colobot/colobot-base/object/interface/movable_object.h

50 lines
1.8 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/object_interface_type.h"
class CPhysics;
class CMotion;
/**
* \class CMovableObject
* \brief Interface for objects that can move (have an engine)
*
* TODO: Currently, it just returns pointers to CPhysics and CMotion.
* These classes should be probably merged with CObject,
* and maybe even split into some more interfaces.
*/
class CMovableObject
{
public:
explicit CMovableObject(ObjectInterfaceTypes& types)
{
types[static_cast<int>(ObjectInterfaceType::Movable)] = true;
}
virtual ~CMovableObject()
{}
//! Returns CPhysics instance associated with this object. If the object implements Movable interface, and type != OBJECT_TOTO, this can be assumed to be != nullptr
virtual CPhysics* GetPhysics() = 0;
//! Returns CMotion instance associated with this object. If the object implements Movable interface, this can be assumed to be != nullptr
virtual CMotion* GetMotion() = 0;
};