167 lines
4.7 KiB
C++
167 lines
4.7 KiB
C++
/*
|
|
* This file is part of the Colobot: Gold Edition source code
|
|
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
|
|
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see http://gnu.org/licenses
|
|
*/
|
|
|
|
/**
|
|
* \file graphics/core/framebuffer.h
|
|
* \brief Abstract representation of framebuffer and offscreen buffers
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
namespace Gfx
|
|
{
|
|
|
|
/**
|
|
* \struct FramebufferParams
|
|
* \brief Contains parameters for new framebuffer
|
|
*/
|
|
struct FramebufferParams
|
|
{
|
|
//! Requested width of buffers
|
|
int width = 1024;
|
|
//! Requested height of buffers
|
|
int height = 1024;
|
|
//! Requested depth buffer
|
|
int depth = 16;
|
|
//! Requested number of samples for multisampling
|
|
int samples = 1;
|
|
|
|
enum class AttachmentType
|
|
{
|
|
Texture,
|
|
Renderbuffer,
|
|
None,
|
|
};
|
|
AttachmentType colorAttachment = AttachmentType::Renderbuffer;
|
|
AttachmentType depthAttachment = AttachmentType::Renderbuffer;
|
|
|
|
//! Loads default values
|
|
void LoadDefault()
|
|
{
|
|
*this = FramebufferParams();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* \class CFramebuffer
|
|
* \brief Abstract interface of default framebuffer and offscreen framebuffers
|
|
*
|
|
* This code encapsulates basics of default framebuffer and offscreen buffers
|
|
* and allows offscreen rendering in generic way. CDevice may or may not implement
|
|
* offscreen buffers depending on available hardware but is required to provide
|
|
* default framebuffer implementation. Because of some hardware restrictions
|
|
* and in order to simplify interface, you can't bind/unbind textures from
|
|
* offscreen buffers and you can't change it's parameters.
|
|
*/
|
|
class CFramebuffer
|
|
{
|
|
public:
|
|
virtual ~CFramebuffer() {}
|
|
|
|
//! Creates this framebuffer
|
|
virtual bool Create() = 0;
|
|
|
|
//! Destroys this framebuffer
|
|
virtual void Destroy() = 0;
|
|
|
|
//! Returns true if this is default framebuffer
|
|
virtual bool IsDefault() = 0;
|
|
|
|
//! Returns width of buffers in this framebuffer
|
|
virtual int GetWidth() = 0;
|
|
|
|
//! Returns height of buffers in this framebuffer
|
|
virtual int GetHeight() = 0;
|
|
|
|
//! Returns depth size in bits
|
|
virtual int GetDepth() = 0;
|
|
|
|
//! Returns number of samples or 1 if multisampling is not supported
|
|
virtual int GetSamples() = 0;
|
|
|
|
//! Returns texture that contains color buffer or 0 if not available
|
|
virtual int GetColorTexture() = 0;
|
|
|
|
//! Returns texture that contains depth buffer or 0 if not available
|
|
virtual int GetDepthTexture() = 0;
|
|
|
|
//! Binds this framebuffer to context
|
|
virtual void Bind() = 0;
|
|
|
|
//! Unbinds this framebuffer from context
|
|
virtual void Unbind() = 0;
|
|
|
|
//! Copies content of color buffer to screen
|
|
virtual void CopyToScreen(int fromX, int fromY, int fromWidth, int fromHeight, int toX, int toY, int toWidth, int toHeight) = 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* \class CDefaultFramebuffer
|
|
* \brief Concrete implementation of default framebuffer.
|
|
*
|
|
* This class represents default framebuffer implementation.
|
|
*/
|
|
class CDefaultFramebuffer : public CFramebuffer
|
|
{
|
|
private:
|
|
int m_width, m_height, m_depth;
|
|
|
|
public:
|
|
explicit CDefaultFramebuffer(const FramebufferParams ¶ms);
|
|
|
|
//! Creates default framebuffer
|
|
bool Create() override;
|
|
|
|
//! Destroys default framebuffer
|
|
void Destroy() override;
|
|
|
|
//! Returns true
|
|
bool IsDefault() override;
|
|
|
|
//! Returns width of buffers in this framebuffer
|
|
int GetWidth() override;
|
|
|
|
//! Returns height of buffers in this framebuffer
|
|
int GetHeight() override;
|
|
|
|
//! Returns depth size in bits
|
|
int GetDepth() override;
|
|
|
|
//! Returns number of samples or 1 if multisampling is not supported
|
|
int GetSamples() override;
|
|
|
|
//! Returns texture that contains color buffer or 0 if not available
|
|
int GetColorTexture() override;
|
|
|
|
//! Returns texture that contains depth buffer or 0 if not available
|
|
int GetDepthTexture() override;
|
|
|
|
//! Binds this framebuffer to context
|
|
void Bind() override;
|
|
|
|
//! Unbinds this framebuffer from context
|
|
void Unbind() override;
|
|
|
|
//! Copies content of color buffer to screen
|
|
void CopyToScreen(int fromX, int fromY, int fromWidth, int fromHeight, int toX, int toY, int toWidth, int toHeight) override;
|
|
};
|
|
|
|
} // end of Gfx
|