94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "common/error.h"
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#include "object/object_type.h"
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#include <glm/glm.hpp>
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namespace Gfx
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{
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class CEngine;
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class CParticle;
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class CTerrain;
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class CWater;
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class CCamera;
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class COldModelManager;
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} // namespace Gfx
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class CApplication;
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class CPhysics;
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class COldObject;
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class CRobotMain;
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class CSoundInterface;
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class CLevelParserLine;
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struct Event;
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class CMotion
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{
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public:
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CMotion(COldObject* object);
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virtual ~CMotion();
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void SetPhysics(CPhysics* physics);
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virtual void DeleteObject(bool bAll=false) = 0;
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virtual void Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) = 0;
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virtual bool EventProcess(const Event &event);
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virtual Error SetAction(int action, float time=0.2f);
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virtual int GetAction();
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virtual bool SetParam(int rank, float value);
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virtual float GetParam(int rank);
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virtual bool Write(CLevelParserLine* line);
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virtual bool Read(CLevelParserLine* line);
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virtual void SetLinVibration(glm::vec3 dir);
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virtual glm::vec3 GetLinVibration();
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virtual void SetCirVibration(glm::vec3 dir);
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virtual glm::vec3 GetCirVibration();
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virtual void SetTilt(glm::vec3 dir);
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virtual glm::vec3 GetTilt();
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protected:
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CApplication* m_app;
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Gfx::CEngine* m_engine;
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Gfx::CParticle* m_particle;
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Gfx::CTerrain* m_terrain;
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Gfx::CWater* m_water;
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Gfx::CCamera* m_camera;
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COldObject* m_object;
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CPhysics* m_physics;
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CRobotMain* m_main;
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CSoundInterface* m_sound;
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int m_actionType;
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float m_actionTime;
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float m_progress;
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glm::vec3 m_linVibration = { 0, 0, 0 }; // linear vibration
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glm::vec3 m_cirVibration = { 0, 0, 0 }; // circular vibration
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glm::vec3 m_inclinaison = { 0, 0, 0 }; // tilt
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};
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