colobot/src/app/app.h

470 lines
14 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file app/app.h
* \brief CApplication class
*/
#pragma once
#include "common/global.h"
#include "common/singleton.h"
#include "common/profile.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
#include "graphics/opengl/gldevice.h"
#include <string>
#include <vector>
class CInstanceManager;
class CEventQueue;
class CRobotMain;
class CSoundInterface;
namespace Gfx {
class CModelManager;
}
/**
* \struct JoystickDevice
* \brief Information about a joystick device
*/
struct JoystickDevice
{
//! Device index (-1 = invalid device)
int index;
//! Device name
std::string name;
//! Number of axes (only available after joystick opened)
int axisCount;
//! Number of buttons (only available after joystick opened)
int buttonCount;
JoystickDevice()
: index(-1), axisCount(0), buttonCount(0) {}
};
/**
* \enum VideoQueryResult
* \brief Result of querying for available video resolutions
*/
enum VideoQueryResult
{
VIDEO_QUERY_ERROR,
VIDEO_QUERY_NONE,
VIDEO_QUERY_ALL,
VIDEO_QUERY_OK
};
/**
* \enum TrackedKey
* \brief Additional keys whose state (pressed/released) is tracked by CApplication
*/
enum TrackedKey
{
TRKEY_NUM_UP = (1<<0),
TRKEY_NUM_DOWN = (1<<1),
TRKEY_NUM_LEFT = (1<<2),
TRKEY_NUM_RIGHT = (1<<3),
TRKEY_NUM_PLUS = (1<<4),
TRKEY_NUM_MINUS = (1<<5),
TRKEY_PAGE_UP = (1<<6),
TRKEY_PAGE_DOWN = (1<<7)
};
/**
* \enum ParseArgsStatus
* \brief State of parsing commandline arguments
*/
enum ParseArgsStatus
{
PARSE_ARGS_OK = 1, //! < all ok
PARSE_ARGS_FAIL = 2, //! < invalid syntax
PARSE_ARGS_HELP = 3 //! < -help requested
};
/**
* \enum MouseMode
* \brief Mode of mouse cursor
*/
enum MouseMode
{
MOUSE_SYSTEM, //! < system cursor visible; in-game cursor hidden
MOUSE_ENGINE, //! < in-game cursor visible; system cursor hidden
MOUSE_BOTH, //! < both cursors visible (only for debug)
MOUSE_NONE, //! < no cursor visible
};
/**
* \enum PerformanceCounter
* \brief Type of counter testing performance
*/
enum PerformanceCounter
{
PCNT_EVENT_PROCESSING, //! < event processing (except update events)
PCNT_UPDATE_ALL, //! < the whole frame update process
PCNT_UPDATE_ENGINE, //! < frame update in CEngine
PCNT_UPDATE_PARTICLE, //! < frame update in CParticle
PCNT_UPDATE_GAME, //! < frame update in CRobotMain
PCNT_RENDER_ALL, //! < the whole rendering process
PCNT_RENDER_PARTICLE, //! < rendering the particles in 3D
PCNT_RENDER_WATER, //! < rendering the water
PCNT_RENDER_TERRAIN, //! < rendering the terrain
PCNT_RENDER_OBJECTS, //! < rendering the 3D objects
PCNT_RENDER_INTERFACE, //! < rendering 2D interface
PCNT_ALL, //! < all counters together
PCNT_MAX
};
struct ApplicationPrivate;
/**
* \class CApplication
* \brief Main application
*
* This class is responsible for main application execution, including creating
* and handling main application window, receiving events, etc.
*
* It is a singleton class with only one instance that can be created.
*
* \section Creation Creation of other main objects
*
* The class creates the only instance of CInstanceManager, CEventQueue, CEngine,
* CRobotMain and CSoundInterface classes.
*
* \section Window Window management
*
* The class is responsible for creating app window, setting and changing the video mode,
* joystick management, grabbing input and changing the system mouse cursor
* position and visibility.
* ("System mouse cursor" means the cursor displayed by the OS in constrast to the cursor
* displayed by CEngine).
*
* \section Events Events
*
* Events are taken from SDL event queue, translated to common events from src/common.h
* and pushed to global event queue CEventQueue.
