545 lines
15 KiB
C++
545 lines
15 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/auto/autoderrick.h"
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#include "graphics/engine/terrain.h"
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#include "math/geometry.h"
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#include "object/object_manager.h"
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#include "object/level/parserline.h"
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#include "object/level/parserparam.h"
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#include "script/cmdtoken.h"
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#include "ui/interface.h"
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#include "ui/window.h"
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#include <stdio.h>
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#include <string.h>
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const float DERRICK_DELAY = 10.0f; // duration of the extraction
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const float DERRICK_DELAYu = 30.0f; // same, but for uranium
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// Object's constructor.
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CAutoDerrick::CAutoDerrick(CObject* object) : CAuto(object)
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{
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Init();
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m_phase = ADP_WAIT; // paused until the first Init ()
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m_soundChannel = -1;
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}
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// Object's destructor.
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CAutoDerrick::~CAutoDerrick()
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{
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}
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// Destroys the object.
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void CAutoDerrick::DeleteObject(bool all)
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{
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if ( !all )
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{
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CObject* fret = SearchFret();
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if ( fret != nullptr && fret->GetLock() )
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{
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CObjectManager::GetInstancePointer()->DeleteObject(fret);
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}
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}
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if ( m_soundChannel != -1 )
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{
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m_sound->FlushEnvelope(m_soundChannel);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
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m_soundChannel = -1;
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}
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CAuto::DeleteObject(all);
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}
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// Initialize the object.
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void CAutoDerrick::Init()
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{
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Math::Matrix* mat;
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Math::Vector pos;
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Gfx::TerrainRes res;
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pos = m_object->GetPosition(0);
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res = m_terrain->GetResource(pos);
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if ( res == Gfx::TR_STONE ||
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res == Gfx::TR_URANIUM ||
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res == Gfx::TR_KEY_A ||
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res == Gfx::TR_KEY_B ||
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res == Gfx::TR_KEY_C ||
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res == Gfx::TR_KEY_D )
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{
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m_type = OBJECT_FRET;
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if ( res == Gfx::TR_STONE ) m_type = OBJECT_STONE;
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if ( res == Gfx::TR_URANIUM ) m_type = OBJECT_URANIUM;
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if ( res == Gfx::TR_KEY_A ) m_type = OBJECT_KEYa;
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if ( res == Gfx::TR_KEY_B ) m_type = OBJECT_KEYb;
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if ( res == Gfx::TR_KEY_C ) m_type = OBJECT_KEYc;
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if ( res == Gfx::TR_KEY_D ) m_type = OBJECT_KEYd;
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m_phase = ADP_EXCAVATE;
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m_progress = 0.0f;
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m_speed = 1.0f/(m_type==OBJECT_URANIUM?DERRICK_DELAYu:DERRICK_DELAY);
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}
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else
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{
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m_phase = ADP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f;
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}
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m_time = 0.0f;
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m_timeVirus = 0.0f;
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m_lastParticle = 0.0f;
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m_lastTrack = 0.0f;
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pos = Math::Vector(7.0f, 0.0f, 0.0f);
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mat = m_object->GetWorldMatrix(0);
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pos = Math::Transform(*mat, pos);
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m_terrain->AdjustToFloor(pos);
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m_fretPos = pos;
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}
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// Management of an event.
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bool CAutoDerrick::EventProcess(const Event &event)
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{
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CObject* fret;
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Math::Vector pos, speed;
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Math::Point dim;
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float angle, duration, factor;
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CAuto::EventProcess(event);
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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if ( m_phase == ADP_WAIT ) return true;
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m_progress += event.rTime*m_speed;
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m_timeVirus -= event.rTime;
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if ( m_object->GetVirusMode() ) // contaminated by a virus?
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{
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if ( m_timeVirus <= 0.0f )
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{
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m_timeVirus = 0.1f+Math::Rand()*0.3f;
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pos.x = 0.0f;
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pos.z = 0.0f;
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pos.y = -2.0f*Math::Rand();
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m_object->SetPosition(1, pos); // up / down the drill
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m_object->SetAngleY(1, Math::Rand()*0.5f); // rotates the drill
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}
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return true;
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}
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if ( m_phase == ADP_EXCAVATE )
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{
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if ( m_soundChannel == -1 )
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{
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if ( m_type == OBJECT_URANIUM )
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{
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factor = DERRICK_DELAYu/DERRICK_DELAY;
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}
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else
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{
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factor = 1.0f;
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}
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m_soundChannel = m_sound->Play(SOUND_DERRICK, m_object->GetPosition(0), 1.0f, 0.5f, true);
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 4.0f*factor, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.3f, 6.0f*factor, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 1.0f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 4.0f, SOPER_STOP);
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}
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if ( m_progress >= 6.0f/16.0f && // penetrates into the ground?
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m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_object->GetPosition(0);
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speed.x = (Math::Rand()-0.5f)*10.0f;
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speed.z = (Math::Rand()-0.5f)*10.0f;
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speed.y = Math::Rand()*5.0f;
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dim.x = Math::Rand()*3.0f+2.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
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}
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if ( m_progress >= 6.0f/16.0f && // penetrates into the ground?
