467 lines
14 KiB
C++
467 lines
14 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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/**
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* \file app/app.h
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* \brief CApplication class
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*/
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#pragma once
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#include "common/global.h"
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#include "common/singleton.h"
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#include "common/profile.h"
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#include "graphics/core/device.h"
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#include "graphics/engine/engine.h"
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#include "graphics/opengl/gldevice.h"
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#include <string>
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#include <vector>
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class CInstanceManager;
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class CEventQueue;
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class CRobotMain;
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class CSoundInterface;
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namespace Gfx {
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class CModelManager;
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}
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/**
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* \struct JoystickDevice
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* \brief Information about a joystick device
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*/
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struct JoystickDevice
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{
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//! Device index (-1 = invalid device)
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int index;
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//! Device name
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std::string name;
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//! Number of axes (only available after joystick opened)
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int axisCount;
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//! Number of buttons (only available after joystick opened)
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int buttonCount;
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JoystickDevice()
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: index(-1), axisCount(0), buttonCount(0) {}
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};
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/**
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* \enum VideoQueryResult
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* \brief Result of querying for available video resolutions
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*/
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enum VideoQueryResult
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{
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VIDEO_QUERY_ERROR,
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VIDEO_QUERY_NONE,
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VIDEO_QUERY_ALL,
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VIDEO_QUERY_OK
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};
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/**
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* \enum TrackedKey
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* \brief Additional keys whose state (pressed/released) is tracked by CApplication
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*/
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enum TrackedKey
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{
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TRKEY_NUM_UP = (1<<0),
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TRKEY_NUM_DOWN = (1<<1),
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TRKEY_NUM_LEFT = (1<<2),
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TRKEY_NUM_RIGHT = (1<<3),
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TRKEY_NUM_PLUS = (1<<4),
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TRKEY_NUM_MINUS = (1<<5),
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TRKEY_PAGE_UP = (1<<6),
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TRKEY_PAGE_DOWN = (1<<7)
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};
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/**
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* \enum ParseArgsStatus
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* \brief State of parsing commandline arguments
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*/
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enum ParseArgsStatus
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{
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PARSE_ARGS_OK = 1, //! < all ok
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PARSE_ARGS_FAIL = 2, //! < invalid syntax
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PARSE_ARGS_HELP = 3 //! < -help requested
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};
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/**
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* \enum MouseMode
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* \brief Mode of mouse cursor
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*/
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enum MouseMode
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{
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MOUSE_SYSTEM, //! < system cursor visible; in-game cursor hidden
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MOUSE_ENGINE, //! < in-game cursor visible; system cursor hidden
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MOUSE_BOTH, //! < both cursors visible (only for debug)
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MOUSE_NONE, //! < no cursor visible
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};
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/**
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* \enum PerformanceCounter
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* \brief Type of counter testing performance
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*/
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enum PerformanceCounter
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{
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PCNT_EVENT_PROCESSING, //! < event processing (except update events)
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PCNT_UPDATE_ALL, //! < the whole frame update process
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PCNT_UPDATE_ENGINE, //! < frame update in CEngine
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PCNT_UPDATE_PARTICLE, //! < frame update in CParticle
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PCNT_UPDATE_GAME, //! < frame update in CRobotMain
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PCNT_RENDER_ALL, //! < the whole rendering process
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PCNT_RENDER_PARTICLE, //! < rendering the particles in 3D
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PCNT_RENDER_WATER, //! < rendering the water
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PCNT_RENDER_TERRAIN, //! < rendering the terrain
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PCNT_RENDER_OBJECTS, //! < rendering the 3D objects
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PCNT_RENDER_INTERFACE, //! < rendering 2D interface
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PCNT_ALL, //! < all counters together
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PCNT_MAX
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};
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struct ApplicationPrivate;
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/**
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* \class CApplication
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* \brief Main application
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*
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* This class is responsible for main application execution, including creating
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* and handling main application window, receiving events, etc.
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*
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* It is a singleton class with only one instance that can be created.
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*
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* \section Creation Creation of other main objects
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*
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* The class creates the only instance of CInstanceManager, CEventQueue, CEngine,
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* CRobotMain and CSoundInterface classes.
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*
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* \section Window Window management
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*
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* The class is responsible for creating app window, setting and changing the video mode,
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* joystick management, grabbing input and changing the system mouse cursor
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* position and visibility.
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* ("System mouse cursor" means the cursor displayed by the OS in constrast to the cursor
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* displayed by CEngine).
