417 lines
11 KiB
C++
417 lines
11 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// taskterraform.cpp
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#include <stdio.h>
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#include "object/task/taskterraform.h"
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#include "math/geometry.h"
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#include "common/iman.h"
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#include "old/particule.h"
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#include "old/terrain.h"
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#include "physics/physics.h"
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#include "old/pyro.h"
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#include "object/brain.h"
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#include "object/motion/motionant.h"
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#include "object/motion/motionspider.h"
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const float ENERGY_TERRA = 0.40f; // energy consumed by blow
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const float ACTION_RADIUS = 400.0f;
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// Object's constructor.
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CTaskTerraform::CTaskTerraform(CInstanceManager* iMan, CObject* object)
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: CTask(iMan, object)
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{
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m_lastParticule = 0.0f;
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m_soundChannel = -1;
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}
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// Object's destructor.
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CTaskTerraform::~CTaskTerraform()
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{
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}
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// Management of an event.
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bool CTaskTerraform::EventProcess(const Event &event)
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{
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CObject* power;
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Math::Matrix* mat;
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Math::Vector pos, dir, speed;
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Math::Point dim;
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float energy;
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if ( m_engine->RetPause() ) return true;
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if ( event.event != EVENT_FRAME ) return true;
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if ( m_bError ) return false;
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m_progress += event.rTime*m_speed; // others advance
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m_time += event.rTime;
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if ( m_phase == TTP_CHARGE )
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{
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if ( m_soundChannel == -1 )
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{
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#if _TEEN
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m_soundChannel = m_sound->Play(SOUND_GGG, m_object->RetPosition(0), 1.0f, 0.5f, true);
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.0f, 1.5f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
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#else
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m_soundChannel = m_sound->Play(SOUND_GGG, m_object->RetPosition(0), 1.0f, 0.5f, true);
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.0f, 4.0f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
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#endif
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}
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dir.x = 0.0f;
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dir.y = (Math::Rand()-0.5f)*0.2f*m_progress;
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dir.z = 0.0f;
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m_object->SetCirVibration(dir);
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m_object->SetZoom(0, 1.0f+m_progress*0.2f);
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power = m_object->RetPower();
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if ( power != 0 )
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{
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power->SetZoom(0, 1.0f+m_progress*1.0f);
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energy = power->RetEnergy();
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energy -= event.rTime*ENERGY_TERRA/power->RetCapacity()/4.0f;
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if ( energy < 0.0f ) energy = 0.0f;
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power->SetEnergy(energy);
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}
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}
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if ( m_phase == TTP_DOWN )
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{
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pos.x = 9.0f;
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#if _TEEN
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pos.y = 4.0f-m_progress*4.0f;
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#else
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pos.y = 4.0f-m_progress*5.8f;
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#endif
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pos.z = 0.0f;
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m_object->SetPosition(2, pos);
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}
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if ( m_phase == TTP_UP )
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{
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pos.x = 9.0f;
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#if _TEEN
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pos.y = 4.0f-(1.0f-m_progress)*4.0f;
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#else
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pos.y = 4.0f-(1.0f-m_progress)*5.8f;
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#endif
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pos.z = 0.0f;
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m_object->SetPosition(2, pos);
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}
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dir.x = 0.0f;
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dir.y = 0.0f;
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dir.z = 0.0f;
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pos = m_object->RetPosition(2);
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if ( pos.y < 0.0f )
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{
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dir.z = -atanf((pos.y/2.0f)/9.0f);
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}
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m_object->SetInclinaison(dir);
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if ( m_time-m_lastParticule >= m_engine->ParticuleAdapt(0.05f) )
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{
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m_lastParticule = m_time;
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mat = m_object->RetWorldMatrix(0);
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if ( m_phase == TTP_CHARGE )
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{
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// Battery.