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m_lastTrack+m_engine->ParticleAdapt(0.5f) <= m_time )
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{
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m_lastTrack = m_time;
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pos = m_object->GetPosition(0);
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speed.x = (Math::Rand()-0.5f)*12.0f;
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speed.z = (Math::Rand()-0.5f)*12.0f;
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speed.y = Math::Rand()*10.0f+10.0f;
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dim.x = 0.6f;
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dim.y = dim.x;
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pos.y += dim.y;
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duration = Math::Rand()*2.0f+2.0f;
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m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5,
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duration, Math::Rand()*10.0f+15.0f,
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duration*0.2f, 1.0f);
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}
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if ( m_progress < 1.0f )
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{
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pos.x = 0.0f;
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pos.z = 0.0f;
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pos.y = -m_progress*16.0f;
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m_object->SetPosition(1, pos); // down the drill
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angle = m_object->GetAngleY(1);
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angle += event.rTime*8.0f;
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m_object->SetAngleY(1, angle); // rotates the drill
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}
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else
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{
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m_phase = ADP_ASCEND;
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m_progress = 0.0f;
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m_speed = 1.0f/5.0f;
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}
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}
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if ( m_phase == ADP_ASCEND )
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{
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if ( m_progress <= 7.0f/16.0f &&
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m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_object->GetPosition(0);
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speed.x = (Math::Rand()-0.5f)*10.0f;
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speed.z = (Math::Rand()-0.5f)*10.0f;
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speed.y = Math::Rand()*5.0f;
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dim.x = Math::Rand()*3.0f+2.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
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}
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if ( m_progress <= 4.0f/16.0f &&
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m_lastTrack+m_engine->ParticleAdapt(1.0f) <= m_time )
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{
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m_lastTrack = m_time;
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pos = m_object->GetPosition(0);
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speed.x = (Math::Rand()-0.5f)*12.0f;
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speed.z = (Math::Rand()-0.5f)*12.0f;
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speed.y = Math::Rand()*10.0f+10.0f;
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dim.x = 0.6f;
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dim.y = dim.x;
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pos.y += dim.y;
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duration = Math::Rand()*2.0f+2.0f;
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m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5,
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duration, Math::Rand()*10.0f+15.0f,
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duration*0.2f, 1.0f);
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}
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if ( m_progress < 1.0f )
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{
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pos.x = 0.0f;
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pos.z = 0.0f;
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pos.y = -(1.0f-m_progress)*16.0f;
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m_object->SetPosition(1, pos); // back the drill
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angle = m_object->GetAngleY(1);
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angle -= event.rTime*2.0f;
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m_object->SetAngleY(1, angle); // rotates the drill
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}
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else
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{
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m_soundChannel = -1;
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m_bSoundFall = false;
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m_phase = ADP_EXPORT;
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m_progress = 0.0f;
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m_speed = 1.0f/5.0f;
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}
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}
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if ( m_phase == ADP_ISFREE )
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{
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if ( m_progress >= 1.0f )
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{
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m_bSoundFall = false;
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m_phase = ADP_EXPORT;
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m_progress = 0.0f;
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m_speed = 1.0f/5.0f;
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}
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}
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if ( m_phase == ADP_EXPORT )
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{
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if ( m_progress == 0.0f )
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{
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if ( SearchFree(m_fretPos) )
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{
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angle = m_object->GetAngleY(0);
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CreateFret(m_fretPos, angle, m_type, 16.0f);
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}
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else
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{
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m_phase = ADP_ISFREE;
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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return true;
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}
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}
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fret = SearchFret();
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if ( fret != 0 &&
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m_progress <= 0.5f &&
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m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time )
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{
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m_lastParticle = m_time;
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if ( m_progress < 0.3f )
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{
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pos = fret->GetPosition(0);
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pos.x += (Math::Rand()-0.5f)*5.0f;
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pos.z += (Math::Rand()-0.5f)*5.0f;
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pos.y += (Math::Rand()-0.5f)*5.0f;
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speed = Math::Vector(0.0f, 0.0f, 0.0f);
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dim.x = 3.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIRE, 1.0f, 0.0f, 0.0f);
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}
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else
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{
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pos = fret->GetPosition(0);
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pos.x += (Math::Rand()-0.5f)*5.0f;
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pos.z += (Math::Rand()-0.5f)*5.0f;
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pos.y += Math::Rand()*2.5f;
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speed = Math::Vector(0.0f, 0.0f, 0.0f);
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dim.x = 1.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f);
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}
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}
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if ( m_progress < 1.0f )
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{
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if ( fret != 0 )
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{
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pos = fret->GetPosition(0);
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pos.y -= event.rTime*20.0f; // grave
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if ( !m_bSoundFall && pos.y < m_fretPos.y )
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{
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m_sound->Play(SOUND_BOUM, m_fretPos);
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m_bSoundFall = true;
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}
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if ( pos.y < m_fretPos.y )
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{
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pos.y = m_fretPos.y;
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fret->SetLock(false); // object usable
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}
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fret->SetPosition(0, pos);
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}
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}
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else
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{
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if ( ExistKey() ) // key already exists?
