colobot/src/object/task/tasksearch.cpp

333 lines
7.2 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// tasksearch.cpp
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "object/task/task.h"
#include "object/task/tasksearch.h"
// Object's constructor.
CTaskSearch::CTaskSearch(CInstanceManager* iMan, CObject* object)
: CTask(iMan, object)
{
m_hand = TSH_UP;
}
// Object's destructor.
CTaskSearch::~CTaskSearch()
{
}
// Management of an event.
bool CTaskSearch::EventProcess(const Event &event)
{
D3DMATRIX* mat;
D3DVECTOR pos, speed;
FPOINT dim;
float angle;
int i;
if ( m_engine->RetPause() ) return true;
if ( event.event != EVENT_FRAME ) return true;
if ( m_bError ) return false;
m_progress += event.rTime*m_speed; // others advance
m_time += event.rTime;
if ( m_phase == TSP_DOWN ||
m_phase == TSP_UP )
{
for ( i=0 ; i<3 ; i++ )
{
angle = (m_finalAngle[i]-m_initialAngle[i])*m_progress;
angle += m_initialAngle[i];
m_object->SetAngleZ(i+1, angle);
}
}
if ( m_phase == TSP_SEARCH &&
m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
{
m_lastParticule = m_time;
mat = m_object->RetWorldMatrix(0);
pos = D3DVECTOR(6.5f, 0.2f, 0.0f);
pos = Transform(*mat, pos); // sensor position
speed.x = (Rand()-0.5f)*20.0f;
speed.z = (Rand()-0.5f)*20.0f;
speed.y = 0.0f;
dim.x = Rand()*1.0f+1.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTIGAS);
}
return true;
}
// Initializes the initial and final angles.
void CTaskSearch::InitAngle()
{
int i;
if ( m_hand == TSH_UP )
{
m_finalAngle[0] = 110.0f*PI/180.0f; // arm
m_finalAngle[1] = -110.0f*PI/180.0f; // forearm
m_finalAngle[2] = -65.0f*PI/180.0f; // sensor
}
if ( m_hand == TSH_DOWN )
{
m_finalAngle[0] = 25.0f*PI/180.0f; // arm
m_finalAngle[1] = -70.0f*PI/180.0f; // forearm
m_finalAngle[2] = -45.0f*PI/180.0f; // sensor
}
for ( i=0 ; i<3 ; i++ )
{
m_initialAngle[i] = m_object->RetAngleZ(i+1);
}
}
// Assigns the goal was achieved.
Error CTaskSearch::Start()
{
ObjectType type;
D3DVECTOR speed;
int i;
m_bError = true;
if ( !m_physics->RetLand() ) return ERR_SEARCH_FLY;
speed = m_physics->RetMotorSpeed();
if ( speed.x != 0.0f ||
speed.z != 0.0f ) return ERR_SEARCH_MOTOR;
type = m_object->RetType();
if ( type != OBJECT_MOBILEfs &&
type != OBJECT_MOBILEts &&
type != OBJECT_MOBILEws &&
type != OBJECT_MOBILEis ) return ERR_SEARCH_VEH;
m_hand = TSH_DOWN;
m_phase = TSP_DOWN;
m_progress = 0.0f;
m_speed = 1.0f/1.0f;
m_time = 0.0f;
m_lastParticule = 0.0f;
InitAngle();
m_bError = false; // ok
m_camera->StartCentering(m_object, PI*0.50f, 99.9f, 0.0f, 1.0f);
i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true);
m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP);
m_physics->SetFreeze(true); // it does not move
return ERR_OK;
}
// Indicates whether the action is finished.
Error CTaskSearch::IsEnded()
{
int i;
if ( m_engine->RetPause() ) return ERR_CONTINUE;
if ( m_bError ) return ERR_STOP;
if ( m_progress < 1.0f ) return ERR_CONTINUE;
m_progress = 0.0f;
if ( m_phase == TSP_DOWN ||
m_phase == TSP_UP )
{
for ( i=0 ; i<3 ; i++ )
{
m_object->SetAngleZ(i+1, m_finalAngle[i]);
}
}
if ( m_phase == TSP_DOWN )
{
m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0));
m_phase = TSP_SEARCH;
m_speed = 1.0f/4.0f;
return ERR_CONTINUE;
}
if ( m_phase == TSP_SEARCH )
{
CreateMark();
m_hand = TSH_UP;
InitAngle();
i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true);
m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE);
m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP);
m_phase = TSP_UP;
m_speed = 1.0f/1.0f;
return ERR_CONTINUE;
}
Abort();
return ERR_STOP;
}
// Suddenly ends the current action.
bool CTaskSearch::Abort()
{
m_camera->StopCentering(m_object, 2.0f);
m_physics->SetFreeze(false); // is moving again
return true;
}
// Creates a mark if possible.
bool CTaskSearch::CreateMark()
{
CObject* fret;
ObjectType type;
D3DMATRIX* mat;
D3DVECTOR pos;
TerrainRes res;
Error info;
mat = m_object->RetWorldMatrix(0);
pos = D3DVECTOR(7.5f, 0.0f, 0.0f);
pos = Transform(*mat, pos); // sensor position
res = m_terrain->RetResource(pos);
if ( res == TR_NULL ) return false;
type = OBJECT_NULL;
if ( res == TR_STONE )
{
type = OBJECT_MARKSTONE;
info = INFO_MARKSTONE;
}
if ( res == TR_URANIUM )
{
type = OBJECT_MARKURANIUM;
info = INFO_MARKURANIUM;
}
if ( res == TR_POWER )
{
type = OBJECT_MARKPOWER;
info = INFO_MARKPOWER;
}
if ( res == TR_KEYa )
{
type = OBJECT_MARKKEYa;
info = INFO_MARKKEYa;
}
if ( res == TR_KEYb )
{
type = OBJECT_MARKKEYb;
info = INFO_MARKKEYb;
}
if ( res == TR_KEYc )
{
type = OBJECT_MARKKEYc;
info = INFO_MARKKEYc;
}
if ( res == TR_KEYd )
{
type = OBJECT_MARKKEYd;
info = INFO_MARKKEYd;
}
if ( type == OBJECT_NULL ) return false;
//? DeleteMark(type);
fret = new CObject(m_iMan);
if ( !fret->CreateResource(pos, 0.0f, type) )
{
delete fret;
m_displayText->DisplayError(ERR_TOOMANY, m_object);
return false;
}
m_displayText->DisplayError(info, pos, 5.0f, 50.0f); // displays the message
return true;
}
// Destroys the marks of a given type.
void CTaskSearch::DeleteMark(ObjectType type)
{
CObject* pObj;
D3DVECTOR oPos;
int i;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
if ( pObj == 0 ) break;
if ( type == pObj->RetType() )
{
pObj->DeleteObject(); // removes the mark
delete pObj;
break;
}
}
}