333 lines
7.2 KiB
C++
333 lines
7.2 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// tasksearch.cpp
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "common/struct.h"
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#include "math/old/math3d.h"
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#include "common/event.h"
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#include "common/misc.h"
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#include "common/iman.h"
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#include "graphics/common/particule.h"
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#include "graphics/common/terrain.h"
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#include "object/object.h"
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#include "physics/physics.h"
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#include "object/brain.h"
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#include "graphics/common/camera.h"
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#include "sound/sound.h"
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#include "ui/displaytext.h"
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#include "object/task/task.h"
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#include "object/task/tasksearch.h"
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// Object's constructor.
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CTaskSearch::CTaskSearch(CInstanceManager* iMan, CObject* object)
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: CTask(iMan, object)
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{
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m_hand = TSH_UP;
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}
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// Object's destructor.
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CTaskSearch::~CTaskSearch()
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{
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}
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// Management of an event.
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bool CTaskSearch::EventProcess(const Event &event)
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{
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D3DMATRIX* mat;
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D3DVECTOR pos, speed;
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FPOINT dim;
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float angle;
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int i;
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if ( m_engine->RetPause() ) return true;
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if ( event.event != EVENT_FRAME ) return true;
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if ( m_bError ) return false;
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m_progress += event.rTime*m_speed; // others advance
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m_time += event.rTime;
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if ( m_phase == TSP_DOWN ||
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m_phase == TSP_UP )
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{
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for ( i=0 ; i<3 ; i++ )
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{
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angle = (m_finalAngle[i]-m_initialAngle[i])*m_progress;
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angle += m_initialAngle[i];
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m_object->SetAngleZ(i+1, angle);
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}
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}
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if ( m_phase == TSP_SEARCH &&
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m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
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{
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m_lastParticule = m_time;
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mat = m_object->RetWorldMatrix(0);
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pos = D3DVECTOR(6.5f, 0.2f, 0.0f);
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pos = Transform(*mat, pos); // sensor position
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speed.x = (Rand()-0.5f)*20.0f;
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speed.z = (Rand()-0.5f)*20.0f;
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speed.y = 0.0f;
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dim.x = Rand()*1.0f+1.0f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTIGAS);
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}
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return true;
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}
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// Initializes the initial and final angles.
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void CTaskSearch::InitAngle()
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{
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int i;
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if ( m_hand == TSH_UP )
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{
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m_finalAngle[0] = 110.0f*PI/180.0f; // arm
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m_finalAngle[1] = -110.0f*PI/180.0f; // forearm
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m_finalAngle[2] = -65.0f*PI/180.0f; // sensor
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}
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if ( m_hand == TSH_DOWN )
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{
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m_finalAngle[0] = 25.0f*PI/180.0f; // arm
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m_finalAngle[1] = -70.0f*PI/180.0f; // forearm
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m_finalAngle[2] = -45.0f*PI/180.0f; // sensor
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}
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for ( i=0 ; i<3 ; i++ )
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{
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m_initialAngle[i] = m_object->RetAngleZ(i+1);
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}
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}
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// Assigns the goal was achieved.
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Error CTaskSearch::Start()
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{
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ObjectType type;
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D3DVECTOR speed;
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int i;
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m_bError = true;
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if ( !m_physics->RetLand() ) return ERR_SEARCH_FLY;
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speed = m_physics->RetMotorSpeed();
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if ( speed.x != 0.0f ||
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speed.z != 0.0f ) return ERR_SEARCH_MOTOR;
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type = m_object->RetType();
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if ( type != OBJECT_MOBILEfs &&
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type != OBJECT_MOBILEts &&
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type != OBJECT_MOBILEws &&
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type != OBJECT_MOBILEis ) return ERR_SEARCH_VEH;
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m_hand = TSH_DOWN;
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m_phase = TSP_DOWN;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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m_time = 0.0f;
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m_lastParticule = 0.0f;
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InitAngle();
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m_bError = false; // ok
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m_camera->StartCentering(m_object, PI*0.50f, 99.9f, 0.0f, 1.0f);
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i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true);
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m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE);
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m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE);
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m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP);
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m_physics->SetFreeze(true); // it does not move
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return ERR_OK;
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}
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// Indicates whether the action is finished.