*
* Joystick events are generated somewhat differently, by running a separate timer,
* polling the device for changes and synthesising events on change. It avoids flooding
* the event queue with too many joystick events and the granularity of the timer can be
* adjusted.
*
* The events are passed to ProcessEvent() of classes in this order: CApplication, CEngine
* and CRobotMain. CApplication and CEngine's ProcessEvent() functions return bool, which
* means whether to pass the event on, or stop the chain. This is to enable handling some
* events which are internal to CApplication or CEngine.
*
* \section Portability Portability
*
* Currently, the class only handles OpenGL devices. SDL can be used with DirectX, but
* for that to work, video initialization and video setting must be done differently.
*
*/
class CApplication : public CSingleton<CApplication>
{
public:
//! Constructor (can only be called once!)
CApplication();
//! Destructor
~CApplication();
//! Returns the application's event queue
CEventQueue* GetEventQueue();
//! Returns the sound subsystem
CSoundInterface* GetSound();
public:
//! Parses commandline arguments
ParseArgsStatus ParseArguments(int argc, char *argv[]);
//! Initializes the application
bool Create();
//! Main event loop
int Run();
//! Returns the code to be returned at main() exit
int GetExitCode();
//! Returns the message of error (set to something if exit code is not 0)
const std::string& GetErrorMessage();
//! Cleans up before exit
void Destroy();
//! Returns a list of possible video modes
VideoQueryResult GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions,
bool fullScreen, bool resizeable);
//! Returns the current video mode
Gfx::GLDeviceConfig GetVideoConfig();
//! Change the video mode to given mode
bool ChangeVideoConfig(const Gfx::GLDeviceConfig &newConfig);
//! Suspends animation (time will not be updated)
void SuspendSimulation();
//! Resumes animation
void ResumeSimulation();
//! Returns whether simulation is suspended
bool GetSimulationSuspended();
//@{
//! Management of simulation speed
void SetSimulationSpeed(float speed);
float GetSimulationSpeed();
//@}
//! Returns the absolute time counter [seconds]
float GetAbsTime();
//! Returns the exact absolute time counter [nanoseconds]
long long GetExactAbsTime();
//! Returns the exact absolute time counter disregarding speed setting [nanoseconds]
long long GetRealAbsTime();
//! Returns the relative time since last update [seconds]
float GetRelTime();
//! Returns the exact realative time since last update [nanoseconds]
long long GetExactRelTime();
//! Returns the exact relative time since last update disregarding speed setting [nanoseconds]
long long GetRealRelTime();
//! Returns a list of available joystick devices
std::vector<JoystickDevice> GetJoystickList();
//! Returns info about the current joystick
JoystickDevice GetJoystick();
//! Change the current joystick device
bool ChangeJoystick(const JoystickDevice &newJoystick);
//! Management of joystick enable state
//@{
void SetJoystickEnabled(bool enable);
bool GetJoystickEnabled();
//@}
//! Polls the state of joystick axes and buttons
void UpdateJoystick();
//! Updates the mouse position explicitly
void UpdateMouse();
//! Returns the current key modifiers
int GetKmods();
//! Returns whether the given kmod is active
bool GetKmodState(int kmod);
//! Returns whether the tracked key is pressed
bool GetTrackedKeyState(TrackedKey key);
//! Returns whether the mouse button is pressed
bool GetMouseButtonState(int index);
//! Resets tracked key states and modifiers
void ResetKeyStates();
//! Management of the grab mode for input (keyboard & mouse)
//@{
void SetGrabInput(bool grab);
bool GetGrabInput();
//@}
//! Management of mouse mode
//@{
void SetMouseMode(MouseMode mode);
MouseMode GetMouseMode();
//@}
//! Returns the position of mouse cursor (in interface coords)
Math::Point GetMousePos();
//! Moves (warps) the mouse cursor to the specified position (in interface coords)
void MoveMouse(Math::Point pos);
//! Management of debug mode (prints more info in logger)
//@{
void SetDebugMode(bool mode);
