colobot/colobot-base/graphics/core/triangle.h

47 lines
1.3 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/core/triangle.h
* \brief Triangle struct
*/
#pragma once
#include "graphics/core/material.h"
#include "graphics/core/vertex.h"
// Graphics module namespace
namespace Gfx
{
/**
* \struct EngineTriangle
* \brief A triangle drawn by the graphics engine
*/
struct EngineTriangle
{
//! Triangle vertices
Vertex3D triangle[3];
//! Triangle material
Material material;
};
} // namespace Gfx