colobot/colobot-base/object/motion/motiontoto.h

69 lines
2.0 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/motion/motion.h"
#include <glm/glm.hpp>
enum MotionTotoAction
{
MT_ERROR = 0,
MT_WARNING = 1,
MT_INFO = 2,
MT_MESSAGE = 3
};
class CMotionToto : public CMotion
{
public:
CMotionToto(COldObject* object);
~CMotionToto();
void DeleteObject(bool bAll=false) override;
void Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
bool EventProcess(const Event &event) override;
Error SetAction(int action, float time=0.2f) override;
void StartDisplayInfo();
void StopDisplayInfo();
void SetMousePos(const glm::vec2& pos);
protected:
bool EventFrame(const Event &event);
protected:
float m_time;
float m_lastMotorParticle;
bool m_bDisplayInfo;
bool m_bQuickPos;
bool m_bStartAction;
float m_speedAction;
float m_clownRadius;
float m_clownDelay;
float m_clownTime;
float m_blinkTime;
float m_blinkProgress;
int m_soundChannel;
glm::vec2 m_mousePos;
};