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*
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* \section Events Events
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*
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* Events are taken from SDL event queue, translated to common events from src/common.h
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* and pushed to global event queue CEventQueue.
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*
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* Joystick events are generated somewhat differently, by running a separate timer,
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* polling the device for changes and synthesising events on change. It avoids flooding
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* the event queue with too many joystick events and the granularity of the timer can be
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* adjusted.
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*
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* The events are passed to ProcessEvent() of classes in this order: CApplication, CEngine
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* and CRobotMain. CApplication and CEngine's ProcessEvent() functions return bool, which
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* means whether to pass the event on, or stop the chain. This is to enable handling some
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* events which are internal to CApplication or CEngine.
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*
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* \section Portability Portability
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*
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* Currently, the class only handles OpenGL devices. SDL can be used with DirectX, but
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* for that to work, video initialization and video setting must be done differently.
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*
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*/
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class CApplication : public CSingleton<CApplication>
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{
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public:
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//! Constructor (can only be called once!)
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CApplication();
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//! Destructor
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~CApplication();
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//! Returns the application's event queue
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CEventQueue* GetEventQueue();
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//! Returns the sound subsystem
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CSoundInterface* GetSound();
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public:
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//! Parses commandline arguments
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ParseArgsStatus ParseArguments(int argc, char *argv[]);
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//! Initializes the application
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bool Create();
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//! Main event loop
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int Run();
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//! Returns the code to be returned at main() exit
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int GetExitCode();
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//! Returns the message of error (set to something if exit code is not 0)
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const std::string& GetErrorMessage();
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//! Cleans up before exit
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void Destroy();
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//! Returns a list of possible video modes
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VideoQueryResult GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions,
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bool fullScreen, bool resizeable);
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//! Returns the current video mode
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Gfx::GLDeviceConfig GetVideoConfig();
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//! Change the video mode to given mode
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bool ChangeVideoConfig(const Gfx::GLDeviceConfig &newConfig);
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//! Suspends animation (time will not be updated)
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void SuspendSimulation();
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//! Resumes animation
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void ResumeSimulation();
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//! Returns whether simulation is suspended
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bool GetSimulationSuspended();
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//@{
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//! Management of simulation speed
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void SetSimulationSpeed(float speed);
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float GetSimulationSpeed();
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//@}
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//! Returns the absolute time counter [seconds]
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float GetAbsTime();
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//! Returns the exact absolute time counter [nanoseconds]
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long long GetExactAbsTime();
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//! Returns the exact absolute time counter disregarding speed setting [nanoseconds]
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long long GetRealAbsTime();
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//! Returns the relative time since last update [seconds]
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float GetRelTime();
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//! Returns the exact realative time since last update [nanoseconds]
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long long GetExactRelTime();
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//! Returns the exact relative time since last update disregarding speed setting [nanoseconds]
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long long GetRealRelTime();
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//! Returns a list of available joystick devices
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std::vector<JoystickDevice> GetJoystickList();
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//! Returns info about the current joystick
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JoystickDevice GetJoystick();
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//! Change the current joystick device
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bool ChangeJoystick(const JoystickDevice &newJoystick);
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//! Management of joystick enable state
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//@{
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void SetJoystickEnabled(bool enable);
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bool GetJoystickEnabled();
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//@}
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//! Polls the state of joystick axes and buttons
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void UpdateJoystick();
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//! Updates the mouse position explicitly
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void UpdateMouse();
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//! Returns the current key modifiers
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int GetKmods();
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//! Returns whether the given kmod is active
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bool GetKmodState(int kmod);
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//! Returns whether the tracked key is pressed
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bool GetTrackedKeyState(TrackedKey key);
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//! Returns whether the mouse button is pressed
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bool GetMouseButtonState(int index);
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//! Resets tracked key states and modifiers
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void ResetKeyStates();
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//! Management of the grab mode for input (keyboard & mouse)
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//@{
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void SetGrabInput(bool grab);
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bool GetGrabInput();
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//@}
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//! Management of mouse mode
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//@{
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void SetMouseMode(MouseMode mode);
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MouseMode GetMouseMode();
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//@}
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//! Returns the position of mouse cursor (in interface coords)
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Math::Point GetMousePos();
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//! Moves (warps) the mouse cursor to the specified position (in interface coords)
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void MoveMouse(Math::Point pos);
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//! Management of debug mode (prints more info in logger)
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//@{
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void SetDebugMode(bool mode);
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bool GetDebugMode();
