, pos); //to display the shadows immediately
if ( type == OBJECT_RUINmobilew1 )
{
pos = obj->GetPosition(0);
pos.y -= 0.5f;
obj->SetPosition(0, pos);
angle = obj->GetAngleX(0)-0.1f;
obj->SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilew2 )
{
pos = obj->GetPosition(0);
pos.y -= 1.5f;
obj->SetPosition(0, pos);
angle = obj->GetAngleX(0)-0.9f;
obj->SetAngleX(0, angle);
angle = obj->GetAngleZ(0)-0.1f;
obj->SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobilet1 )
{
pos = obj->GetPosition(0);
pos.y -= 0.9f;
obj->SetPosition(0, pos);
angle = obj->GetAngleX(0)-0.3f;
obj->SetAngleX(0, angle);
}
if ( type == OBJECT_RUINmobilet2 )
{
pos = obj->GetPosition(0);
pos.y -= 1.5f;
obj->SetPosition(0, pos);
angle = obj->GetAngleX(0)-0.3f;
obj->SetAngleX(0, angle);
angle = obj->GetAngleZ(0)+0.8f;
obj->SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler1 )
{
pos = obj->GetPosition(0);
pos.y += 4.0f;
obj->SetPosition(0, pos);
angle = obj->GetAngleX(0)-Math::PI*0.6f;
obj->SetAngleX(0, angle);
angle = obj->GetAngleZ(0)-0.2f;
obj->SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINmobiler2 )
{
pos = obj->GetPosition(0);
pos.y += 2.0f;
obj->SetPosition(0, pos);
angle = obj->GetAngleX(0)-0.1f;
obj->SetAngleX(0, angle);
angle = obj->GetAngleZ(0)-0.3f;
obj->SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINdoor )
{
pos = obj->GetPosition(0);
pos.y -= 0.5f;
obj->SetPosition(0, pos);
angle = obj->GetAngleZ(0)-0.1f;
obj->SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINsupport )
{
pos = obj->GetPosition(0);
pos.y += 0.5f;
obj->SetPosition(0, pos);
//? angle = GetAngleY(0)+0.1f;
//? obj->SetAngleY(0, angle);
angle = obj->GetAngleX(0)+0.1f;
obj->SetAngleX(0, angle);
angle = obj->GetAngleZ(0)+0.1f;
obj->SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINradar )
{
pos = obj->GetPosition(0);
pos.y -= 0.5f;
obj->SetPosition(0, pos);
angle = obj->GetAngleX(0)+0.15f;
obj->SetAngleX(0, angle);
angle = obj->GetAngleZ(0)+0.1f;
obj->SetAngleZ(0, angle);
}
if ( type == OBJECT_RUINconvert )
{
pos = obj->GetPosition(0);
pos.y -= 1.0f;
obj->SetPosition(0, pos);
}
if ( type == OBJECT_RUINbase )
{
pos = obj->GetPosition(0);
pos.y -= 1.0f;
obj->SetPosition(0, pos);
angle = obj->GetAngleX(0)+0.15f;
obj->SetAngleX(0, angle);
}
if ( type == OBJECT_RUINhead )
{
pos = obj->GetPosition(0);
pos.y += 8.0f;
obj->SetPosition(0, pos);
angle = obj->GetAngleX(0)+Math::PI*0.4f;
obj->SetAngleX(0, angle);
}
return obj;
}
// Creates a gadget apollo.
CObjectUPtr CObjectFactory::CreateApollo(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
if ( type == OBJECT_APOLLO1 ) // LEM ?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("apollol1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetZoom(0, 1.2f);
obj->SetFloorHeight(0.0f);
for (int i=0 ; i<4 ; i++ ) // creates feet
{
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(i+1, rank);
obj->SetObjectParent(i+1, 0);
m_modelManager->AddModelReference("apollol2.mod", false, rank);
obj->SetAngleY(i+1, Math::PI/2.0f*i);
}
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(5, rank);
obj->SetObjectParent(5, 0);
m_modelManager->AddModelReference("apollol3.mod", false, rank); // ladder
//? m_terrain->AddBuildingLevel(pos, 10.0f, 13.0f, 12.0f, 0.0f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 4.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 5.0f, -11.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 0.0f, 5.0f, 11.0f), 3.0f, SOUND_BOUMm, 0.45f);
obj->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 9.0f);
obj->CreateShadowCircle(16.0f, 0.5f);
}
if ( type == OBJECT_APOLLO2 ) // jeep
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); //it is a stationary object
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("apolloj1.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
// Wheels.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel
obj->SetPosition(1, Math::Vector(-5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(2, rank);
obj->SetObjectParent(2, 0);
m_modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel
obj->SetPosition(2, Math::Vector(-5.75f, 1.65f, 5.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(3, rank);
obj->SetObjectParent(3, 0);
m_modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel
obj->SetPosition(3, Math::Vector(5.75f, 1.65f, -5.0f));
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(4, rank);
obj->SetObjectParent(4, 0);
m_modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel
obj->SetPosition(4, Math::Vector(5.75f, 1.65f, 5.0f));
// Accessories:
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(5, rank);
obj->SetObjectParent(5, 0);
m_modelManager->AddModelReference("apolloj2.mod", false, rank); // antenna
obj->SetPosition(5, Math::Vector(5.5f, 8.8f, 2.0f));
obj->SetAngleY(5, -120.0f*Math::PI/180.0f);
obj->SetAngleZ(5, 45.0f*Math::PI/180.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(6, rank);
obj->SetObjectParent(6, 0);
m_modelManager->AddModelReference("apolloj3.mod", false, rank); // camera
obj->SetPosition(6, Math::Vector(5.5f, 2.8f, -2.0f));
obj->SetAngleY(6, 30.0f*Math::PI/180.0f);
obj->CreateCrashSphere(Math::Vector( 3.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector(-3.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f);
obj->CreateCrashSphere(Math::Vector( 7.0f, 9.0f, 2.0f), 2.0f, SOUND_BOUMm, 0.20f);
obj->CreateShadowCircle(7.0f, 0.8f);
obj->FloorAdjust();
}
if ( type == OBJECT_APOLLO3 ) // flag?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("apollof.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
obj->SetJostlingSphere(Math::Vector(0.0f, 4.0f, 0.0f), 1.0f);
obj->CreateShadowCircle(2.0f, 0.3f);
}
if ( type == OBJECT_APOLLO4 ) // module?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("apollom.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
obj->CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f);
obj->CreateShadowCircle(5.0f, 0.8f);
obj->FloorAdjust();
}
if ( type == OBJECT_APOLLO5 ) // antenna?
{
int rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object
obj->SetObjectRank(0, rank);
m_modelManager->AddModelReference("apolloa.mod", false, rank);
obj->SetPosition(0, pos);
obj->SetAngleY(0, angle);
obj->SetFloorHeight(0.0f);
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
obj->SetObjectRank(1, rank);
obj->SetObjectParent(1, 0);
m_modelManager->AddModelReference("apolloj2.mod", false, rank); // antenna
obj->SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f));
obj->SetAngleY(1, -120.0f*Math::PI/180.0f);
obj->SetAngleZ(1, 45.0f*Math::PI/180.0f);
obj->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.35f);
obj->CreateShadowCircle(3.0f, 0.7f);
}
AddObjectAuto(obj.get());
pos = obj->GetPosition(0);
obj->SetPosition(0, pos); // to display the shadows immediately
return obj;
}
// Creates a vehicle traveling any pose on the floor.
CObjectUPtr CObjectFactory::CreateVehicle(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
ObjectType type = params.type;
float power = params.power;
bool trainer = params.trainer;
bool toy = params.toy;
int option = params.option;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
obj->SetOption(option);
if ( type == OBJECT_TOTO )
{
std::unique_ptr<CMotion> motion{new CMotionToto(obj.get())};
motion->Create(pos, angle, type, 1.0f, m_modelManager);
obj->SetMotion(std::move(motion));
return obj;
}
if ( type == OBJECT_HUMAN ||
type == OBJECT_TECH )
{
obj->SetTrainer(false);
}
else
{
obj->SetTrainer(trainer);
}
obj->SetToy(toy);
float showLimitRadius = 0.0f;
#if 0
if ( type == OBJECT_MOBILEfc ||
type == OBJECT_MOBILEtc ||
type == OBJECT_MOBILEwc ||
type == OBJECT_MOBILEic ) // fireball cannon?
{
showLimitRadius = 160.0f;
}
if ( type == OBJECT_MOBILEfi ||
type == OBJECT_MOBILEti ||
type == OBJECT_MOBILEwi ||
type == OBJECT_MOBILEii ) // orgaball cannon?
{
showLimitRadius = 160.0f;
}
if ( type == OBJECT_MOBILErc ) // phazer cannon?
{
showLimitRadius = 160.0f;
}
if ( type == OBJECT_MOBILErs ) // robot shield?
{
showLimitRadius = 50.0f;
}
#endif
if ( type == OBJECT_MOBILErt ) // robot thumper?
{
showLimitRadius = 400.0f;
}
obj->SetShowLimitRadius(showLimitRadius);
std::unique_ptr<CPhysics> physics{new CPhysics(obj.get())};
std::unique_ptr<CBrain> brain{new CBrain(obj.get())};
std::unique_ptr<CMotion> motion;
if ( type == OBJECT_HUMAN ||
type == OBJECT_TECH )
{
motion.reset(new CMotionHuman(obj.get()));
}
else if ( type == OBJECT_CONTROLLER )
{
motion.reset(new CMotionDummy(obj.get())); //dummy object
}
else
{
motion.reset(new CMotionVehicle(obj.get()));
}
brain->SetMotion(motion.get());
brain->SetPhysics(physics.get());
motion->SetBrain(brain.get());
motion->SetPhysics(physics.get());
physics->SetBrain(brain.get());
physics->SetMotion(motion.get());
motion->Create(pos, angle, type, power, m_modelManager);
obj->SetBrain(std::move(brain));
obj->SetMotion(std::move(motion));
obj->SetPhysics(std::move(physics));
return obj;
}
// Creates an insect lands on any ground.