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pos = Math::Vector(-6.0f, 5.5f+2.0f*m_progress, 0.0f);
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pos.x += (Math::Rand()-0.5f)*1.0f;
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pos.z += (Math::Rand()-0.5f)*1.0f;
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pos = Math::Transform(*mat, pos);
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speed.x = (Math::Rand()-0.5f)*6.0f*(1.0f+m_progress*4.0f);
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speed.z = (Math::Rand()-0.5f)*6.0f*(1.0f+m_progress*4.0f);
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speed.y = 6.0f+Math::Rand()*4.0f*(1.0f+m_progress*2.0f);
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dim.x = 0.5f+1.5f*m_progress;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 2.0f, 20.0f);
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}
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if ( m_phase != TTP_CHARGE )
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{
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// Left grid.
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pos = Math::Vector(-1.0f, 5.8f, 3.5f);
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pos.x += (Math::Rand()-0.5f)*1.0f;
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pos.z += (Math::Rand()-0.5f)*1.0f;
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pos = Math::Transform(*mat, pos);
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speed.x = Math::Rand()*4.0f;
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speed.z = Math::Rand()*2.0f;
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speed.y = 2.5f+Math::Rand()*1.0f;
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speed = Math::Transform(*mat, speed);
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speed -= m_object->RetPosition(0);
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dim.x = Math::Rand()*1.0f+1.0f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f);
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// Right grid.
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pos = Math::Vector(-1.0f, 5.8f, -3.5f);
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pos.x += (Math::Rand()-0.5f)*1.0f;
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pos.z += (Math::Rand()-0.5f)*1.0f;
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pos = Math::Transform(*mat, pos);
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speed.x = Math::Rand()*4.0f;
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speed.z = -Math::Rand()*2.0f;
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speed.y = 2.5f+Math::Rand()*1.0f;
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speed = Math::Transform(*mat, speed);
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speed -= m_object->RetPosition(0);
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dim.x = Math::Rand()*1.0f+1.0f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f);
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}
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}
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return true;
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}
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// Assigns the goal was achieved.
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Error CTaskTerraform::Start()
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{
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CObject* power;
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Math::Matrix* mat;
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Math::Vector pos, speed;
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float energy;
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ObjectType type;
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m_bError = true; // operation impossible
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if ( !m_physics->RetLand() ) return ERR_TERRA_VEH;
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type = m_object->RetType();
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if ( type != OBJECT_MOBILErt ) return ERR_TERRA_VEH;
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power = m_object->RetPower();
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if ( power == 0 ) return ERR_TERRA_ENERGY;
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energy = power->RetEnergy();
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if ( energy < ENERGY_TERRA/power->RetCapacity()+0.05f ) return ERR_TERRA_ENERGY;
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speed = m_physics->RetMotorSpeed();
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if ( speed.x != 0.0f ||
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speed.z != 0.0f ) return ERR_MANIP_MOTOR;
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mat = m_object->RetWorldMatrix(0);
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pos = Math::Vector(9.0f, 0.0f, 0.0f);
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pos = Math::Transform(*mat, pos); // battery position
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m_terraPos = pos;
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m_phase = TTP_CHARGE;
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m_progress = 0.0f;
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#if _TEEN
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m_speed = 1.0f/1.5f;
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#else
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m_speed = 1.0f/4.0f;
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#endif
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m_time = 0.0f;
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m_bError = false; // ok
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m_camera->StartCentering(m_object, Math::PI*0.35f, 99.9f, 20.0f, 2.0f);
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return ERR_OK;
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}
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// Indicates whether the action is finished.
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Error CTaskTerraform::IsEnded()
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{
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CObject* power;
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Math::Vector pos, speed;
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Math::Point dim;
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float dist, duration;
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int i, max;
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if ( m_engine->RetPause() ) return ERR_CONTINUE;
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if ( m_bError ) return ERR_STOP;
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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m_progress = 0.0f;
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if ( m_phase == TTP_CHARGE )
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{
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#if _TEEN
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Terraform(); // changes the terrain.
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#endif
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m_phase = TTP_DOWN;
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m_speed = 1.0f/0.2f;
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return ERR_CONTINUE;
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}
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if ( m_phase == TTP_DOWN )
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{
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#if !_TEEN
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Terraform(); // changes the terrain.
