colobot/colobot-base/object/motion/motionant.h

69 lines
1.8 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/motion/motion.h"
enum MotionAntAction
{
MA_MARCH = 0,
MA_STOP = 1,
MA_SPEC = 2
};
enum MotionAntSpecialAction
{
MAS_PREPARE = 0,
MAS_FIRE = 1,
MAS_TERMINATE = 2,
MAS_BURN = 3,
MAS_RUIN = 4,
MAS_BACK1 = 5,
MAS_BACK2 = 6,
MAS_BACK3 = 7
};
class CMotionAnt : public CMotion
{
public:
CMotionAnt(COldObject* object);
~CMotionAnt();
void DeleteObject(bool bAll=false) override;
void Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
bool EventProcess(const Event &event) override;
protected:
void CreatePhysics();
bool EventFrame(const Event &event);
protected:
float m_armMember;
float m_armTimeAbs;
float m_armTimeMarch;
float m_armTimeAction;
short m_armAngles[3*3*3*3*3 + 3*3*3*8];
float m_lastParticle;
};