colobot/colobot-base/ui/screen/screen_io_read.cpp

183 lines
4.8 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/screen/screen_io_read.h"
#include "app/app.h"
#include "common/restext.h"
#include "level/robotmain.h"
#include "ui/controls/button.h"
#include "ui/controls/image.h"
#include "ui/controls/interface.h"
#include "ui/controls/list.h"
#include "ui/controls/window.h"
namespace Ui
{
CScreenIORead::CScreenIORead(CScreenLevelList* screenLevelList)
: CScreenIO(screenLevelList),
m_inSimulation(false)
{
}
void CScreenIORead::SetInSimulation(bool inSimulation)
{
m_inSimulation = inSimulation;
}
void CScreenIORead::CreateInterface()
{
CWindow* pw;
CButton* pb;
CList* pli;
CImage* pi;
glm::vec2 pos, ddim;
std::string name;
pos.x = 0.10f;
pos.y = 0.10f;
ddim.x = 0.80f;
ddim.y = 0.80f;
pw = m_interface->CreateWindows(pos, ddim, 14, EVENT_WINDOW5);
pw->SetClosable(true);
GetResource(RES_TEXT, RT_TITLE_READ, name);
pw->SetName(name);
pos.x = 0.10f;
pos.y = 0.40f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.40f;
pos.y = 0.10f;
ddim.x = 0.50f;
ddim.y = 0.50f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
pos.x = 290.0f/640.0f;
ddim.x = 245.0f/640.0f;
pos.y = 160.0f/480.0f;
ddim.y = 190.0f/480.0f;
pli = pw->CreateList(pos, ddim, 0, EVENT_INTERFACE_IOLIST);
pli->SetState(STATE_SHADOW);
pos.y = oy+sy*2;
ddim.y = dim.y*1;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_IOREAD);
pb->SetState(STATE_SHADOW);
if ( m_inSimulation )
{
pb->SetState(STATE_WARNING);
}
pos.x = 105.0f/640.0f;
pos.y = 160.0f/480.0f;
ddim.x = 170.0f/640.0f;
ddim.y = dim.y*1;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_IODELETE);
pb->SetState(STATE_SHADOW);
pos.x = 105.0f/640.0f;
pos.y = 220.0f/480.0f;
ddim.x = 170.0f/640.0f;
ddim.y = 128.0f/480.0f;
pi = pw->CreateImage(pos, ddim, 0, EVENT_INTERFACE_IOIMAGE);
pi->SetState(STATE_SHADOW);
ddim.x = dim.x*4;
ddim.y = dim.y*1;
pos.x = ox+sx*3;
pos.y = oy+sy*2;
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_BACK);
pb->SetState(STATE_SHADOW);
IOReadList(false);
IOUpdateList(false);
if ( !m_inSimulation )
{
SetBackground("textures/interface/interface.png");
CreateVersionDisplay();
}
}
bool CScreenIORead::EventProcess(const Event &event)
{
if (!m_inSimulation)
{
CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == nullptr ) return false;
if ( event.type == pw->GetEventTypeClose() ||
event.type == EVENT_INTERFACE_BACK ||
(event.type == EVENT_KEY_DOWN && event.GetData<KeyEventData>()->key == KEY(ESCAPE)) )
{
m_main->ChangePhase(PHASE_LEVEL_LIST);
return false;
}
}
else
{
CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if ( pw == nullptr ) return false;
if ( event.type == pw->GetEventTypeClose() ||
event.type == EVENT_INTERFACE_BACK ||
(event.type == EVENT_KEY_DOWN && event.GetData<KeyEventData>()->key == KEY(ESCAPE)) )
{
m_interface->DeleteControl(EVENT_WINDOW5);
m_main->ChangePhase(PHASE_SIMUL);
m_main->StopSuspend();
return false;
}
}
if ( event.type == EVENT_INTERFACE_IOLIST )
{
IOUpdateList(false);
return false;
}
if ( event.type == EVENT_INTERFACE_IODELETE )
{
IODeleteScene();
IOReadList(false);
IOUpdateList(false);
return false;
}
if ( event.type == EVENT_INTERFACE_IOREAD )
{
if(IOReadScene() && m_inSimulation)
{
m_main->StopSuspend();
m_main->ChangePhase(PHASE_SIMUL);
}
return false;
}
return true;
}
} // namespace Ui