bool GetDebugMode();
//@}
//! Returns the full path to data directory
std::string GetDataDirPath();
//! Returns the full path to a standard dir in data directory
std::string GetDataSubdirPath(DataDir stdDir);
//! Returns the full path to a file in data directory given standard dir and subpath
std::string GetDataFilePath(DataDir stdDir, const std::string &subpath);
//! Management of language
//@{
Language GetLanguage();
char GetLanguageChar();
void SetLanguage(Language language);
static bool ParseLanguage(const std::string& str, Language& language);
//@}
//! Management of sleep in main loop (lowers CPU usage)
//@{
void SetLowCPU(bool low);
bool GetLowCPU();
//@}
//! Management of performance counters
//@{
void StartPerformanceCounter(PerformanceCounter counter);
void StopPerformanceCounter(PerformanceCounter counter);
float GetPerformanceCounterData(PerformanceCounter counter);
//@}
protected:
//! Creates the window's SDL_Surface
bool CreateVideoSurface();
//! Processes the captured SDL event to Event struct
Event ProcessSystemEvent();
//! If applicable, creates a virtual event to match the changed state as of new event
Event CreateVirtualEvent(const Event& sourceEvent);
//! Prepares a simulation update event
TEST_VIRTUAL Event CreateUpdateEvent();
//! Handles some incoming events
bool ProcessEvent(const Event& event);
//! Renders the image in window
void Render();
//! Opens the joystick device
bool OpenJoystick();
//! Closes the joystick device
void CloseJoystick();
//! Resets all performance counters to zero
void ResetPerformanceCounters();
//! Updates performance counters from gathered timer data
void UpdatePerformanceCountersData();
protected:
//! Private (SDL-dependent data)
ApplicationPrivate* m_private;
//! Instance manager
// TODO: to be removed
CInstanceManager* m_iMan;
//! Global event queue
CEventQueue* m_eventQueue;
//! Graphics engine
Gfx::CEngine* m_engine;
//! Graphics device
Gfx::CDevice* m_device;
//! 3D models manager
Gfx::CModelManager* m_modelManager;
//! Sound subsystem
CSoundInterface* m_sound;
//! Main class of the proper game engine
CRobotMain* m_robotMain;
//! Profile (INI) reader/writer
CProfile* m_profile;
//! Code to return at exit
int m_exitCode;
//! Whether application window is active
bool m_active;
//! Whether debug mode is enabled
bool m_debugMode;
//! Message to be displayed as error to the user
std::string m_errorMessage;
//! Current configuration of OpenGL display device
Gfx::GLDeviceConfig m_deviceConfig;
//! Previous configuration of OpenGL display device
Gfx::GLDeviceConfig m_lastDeviceConfig;
//! Text set as window title
std::string m_windowTitle;
//! Animation time stamps, etc.
//@{
SystemTimeStamp* m_baseTimeStamp;
SystemTimeStamp* m_lastTimeStamp;
SystemTimeStamp* m_curTimeStamp;
SystemTimeStamp* m_performanceCounters[PCNT_MAX][2];
float m_performanceCountersData[PCNT_MAX];
long long m_realAbsTimeBase;
long long m_realAbsTime;
long long m_realRelTime;
long long m_absTimeBase;
long long m_exactAbsTime;
long long m_exactRelTime;
float m_absTime;
float m_relTime;
float m_simulationSpeed;
bool m_simulationSuspended;
//@}
//! Current state of key modifiers (bitmask of SDLMod)
unsigned int m_kmodState;
//! Current state of some tracked keys (bitmask of TrackedKey enum values)
unsigned int m_trackedKeys;
//! Current mode of mouse
MouseMode m_mouseMode;
//! Current position of mouse cursor
Math::Point m_mousePos;
//! Current state of mouse buttons (bitmask of MouseButton enum values)
unsigned int m_mouseButtonsState;
//! Info about current joystick device
JoystickDevice m_joystick;
//! Whether joystick is enabled
bool m_joystickEnabled;
//! Current state of joystick axes; may be updated from another thread
std::vector<int> m_joyAxeState;
//! Current state of joystick buttons; may be updated from another thread
std::vector<bool> m_joyButtonState;
//! Path to directory with data files
std::string m_dataPath;
//! Path to directory with language files
std::string m_langPath;
const char* m_dataDirs[DIR_MAX];
//! Application language
Language m_language;
//! Low cpu mode
bool m_lowCPU;
};