CObjectUPtr CObjectFactory::CreateInsect(const ObjectCreateParams& params)
{
Math::Vector pos = params.pos;
float angle = params.angle;
ObjectType type = params.type;
CObjectUPtr obj(new CObject(params.id));
obj->SetType(type);
std::unique_ptr<CPhysics> physics{new CPhysics(obj.get())};
std::unique_ptr<CBrain> brain{new CBrain(obj.get())};
std::unique_ptr<CMotion> motion;
if ( type == OBJECT_MOTHER )
{
motion.reset(new CMotionMother(obj.get()));
}
if ( type == OBJECT_ANT )
{
motion.reset(new CMotionAnt(obj.get()));
}
if ( type == OBJECT_SPIDER )
{
motion.reset(new CMotionSpider(obj.get()));
}
if ( type == OBJECT_BEE )
{
motion.reset(new CMotionBee(obj.get()));
}
if ( type == OBJECT_WORM )
{
motion.reset(new CMotionWorm(obj.get()));
}
assert(motion != nullptr);
physics->SetBrain(brain.get());
physics->SetMotion(motion.get());
brain->SetMotion(motion.get());
brain->SetPhysics(physics.get());
motion->SetBrain(brain.get());
motion->SetPhysics(physics.get());
motion->Create(pos, angle, type, 0.0f, m_modelManager);
obj->SetMotion(std::move(motion));
obj->SetPhysics(std::move(physics));
obj->SetBrain(std::move(brain));
return obj;
}
// Creates all sub-objects for managing the object.
void CObjectFactory::AddObjectAuto(CObject* obj)
{
std::unique_ptr<CAuto> objAuto;
auto type = obj->GetType();
if ( type == OBJECT_BASE )
{
objAuto.reset(new CAutoBase(obj));
}
if ( type == OBJECT_PORTICO )
{
objAuto.reset(new CAutoPortico(obj));
}
if ( type == OBJECT_DERRICK )
{
objAuto.reset(new CAutoDerrick(obj));
}
if ( type == OBJECT_FACTORY )
{
objAuto.reset(new CAutoFactory(obj));
}
if ( type == OBJECT_REPAIR )
{
objAuto.reset(new CAutoRepair(obj));
}
if ( type == OBJECT_DESTROYER )
{
objAuto.reset(new CAutoDestroyer(obj));
}
if ( type == OBJECT_STATION )
{
objAuto.reset(new CAutoStation(obj));
}
if ( type == OBJECT_CONVERT )
{
objAuto.reset(new CAutoConvert(obj));
}
if ( type == OBJECT_TOWER )
{
objAuto.reset(new CAutoTower(obj));
}
if ( type == OBJECT_RESEARCH )
{
objAuto.reset(new CAutoResearch(obj));
}
if ( type == OBJECT_RADAR )
{
objAuto.reset(new CAutoRadar(obj));
}
if ( type == OBJECT_ENERGY )
{
objAuto.reset(new CAutoEnergy(obj));
}
if ( type == OBJECT_LABO )
{
objAuto.reset(new CAutoLabo(obj));
}
if ( type == OBJECT_NUCLEAR )
{
objAuto.reset(new CAutoNuclear(obj));
}
if ( type == OBJECT_PARA )
{
objAuto.reset(new CAutoPara(obj));
}
if ( type == OBJECT_SAFE )
{
objAuto.reset(new CAutoSafe(obj));
}
if ( type == OBJECT_HUSTON )
{
objAuto.reset(new CAutoHuston(obj));
}
if ( type == OBJECT_EGG )
{
objAuto.reset(new CAutoEgg(obj));
}
if ( type == OBJECT_NEST )
{
objAuto.reset(new CAutoNest(obj));
}
if ( type == OBJECT_ROOT5 )
{
objAuto.reset(new CAutoRoot(obj));
}
if ( type == OBJECT_MUSHROOM2 )
{
objAuto.reset(new CAutoMush(obj));
}
if ( type == OBJECT_FLAGb ||
type == OBJECT_FLAGr ||
type == OBJECT_FLAGg ||
type == OBJECT_FLAGy ||
type == OBJECT_FLAGv )
{
objAuto.reset(new CAutoFlag(obj));
}
if ( type == OBJECT_TEEN36 || // trunk?
type == OBJECT_TEEN37 || // boat?
type == OBJECT_TEEN38 ) // fan?
{
objAuto.reset(new CAutoKid(obj));
}
if (objAuto != nullptr)
{
objAuto->Init();
obj->SetAuto(std::move(objAuto));
}
}