colobot/src/object/auto/autonuclear.cpp

486 lines
12 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "object/auto/autonuclear.h"
#include "common/iman.h"
#include "math/geometry.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/window.h"
#include <stdio.h>
#include <string.h>
const float NUCLEAR_DELAY = 30.0f; // duration of the generation
// Object's constructor.
CAutoNuclear::CAutoNuclear(CObject* object) : CAuto(object)
{
m_channelSound = -1;
Init();
}
// Object's destructor.
CAutoNuclear::~CAutoNuclear()
{
}
// Destroys the object.
void CAutoNuclear::DeleteObject(bool bAll)
{
CObject* fret;
if ( !bAll )
{
fret = SearchUranium();
if ( fret != 0 )
{
fret->DeleteObject(); // destroys the metal
delete fret;
}
}
if ( m_channelSound != -1 )
{
m_sound->FlushEnvelope(m_channelSound);
m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
m_channelSound = -1;
}
CAuto::DeleteObject(bAll);
}
// Initialize the object.
void CAutoNuclear::Init()
{
Math::Matrix* mat;
m_time = 0.0f;
m_timeVirus = 0.0f;
m_lastParticle = 0.0f;
mat = m_object->GetWorldMatrix(0);
m_pos = Math::Transform(*mat, Math::Vector(22.0f, 4.0f, 0.0f));
m_phase = ANUP_WAIT; // waiting ...
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
CAuto::Init();
}
// Management of an event.
bool CAutoNuclear::EventProcess(const Event &event)
{
CObject* fret;
Math::Matrix* mat;
Math::Vector pos, goal, speed;
Math::Point dim, rot;
float angle;
int i, max;
CAuto::EventProcess(event);
if ( m_engine->GetPause() ) return true;
if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
if ( m_object->GetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
m_timeVirus = 0.1f+Math::Rand()*0.3f;
}
return true;
}
EventProgress(event.rTime);
if ( m_phase == ANUP_WAIT )
{
if ( m_progress >= 1.0f )
{
fret = SearchUranium(); // transform uranium?
if ( fret == 0 || SearchVehicle() )
{
m_phase = ANUP_WAIT; // still waiting ...
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
}
else
{
fret->SetLock(true); // usable uranium
SetBusy(true);
InitProgressTotal(1.5f+NUCLEAR_DELAY+1.5f);
UpdateInterface();
m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f);
m_phase = ANUP_CLOSE;
m_progress = 0.0f;
m_speed = 1.0f/1.5f;
}
}
}
if ( m_phase == ANUP_CLOSE )
{
if ( m_progress < 1.0f )
{
angle = (1.0f-m_progress)*(135.0f*Math::PI/180.0f);
m_object->SetAngleZ(1, angle);
}
else
{
m_object->SetAngleZ(1, 0.0f);
mat = m_object->GetWorldMatrix(0);
max = static_cast< int >(10.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
pos.x = 27.0f;
pos.y = 0.0f;
pos.z = (Math::Rand()-0.5f)*8.0f;
pos = Transform(*mat, pos);
speed.y = 0.0f;
speed.x = 0.0f;
speed.z = 0.0f;
dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH);
}
m_sound->Play(SOUND_CLOSE, m_object->GetPosition(0), 1.0f, 1.0f);
m_channelSound = m_sound->Play(SOUND_NUCLEAR, m_object->GetPosition(0), 1.0f, 0.1f, true);
m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, NUCLEAR_DELAY-1.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP);
m_phase = ANUP_GENERATE;
m_progress = 0.0f;
m_speed = 1.0f/NUCLEAR_DELAY;
}
}
if ( m_phase == ANUP_GENERATE )
{
if ( m_progress < 1.0f )
{
if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
{
m_lastParticle = m_time;
pos = m_object->GetPosition(0);
pos.y += 30.0f;
pos.x += (Math::Rand()-0.5f)*6.0f;
pos.z += (Math::Rand()-0.5f)*6.0f;
speed.y = Math::Rand()*15.0f+15.0f;
speed.x = 0.0f;
speed.z = 0.0f;
dim.x = Math::Rand()*8.0f+8.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH);
pos = m_pos;
speed.x = (Math::Rand()-0.5f)*20.0f;
speed.y = (Math::Rand()-0.5f)*20.0f;
speed.z = (Math::Rand()-0.5f)*20.0f;
dim.x = 2.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f);
}
}
else
{
fret = SearchUranium();
if ( fret != 0 )
{
fret->DeleteObject(); // destroyed uranium
delete fret;
m_object->SetPower(0);
}
CreatePower(); // creates the atomic cell
max = static_cast< int >(20.0f*m_engine->GetParticleDensity());
for ( i=0 ; i<max ; i++ )
{
pos = m_pos;
pos.x += (Math::Rand()-0.5f)*3.0f;
pos.y += (Math::Rand()-0.5f)*3.0f;
pos.z += (Math::Rand()-0.5f)*3.0f;
speed.y = 0.0f;
speed.x = 0.0f;
speed.z = 0.0f;
dim.x = Math::Rand()*2.0f+2.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, Math::Rand()*5.0f+5.0f, 0.0f, 0.0f);
}
m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f);
m_phase = ANUP_OPEN;
m_progress = 0.0f;
m_speed = 1.0f/1.5f;
}
}
if ( m_phase == ANUP_OPEN )
{
if ( m_progress < 1.0f )
{
angle = m_progress*(135.0f*Math::PI/180.0f);
m_object->SetAngleZ(1, angle);
}
else
{
m_object->SetAngleZ(1, 135.0f*Math::PI/180.0f);
SetBusy(false);
UpdateInterface();
m_main->DisplayError(INFO_NUCLEAR, m_object);
m_phase = ANUP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
}
}
return true;
}
// Creates all the interface when the object is selected.
