183 lines
4.8 KiB
C++
183 lines
4.8 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "ui/screen/screen_io_read.h"
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#include "app/app.h"
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#include "common/restext.h"
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#include "level/robotmain.h"
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#include "ui/controls/button.h"
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#include "ui/controls/image.h"
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#include "ui/controls/interface.h"
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#include "ui/controls/list.h"
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#include "ui/controls/window.h"
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namespace Ui
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{
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CScreenIORead::CScreenIORead(CScreenLevelList* screenLevelList)
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: CScreenIO(screenLevelList),
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m_inSimulation(false)
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{
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}
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void CScreenIORead::SetInSimulation(bool inSimulation)
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{
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m_inSimulation = inSimulation;
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}
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void CScreenIORead::CreateInterface()
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{
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CWindow* pw;
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CButton* pb;
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CList* pli;
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CImage* pi;
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glm::vec2 pos, ddim;
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std::string name;
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pos.x = 0.10f;
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pos.y = 0.10f;
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ddim.x = 0.80f;
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ddim.y = 0.80f;
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pw = m_interface->CreateWindows(pos, ddim, 14, EVENT_WINDOW5);
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pw->SetClosable(true);
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GetResource(RES_TEXT, RT_TITLE_READ, name);
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pw->SetName(name);
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pos.x = 0.10f;
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pos.y = 0.40f;
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ddim.x = 0.50f;
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ddim.y = 0.50f;
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pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
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pos.x = 0.40f;
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pos.y = 0.10f;
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ddim.x = 0.50f;
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ddim.y = 0.50f;
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pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
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pos.x = 290.0f/640.0f;
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ddim.x = 245.0f/640.0f;
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pos.y = 160.0f/480.0f;
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ddim.y = 190.0f/480.0f;
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pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_IOLIST);
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pli->SetState(STATE_SHADOW);
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pos.y = oy+sy*2;
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ddim.y = dim.y*1;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_IOREAD);
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pb->SetState(STATE_SHADOW);
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if ( m_inSimulation )
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{
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pb->SetState(STATE_WARNING);
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}
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pos.x = 105.0f/640.0f;
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pos.y = 160.0f/480.0f;
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ddim.x = 170.0f/640.0f;
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ddim.y = dim.y*1;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_IODELETE);
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pb->SetState(STATE_SHADOW);
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pos.x = 105.0f/640.0f;
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pos.y = 220.0f/480.0f;
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ddim.x = 170.0f/640.0f;
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ddim.y = 128.0f/480.0f;
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pi = pw->CreateImage(pos, ddim, 0, EVENT_INTERFACE_IOIMAGE);
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pi->SetState(STATE_SHADOW);
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ddim.x = dim.x*4;
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ddim.y = dim.y*1;
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pos.x = ox+sx*3;
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pos.y = oy+sy*2;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_BACK);
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pb->SetState(STATE_SHADOW);
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IOReadList(false);
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IOUpdateList(false);
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if ( !m_inSimulation )
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{
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SetBackground("textures/interface/interface.png");
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CreateVersionDisplay();
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}
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}
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bool CScreenIORead::EventProcess(const Event &event)
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{
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if (!m_inSimulation)
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{
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CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == nullptr ) return false;
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if ( event.type == pw->GetEventTypeClose() ||
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event.type == EVENT_INTERFACE_BACK ||
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(event.type == EVENT_KEY_DOWN && event.GetData<KeyEventData>()->key == KEY(ESCAPE)) )
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{
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m_main->ChangePhase(PHASE_LEVEL_LIST);
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return false;
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}
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}
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else
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{
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CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == nullptr ) return false;
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if ( event.type == pw->GetEventTypeClose() ||
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event.type == EVENT_INTERFACE_BACK ||
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(event.type == EVENT_KEY_DOWN && event.GetData<KeyEventData>()->key == KEY(ESCAPE)) )
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{
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m_interface->DeleteControl(EVENT_WINDOW5);
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m_main->ChangePhase(PHASE_SIMUL);
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m_main->StopSuspend();
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return false;
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}
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}
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if ( event.type == EVENT_INTERFACE_IOLIST )
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{
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IOUpdateList(false);
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return false;
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}
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if ( event.type == EVENT_INTERFACE_IODELETE )
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{
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IODeleteScene();
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IOReadList(false);
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IOUpdateList(false);
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return false;
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}
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if ( event.type == EVENT_INTERFACE_IOREAD )
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{
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if(IOReadScene() && m_inSimulation)
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{
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m_main->StopSuspend();
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m_main->ChangePhase(PHASE_SIMUL);
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}
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return false;
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}
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return true;
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}
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} // namespace Ui
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