colobot/src/object
Tomasz Kapuściński c378009128 Feature-breaking refactors
* Partially filled Material structure, currently only base attributes
* Removed recoloring of textures and team variants
* Removed one base object tier in engine structures
* Removed EngineRenderState
* Rewritten some code to better coding style
2022-02-13 00:03:46 +01:00
..
auto Feature-breaking refactors 2022-02-13 00:03:46 +01:00
implementation Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
interface Merge branch 'dev' into dev-graphics-overhaul 2022-02-02 18:11:06 +01:00
motion Feature-breaking refactors 2022-02-13 00:03:46 +01:00
subclass Renamed transparency to ghost mode 2022-01-24 21:57:56 +01:00
task Minor color refactors, added DrawPrimitives, rewritten remaining effect rendering 2022-02-04 01:00:18 +01:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
crash_sphere.h Refactored Math::Vector to glm::vec3 in CrashSphere, CObjectFactory, old_object.h, old_object_interface.h 2022-01-03 22:51:36 +01:00
drive_type.cpp Update license headers 2021-09-11 15:53:59 +02:00
drive_type.h Update license headers 2021-09-11 15:53:59 +02:00
mission_type.h Update license headers 2021-09-11 15:53:59 +02:00
object.cpp Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files 2022-01-05 19:12:35 +01:00
object.h Renamed transparency to ghost mode 2022-01-24 21:57:56 +01:00
object_create_exception.h Update license headers 2021-09-11 15:53:59 +02:00
object_create_params.h Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
object_factory.cpp Refactored EngineShadowType to enum class 2022-01-18 19:42:19 +01:00
object_factory.h Refactored Math::Vector to glm::vec3 in CrashSphere, CObjectFactory, old_object.h, old_object_interface.h 2022-01-03 22:51:36 +01:00
object_interface_type.h Merge PR #1444 2022-01-29 17:16:57 +01:00
object_manager.cpp Refactored unnecessary Normalize, DotProduct, CrossProduct and Clamp functions 2022-01-04 02:10:36 +01:00
object_manager.h Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
object_type.cpp Update license headers 2021-09-11 15:53:59 +02:00
object_type.h Update license headers 2021-09-11 15:53:59 +02:00
old_object.cpp Feature-breaking refactors 2022-02-13 00:03:46 +01:00
old_object.h Merge branch 'dev' into dev-graphics-overhaul 2022-02-02 18:11:06 +01:00
old_object_interface.cpp Made Math::Matrix an alias to glm::mat4, partial refactors 2022-01-05 00:35:41 +01:00
old_object_interface.h Made Math::Matrix an alias to glm::mat4, partial refactors 2022-01-05 00:35:41 +01:00
tool_type.cpp Update license headers 2021-09-11 15:53:59 +02:00
tool_type.h Update license headers 2021-09-11 15:53:59 +02:00

README.txt

/**
 * \dir src/object
 * \brief Game engine
 *
 * Contains the main class of game engine - CRobotMain and the various in-game objects:
 * CObject and related auto, motion and task subclasses.
 */