42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "object/interface/shielded_object.h"
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/**
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* \class CShieldedAutoRegenObject
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* \brief Interface for shielded objects with auto regeneration
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*/
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class CShieldedAutoRegenObject : public CShieldedObject
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{
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public:
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explicit CShieldedAutoRegenObject(ObjectInterfaceTypes& types)
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: CShieldedObject(types)
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{
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types[static_cast<int>(ObjectInterfaceType::ShieldedAutoRegen)] = true;
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}
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virtual ~CShieldedAutoRegenObject()
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{}
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//! Return time (in seconds) required for full shield regeneration
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virtual float GetShieldFullRegenTime() = 0;
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};
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