colobot/colobot-base/object/interface/shielded_object.h

52 lines
1.8 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/interface/destroyable_object.h"
/**
* \class CShieldedObject
* \brief Interface for objects that can be destroyed, but only after the shield goes down to 0
*/
class CShieldedObject : public CDestroyableObject
{
public:
explicit CShieldedObject(ObjectInterfaceTypes& types)
: CDestroyableObject(types)
{
types[static_cast<int>(ObjectInterfaceType::Shielded)] = true;
}
virtual ~CShieldedObject()
{}
//! Set shield level
virtual void SetShield(float level) = 0;
//! Get shield level
virtual float GetShield() = 0;
//! Set damage multiplier for the object (bigger = more damage, weaker shield)
virtual void SetMagnifyDamage(float factor) = 0;
//! Return damage multiplier for the object (bigger = more damage, weaker shield)
virtual float GetMagnifyDamage() = 0;
//! Returns true if this object can be repaired in RepairStation
virtual bool IsRepairable() = 0;
};