bool CAutoNuclear::CreateInterface(bool bSelect)
{
Ui::CWindow* pw;
Math::Point pos, ddim;
float ox, oy, sx, sy;
CAuto::CreateInterface(bSelect);
if ( !bSelect ) return true;
pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
if ( pw == 0 ) return false;
ox = 3.0f/640.0f;
oy = 3.0f/480.0f;
sx = 33.0f/640.0f;
sy = 33.0f/480.0f;
pos.x = ox+sx*0.0f;
pos.y = oy+sy*0;
ddim.x = 66.0f/640.0f;
ddim.y = 66.0f/480.0f;
pw->CreateGroup(pos, ddim, 110, EVENT_OBJECT_TYPE);
return true;
}
// Seeking the uranium.
CObject* CAutoNuclear::SearchUranium()
{
CObject* pObj;
pObj = m_object->GetPower();
if ( pObj == 0 ) return 0;
if ( pObj->GetType() == OBJECT_URANIUM ) return pObj;
return 0;
}
// Seeks if a vehicle is too close.
bool CAutoNuclear::SearchVehicle()
{
CObject* pObj;
Math::Vector oPos;
ObjectType type;
float oRadius, dist;
int i;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
if ( pObj == 0 ) break;
type = pObj->GetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
type != OBJECT_MOBILEwa &&
type != OBJECT_MOBILEia &&
type != OBJECT_MOBILEfc &&
type != OBJECT_MOBILEtc &&
type != OBJECT_MOBILEwc &&
type != OBJECT_MOBILEic &&
type != OBJECT_MOBILEfi &&
type != OBJECT_MOBILEti &&
type != OBJECT_MOBILEwi &&
type != OBJECT_MOBILEii &&
type != OBJECT_MOBILEfs &&
type != OBJECT_MOBILEts &&
type != OBJECT_MOBILEws &&
type != OBJECT_MOBILEis &&
type != OBJECT_MOBILErt &&
type != OBJECT_MOBILErc &&
type != OBJECT_MOBILErr &&
type != OBJECT_MOBILErs &&
type != OBJECT_MOBILEsa &&
type != OBJECT_MOBILEtg &&
type != OBJECT_MOBILEft &&
type != OBJECT_MOBILEtt &&
type != OBJECT_MOBILEwt &&
type != OBJECT_MOBILEit &&
type != OBJECT_MOBILEdr &&
type != OBJECT_MOTHER &&
type != OBJECT_ANT &&
type != OBJECT_SPIDER &&
type != OBJECT_BEE &&
type != OBJECT_WORM ) continue;
if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
dist = Math::Distance(oPos, m_pos)-oRadius;
if ( dist < 10.0f ) return true;
}
return false;
}
// Creates an object stack.
void CAutoNuclear::CreatePower()
{
CObject* power;
Math::Vector pos;
float angle;
pos = m_object->GetPosition(0);
angle = m_object->GetAngleY(0);
power = new CObject();
if ( !power->CreateResource(pos, angle, OBJECT_ATOMIC) )
{
delete power;
m_main->DisplayError(ERR_TOOMANY, m_object);
return;
}
power->SetTruck(m_object);
power->SetPosition(0, Math::Vector(22.0f, 3.0f, 0.0f));
m_object->SetPower(power);
}
// Returns an error due the state of the automation.
Error CAutoNuclear::GetError()
{
CObject* pObj;
ObjectType type;
//? TerrainRes res;
if ( m_object->GetVirusMode() )
{
return ERR_BAT_VIRUS;
}
//? res = m_terrain->GetResource(m_object->GetPosition(0));
//? if ( res != TR_POWER ) return ERR_NUCLEAR_NULL;
//? if ( m_object->GetEnergy() < ENERGY_POWER ) return ERR_NUCLEAR_LOW;
pObj = m_object->GetPower();
if ( pObj == 0 ) return ERR_NUCLEAR_EMPTY;
if ( pObj->GetLock() ) return ERR_OK;
type = pObj->GetType();
if ( type == OBJECT_ATOMIC ) return ERR_OK;
if ( type != OBJECT_URANIUM ) return ERR_NUCLEAR_BAD;
return ERR_OK;
}
// Saves all parameters of the controller.
bool CAutoNuclear::Write(char *line)
{
char name[100];
if ( m_phase == ANUP_STOP ||
m_phase == ANUP_WAIT ) return false;
sprintf(name, " aExist=%d", 1);
strcat(line, name);
CAuto::Write(line);
sprintf(name, " aPhase=%d", m_phase);
strcat(line, name);
sprintf(name, " aProgress=%.2f", m_progress);
strcat(line, name);
sprintf(name, " aSpeed=%.2f", m_speed);
strcat(line, name);
return true;
}
// Restores all parameters of the controller.
bool CAutoNuclear::Read(char *line)
{
if ( OpInt(line, "aExist", 0) == 0 ) return false;
CAuto::Read(line);
m_phase = static_cast< AutoNuclearPhase >(OpInt(line, "aPhase", ANUP_WAIT));
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
m_lastParticle = 0.0f;
return true;
}