94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/task/task.h"
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#include "app/app.h"
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#include "graphics/engine/engine.h"
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#include "level/robotmain.h"
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#include "object/old_object.h"
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#include "object/interface/programmable_object.h"
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// Object's constructor.
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CTask::CTask(COldObject* object)
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{
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m_sound = CApplication::GetInstancePointer()->GetSound();
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m_engine = Gfx::CEngine::GetInstancePointer();
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m_lightMan = m_engine->GetLightManager();
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m_water = m_engine->GetWater();
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m_particle = m_engine->GetParticle();
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m_main = CRobotMain::GetInstancePointer();
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m_terrain = m_main->GetTerrain();
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m_camera = m_main->GetCamera();
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m_object = object;
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m_physics = m_object->GetPhysics();
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m_programmable = nullptr;
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if (object->Implements(ObjectInterfaceType::Programmable))
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{
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m_programmable = dynamic_cast<CProgrammableObject*>(m_object);
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}
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m_motion = m_object->GetMotion();
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}
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// Object's destructor.
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CTask::~CTask()
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{
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}
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// Management of an event.
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bool CTask::EventProcess(const Event &event)
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{
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return true;
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}
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// Indicates whether the action is finished.
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Error CTask::IsEnded()
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{
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return ERR_STOP;
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}
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// Indicates whether the action is pending.
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bool CTask::IsBusy()
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{
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return true;
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}
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// Suddenly ends the current action.
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bool CTask::Abort()
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{
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return true;
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}
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