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#endif
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m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
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m_object->SetZoom(0, 1.0f);
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power = m_object->RetPower();
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if ( power != 0 )
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{
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power->SetZoom(0, 1.0f);
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}
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max= (int)(50.0f*m_engine->RetParticuleDensity());
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for ( i=0 ; i<max ; i++ )
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{
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pos.x = m_terraPos.x+(Math::Rand()-0.5f)*80.0f;
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pos.z = m_terraPos.z+(Math::Rand()-0.5f)*80.0f;
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pos.y = m_terraPos.y;
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m_terrain->MoveOnFloor(pos);
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dist = Math::Distance(pos, m_terraPos);
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speed = Math::Vector(0.0f, 0.0f, 0.0f);
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dim.x = 2.0f+(40.0f-dist)/(1.0f+Math::Rand()*4.0f);
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
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pos = m_terraPos;
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speed.x = (Math::Rand()-0.5f)*40.0f;
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speed.z = (Math::Rand()-0.5f)*40.0f;
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speed.y = Math::Rand()*15.0f+15.0f;
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dim.x = 0.6f;
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dim.y = dim.x;
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pos.y += dim.y;
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duration = Math::Rand()*3.0f+3.0f;
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m_particule->CreateTrack(pos, speed, dim, PARTITRACK5,
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duration, Math::Rand()*10.0f+15.0f,
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duration*0.2f, 1.0f);
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}
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m_phase = TTP_TERRA;
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m_speed = 1.0f/2.0f;
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return ERR_CONTINUE;
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}
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if ( m_phase == TTP_TERRA )
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{
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m_phase = TTP_UP;
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m_speed = 1.0f/1.0f;
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return ERR_CONTINUE;
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}
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Abort();
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return ERR_STOP;
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}
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// Suddenly ends the current action.
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bool CTaskTerraform::Abort()
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{
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CObject* power;
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if ( m_soundChannel != -1 )
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{
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m_sound->FlushEnvelope(m_soundChannel);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.3f, SOPER_STOP);
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m_soundChannel = -1;
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}
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m_object->SetPosition(2, Math::Vector(9.0f, 4.0f, 0.0f));
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m_object->SetInclinaison(Math::Vector(0.0f, 0.0f, 0.0f));
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m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
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m_object->SetZoom(0, 1.0f);
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power = m_object->RetPower();
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if ( power != 0 )
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{
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power->SetZoom(0, 1.0f);
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}
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m_camera->StopCentering(m_object, 2.0f);
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return true;
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}
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// Returns all the close ants and spiders.
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bool CTaskTerraform::Terraform()
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{
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CObject* pObj;
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CBrain* brain;
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CMotion* motion;
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CPyro* pyro;
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ObjectType type;
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float dist;
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int i;
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m_camera->StartEffect(CE_TERRAFORM, m_terraPos, 1.0f);
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m_sound->Play(SOUND_THUMP, m_terraPos);
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for ( i=0 ; i<1000000 ; i++ )
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{
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pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
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if ( pObj == 0 ) break;
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type = pObj->RetType();
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if ( type == OBJECT_NULL ) continue;
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if ( type == OBJECT_TEEN34 ) // stone?
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{
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dist = Math::Distance(m_terraPos, pObj->RetPosition(0));
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if ( dist > 20.0f ) continue;
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pyro = new CPyro(m_iMan);
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pyro->Create(PT_FRAGT, pObj);
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}
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else
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{
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motion = pObj->RetMotion();
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if ( motion == 0 ) continue;
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dist = Math::Distance(m_terraPos, pObj->RetPosition(0));
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if ( dist > ACTION_RADIUS ) continue;
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if ( type == OBJECT_ANT )
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{
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brain = pObj->RetBrain();
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if ( brain != 0 ) brain->StopTask();
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motion->SetAction(MAS_BACK1, 0.8f+Math::Rand()*0.3f);
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pObj->SetFixed(true); // not moving
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}
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if ( type == OBJECT_SPIDER )
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{
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brain = pObj->RetBrain();
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if ( brain != 0 ) brain->StopTask();
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motion->SetAction(MSS_BACK1, 0.8f+Math::Rand()*0.3f);
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pObj->SetFixed(true); // not moving
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}
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}
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}
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return true;
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}
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