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{
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m_phase = ADP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/10.0f;
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}
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else
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{
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m_phase = ADP_EXCAVATE;
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m_progress = 0.0f;
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m_speed = 1.0f/(m_type==OBJECT_URANIUM?DERRICK_DELAYu:DERRICK_DELAY);
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}
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}
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}
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return true;
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}
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// Creates all the interface when the object is selected.
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bool CAutoDerrick::CreateInterface(bool bSelect)
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{
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Ui::CWindow* pw;
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Math::Point pos, ddim;
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float ox, oy, sx, sy;
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CAuto::CreateInterface(bSelect);
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if ( !bSelect ) return true;
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pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
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if ( pw == 0 ) return false;
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ox = 3.0f/640.0f;
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oy = 3.0f/480.0f;
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sx = 33.0f/640.0f;
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sy = 33.0f/480.0f;
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pos.x = ox+sx*0.0f;
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pos.y = oy+sy*0;
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ddim.x = 66.0f/640.0f;
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ddim.y = 66.0f/480.0f;
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pw->CreateGroup(pos, ddim, 109, EVENT_OBJECT_TYPE);
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return true;
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}
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// Saves all parameters of the controller.
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bool CAutoDerrick::Write(CLevelParserLine* line)
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{
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if ( m_phase == ADP_WAIT ) return false;
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line->AddParam("aExist", CLevelParserParamUPtr{new CLevelParserParam(true)});
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CAuto::Write(line);
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line->AddParam("aPhase", CLevelParserParamUPtr{new CLevelParserParam(static_cast<int>(m_phase))});
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line->AddParam("aProgress", CLevelParserParamUPtr{new CLevelParserParam(m_progress)});
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line->AddParam("aSpeed", CLevelParserParamUPtr{new CLevelParserParam(m_speed)});
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return true;
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}
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// Restores all parameters of the controller.
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bool CAutoDerrick::Read(CLevelParserLine* line)
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{
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if ( !line->GetParam("aExist")->AsBool(false) ) return false;
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CAuto::Read(line);
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m_phase = static_cast< AutoDerrickPhase >(line->GetParam("aPhase")->AsInt(ADP_WAIT));
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m_progress = line->GetParam("aProgress")->AsFloat(0.0f);
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m_speed = line->GetParam("aSpeed")->AsFloat(1.0f);
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m_lastParticle = 0.0f;
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return true;
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}
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// Seeks the subject cargo.
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CObject* CAutoDerrick::SearchFret()
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{
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for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
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{
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ObjectType type = obj->GetType();
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if ( type == OBJECT_DERRICK ) continue;
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Math::Vector oPos = obj->GetPosition(0);
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if ( oPos.x == m_fretPos.x &&
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oPos.z == m_fretPos.z ) return obj;
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}
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return nullptr;
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}
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// Seeks if a site is free.
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bool CAutoDerrick::SearchFree(Math::Vector pos)
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{
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for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
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{
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ObjectType type = obj->GetType();
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if ( type == OBJECT_DERRICK ) continue;
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int j = 0;
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Math::Vector sPos;
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float sRadius = 0.0f;
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while ( obj->GetCrashSphere(j++, sPos, sRadius) )
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{
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float distance = Math::Distance(sPos, pos);
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distance -= sRadius;
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if ( distance < 2.0f ) return false; // location occupied
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}
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}
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return true; // location free
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}
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// Create a transportable object.
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void CAutoDerrick::CreateFret(Math::Vector pos, float angle, ObjectType type,
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float height)
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{
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CObject* fret = CObjectManager::GetInstancePointer()->CreateObject(pos, angle, type);
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fret->SetLock(true); // object not yet usable
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if ( m_object->GetResetCap() == RESET_MOVE )
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{
|
||
fret->SetResetCap(RESET_DELETE);
|
||
}
|
||
|
||
pos = fret->GetPosition(0);
|
||
pos.y += height;
|
||
fret->SetPosition(0, pos);
|
||
}
|
||
|
||
// Look if there is already a key.
|
||
|
||
bool CAutoDerrick::ExistKey()
|
||
{
|
||
if ( m_type != OBJECT_KEYa &&
|
||
m_type != OBJECT_KEYb &&
|
||
m_type != OBJECT_KEYc &&
|
||
m_type != OBJECT_KEYd ) return false;
|
||
|
||
return CObjectManager::GetInstancePointer()->FindNearest(nullptr, m_type) != nullptr;
|
||
}
|
||
|
||
|
||
// returns an error due the state of the automaton.
|
||
|
||
Error CAutoDerrick::GetError()
|
||
{
|
||
if ( m_object->GetVirusMode() )
|
||
{
|
||
return ERR_BAT_VIRUS;
|
||
}
|
||
|
||
if ( m_phase == ADP_WAIT ) return ERR_DERRICK_NULL;
|
||
return ERR_OK;
|
||
}
|
||
|