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Error CTaskSearch::IsEnded()
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{
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int i;
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if ( m_engine->RetPause() ) return ERR_CONTINUE;
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if ( m_bError ) return ERR_STOP;
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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m_progress = 0.0f;
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if ( m_phase == TSP_DOWN ||
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m_phase == TSP_UP )
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{
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for ( i=0 ; i<3 ; i++ )
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{
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m_object->SetAngleZ(i+1, m_finalAngle[i]);
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}
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}
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if ( m_phase == TSP_DOWN )
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{
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m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0));
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m_phase = TSP_SEARCH;
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m_speed = 1.0f/4.0f;
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return ERR_CONTINUE;
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}
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if ( m_phase == TSP_SEARCH )
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{
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CreateMark();
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m_hand = TSH_UP;
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InitAngle();
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i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true);
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m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE);
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m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE);
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m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP);
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m_phase = TSP_UP;
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m_speed = 1.0f/1.0f;
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return ERR_CONTINUE;
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}
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Abort();
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return ERR_STOP;
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}
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// Suddenly ends the current action.
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bool CTaskSearch::Abort()
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{
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m_camera->StopCentering(m_object, 2.0f);
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m_physics->SetFreeze(false); // is moving again
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return true;
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}
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// Creates a mark if possible.
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bool CTaskSearch::CreateMark()
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{
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CObject* fret;
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ObjectType type;
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D3DMATRIX* mat;
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D3DVECTOR pos;
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TerrainRes res;
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Error info;
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mat = m_object->RetWorldMatrix(0);
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pos = D3DVECTOR(7.5f, 0.0f, 0.0f);
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pos = Transform(*mat, pos); // sensor position
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res = m_terrain->RetResource(pos);
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if ( res == TR_NULL ) return false;
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type = OBJECT_NULL;
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if ( res == TR_STONE )
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{
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type = OBJECT_MARKSTONE;
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info = INFO_MARKSTONE;
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}
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if ( res == TR_URANIUM )
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{
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type = OBJECT_MARKURANIUM;
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info = INFO_MARKURANIUM;
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}
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if ( res == TR_POWER )
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{
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type = OBJECT_MARKPOWER;
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info = INFO_MARKPOWER;
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}
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if ( res == TR_KEYa )
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{
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type = OBJECT_MARKKEYa;
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info = INFO_MARKKEYa;
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}
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if ( res == TR_KEYb )
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{
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type = OBJECT_MARKKEYb;
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info = INFO_MARKKEYb;
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}
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if ( res == TR_KEYc )
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{
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type = OBJECT_MARKKEYc;
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info = INFO_MARKKEYc;
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}
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if ( res == TR_KEYd )
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{
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type = OBJECT_MARKKEYd;
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info = INFO_MARKKEYd;
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}
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if ( type == OBJECT_NULL ) return false;
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//? DeleteMark(type);
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fret = new CObject(m_iMan);
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if ( !fret->CreateResource(pos, 0.0f, type) )
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{
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delete fret;
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m_displayText->DisplayError(ERR_TOOMANY, m_object);
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return false;
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}
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m_displayText->DisplayError(info, pos, 5.0f, 50.0f); // displays the message
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return true;
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}
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// Destroys the marks of a given type.
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void CTaskSearch::DeleteMark(ObjectType type)
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{
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CObject* pObj;
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D3DVECTOR oPos;
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int i;
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for ( i=0 ; i<1000000 ; i++ )
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{
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pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
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if ( pObj == 0 ) break;
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if ( type == pObj->RetType() )
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{
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pObj->DeleteObject(); // removes the mark
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delete pObj;
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break;
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}
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}
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}
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