colobot/colobot-base/object/interface/interactive_object.h

42 lines
1.3 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/object_interface_type.h"
struct Event;
/**
* \class CInteractiveObject
* \brief Interface for interactive objects (objects able to process events from event loop)
*/
class CInteractiveObject
{
public:
explicit CInteractiveObject(ObjectInterfaceTypes& types)
{
types[static_cast<int>(ObjectInterfaceType::Interactive)] = true;
}
virtual ~CInteractiveObject()
{}
virtual bool EventProcess(const Event& event) = 0;
};