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//@}
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//! Returns the full path to data directory
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std::string GetDataDirPath();
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//! Returns the full path to a standard dir in data directory
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std::string GetDataSubdirPath(DataDir stdDir);
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//! Returns the full path to a file in data directory given standard dir and subpath
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std::string GetDataFilePath(DataDir stdDir, const std::string &subpath);
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//! Management of language
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//@{
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Language GetLanguage();
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char GetLanguageChar();
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void SetLanguage(Language language);
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static bool ParseLanguage(const std::string& str, Language& language);
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//@}
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//! Management of sleep in main loop (lowers CPU usage)
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//@{
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void SetLowCPU(bool low);
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bool GetLowCPU();
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//@}
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//! Management of performance counters
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//@{
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void StartPerformanceCounter(PerformanceCounter counter);
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void StopPerformanceCounter(PerformanceCounter counter);
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float GetPerformanceCounterData(PerformanceCounter counter);
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//@}
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protected:
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//! Creates the window's SDL_Surface
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bool CreateVideoSurface();
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//! Processes the captured SDL event to Event struct
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Event ProcessSystemEvent();
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//! If applicable, creates a virtual event to match the changed state as of new event
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Event CreateVirtualEvent(const Event& sourceEvent);
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//! Prepares a simulation update event
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Event CreateUpdateEvent();
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//! Handles some incoming events
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bool ProcessEvent(const Event& event);
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//! Renders the image in window
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void Render();
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//! Opens the joystick device
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bool OpenJoystick();
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//! Closes the joystick device
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void CloseJoystick();
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//! Resets all performance counters to zero
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void ResetPerformanceCounters();
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//! Updates performance counters from gathered timer data
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void UpdatePerformanceCountersData();
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protected:
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//! Private (SDL-dependent data)
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ApplicationPrivate* m_private;
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//! Instance manager
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// TODO: to be removed
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CInstanceManager* m_iMan;
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//! Global event queue
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CEventQueue* m_eventQueue;
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//! Graphics engine
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Gfx::CEngine* m_engine;
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//! Graphics device
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Gfx::CDevice* m_device;
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//! 3D models manager
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Gfx::CModelManager* m_modelManager;
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//! Sound subsystem
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CSoundInterface* m_sound;
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//! Main class of the proper game engine
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CRobotMain* m_robotMain;
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//! Profile (INI) reader/writer
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CProfile* m_profile;
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//! Code to return at exit
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int m_exitCode;
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//! Whether application window is active
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bool m_active;
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//! Whether debug mode is enabled
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bool m_debugMode;
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//! Message to be displayed as error to the user
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std::string m_errorMessage;
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//! Current configuration of OpenGL display device
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Gfx::GLDeviceConfig m_deviceConfig;
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//! Previous configuration of OpenGL display device
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Gfx::GLDeviceConfig m_lastDeviceConfig;
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//! Text set as window title
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std::string m_windowTitle;
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//! Animation time stamps, etc.
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//@{
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SystemTimeStamp* m_baseTimeStamp;
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SystemTimeStamp* m_lastTimeStamp;
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SystemTimeStamp* m_curTimeStamp;
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SystemTimeStamp* m_performanceCounters[PCNT_MAX][2];
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float m_performanceCountersData[PCNT_MAX];
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long long m_realAbsTimeBase;
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long long m_realAbsTime;
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long long m_realRelTime;
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long long m_absTimeBase;
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long long m_exactAbsTime;
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long long m_exactRelTime;
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float m_absTime;
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float m_relTime;
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float m_simulationSpeed;
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bool m_simulationSuspended;
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//@}
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//! Current state of key modifiers (bitmask of SDLMod)
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unsigned int m_kmodState;
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//! Current state of some tracked keys (bitmask of TrackedKey enum values)
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unsigned int m_trackedKeys;
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//! Current mode of mouse
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MouseMode m_mouseMode;
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//! Current position of mouse cursor
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Math::Point m_mousePos;
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//! Current state of mouse buttons (bitmask of MouseButton enum values)
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unsigned int m_mouseButtonsState;
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//! Info about current joystick device
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JoystickDevice m_joystick;
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//! Whether joystick is enabled
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bool m_joystickEnabled;
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//! Current state of joystick axes; may be updated from another thread
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std::vector<int> m_joyAxeState;
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//! Current state of joystick buttons; may be updated from another thread
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std::vector<bool> m_joyButtonState;
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//! Path to directory with data files
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std::string m_dataPath;
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const char* m_dataDirs[DIR_MAX];
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//! Application language
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Language m_language;
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//! Low cpu mode
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bool m_lowCPU;
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};
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