50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "object/object_interface_type.h"
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class CPhysics;
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class CMotion;
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/**
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* \class CMovableObject
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* \brief Interface for objects that can move (have an engine)
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*
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* TODO: Currently, it just returns pointers to CPhysics and CMotion.
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* These classes should be probably merged with CObject,
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* and maybe even split into some more interfaces.
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*/
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class CMovableObject
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{
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public:
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explicit CMovableObject(ObjectInterfaceTypes& types)
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{
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types[static_cast<int>(ObjectInterfaceType::Movable)] = true;
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}
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virtual ~CMovableObject()
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{}
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//! Returns CPhysics instance associated with this object. If the object implements Movable interface, and type != OBJECT_TOTO, this can be assumed to be != nullptr
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virtual CPhysics* GetPhysics() = 0;
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//! Returns CMotion instance associated with this object. If the object implements Movable interface, this can be assumed to be != nullptr
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virtual CMotion* GetMotion() = 0;
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};
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