89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// taskwait.cpp
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "common/struct.h"
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#include "graphics/d3d/d3dengine.h"
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#include "math/old/math3d.h"
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#include "common/event.h"
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#include "common/misc.h"
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#include "common/iman.h"
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#include "graphics/common/terrain.h"
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#include "object/object.h"
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#include "physics/physics.h"
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#include "object/brain.h"
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#include "object/task/task.h"
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#include "object/task/taskwait.h"
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// Object's constructor.
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CTaskWait::CTaskWait(CInstanceManager* iMan, CObject* object)
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: CTask(iMan, object)
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{
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}
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// Object's destructor.
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CTaskWait::~CTaskWait()
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{
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}
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// Management of an event.
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bool CTaskWait::EventProcess(const Event &event)
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{
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if ( m_engine->RetPause() ) return true;
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if ( event.event != EVENT_FRAME ) return true;
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m_passTime += event.rTime;
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m_bEnded = (m_passTime >= m_waitTime);
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return true;
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}
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// Assigns the goal was achieved.
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Error CTaskWait::Start(float time)
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{
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m_waitTime = time; // duration to wait
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m_passTime = 0.0f; // time elapsed
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m_bEnded = false;
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return ERR_OK;
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}
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// Indicates whether the action is finished.
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Error CTaskWait::IsEnded()
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{
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if ( m_engine->RetPause() ) return ERR_CONTINUE;
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if ( m_bEnded ) return ERR_STOP;
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return ERR_CONTINUE;
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}
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