545 lines
13 KiB
C++
545 lines
13 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "object/auto/autotower.h"
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#include "common/iman.h"
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#include "math/geometry.h"
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#include "physics/physics.h"
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#include "script/cmdtoken.h"
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#include "ui/interface.h"
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#include "ui/displaytext.h"
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#include "ui/window.h"
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#include "ui/gauge.h"
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#include <stdio.h>
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#include <string.h>
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const float TOWER_SCOPE = 200.0f; // range of beam
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const float ENERGY_FIRE = 0.125f; // energy consumed by fire
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// Object's constructor.
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CAutoTower::CAutoTower(CInstanceManager* iMan, CObject* object)
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: CAuto(iMan, object)
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{
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int i;
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for ( i=0 ; i<4 ; i++ )
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{
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m_partiStop[i] = -1;
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}
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Init();
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m_phase = ATP_WAIT; // paused until the first Init ()
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m_time = 0.0f;
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m_lastUpdateTime = 0.0f;
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}
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// Object's destructor.
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CAutoTower::~CAutoTower()
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{
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}
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// Destroys the object.
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void CAutoTower::DeleteObject(bool bAll)
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{
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FireStopUpdate(0.0f, false);
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CAuto::DeleteObject(bAll);
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}
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// Initialize the object.
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void CAutoTower::Init()
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{
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m_phase = ATP_ZERO;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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m_time = 0.0f;
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m_timeVirus = 0.0f;
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m_lastUpdateTime = 0.0f;
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m_lastParticle = 0.0f;
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}
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// Management of an event.
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bool CAutoTower::EventProcess(const Event &event)
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{
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CObject* power;
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CObject* target;
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Math::Vector pos;
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float angle, energy, quick;
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CAuto::EventProcess(event);
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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m_timeVirus -= event.rTime;
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if ( m_object->GetVirusMode() ) // contaminated by a virus?
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{
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if ( m_timeVirus <= 0.0f )
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{
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m_timeVirus = 0.1f+Math::Rand()*0.3f;
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angle = m_object->GetAngleY(1);
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angle += Math::Rand()*0.5f;
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m_object->SetAngleY(1, angle);
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m_object->SetAngleZ(2, Math::Rand()*0.5f);
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}
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return true;
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}
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UpdateInterface(event.rTime);
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if ( m_phase == ATP_WAIT ) return true;
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m_progress += event.rTime*m_speed;
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if ( m_phase == ATP_ZERO )
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{
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FireStopUpdate(m_progress, true); // blinks
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if ( m_progress < 1.0f )
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{
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energy = 0.0f;
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power = m_object->GetPower();
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if ( power != 0 )
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{
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energy = power->GetEnergy();
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}
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if ( energy >= ENERGY_FIRE )
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{
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m_phase = ATP_SEARCH;
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m_progress = 0.0f;
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m_speed = 1.0f/3.0f;
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}
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}
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else
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{
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m_phase = ATP_ZERO;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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}
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if ( m_phase == ATP_SEARCH )
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{
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FireStopUpdate(m_progress, false); // extinguished
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if ( m_progress < 1.0f )
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{
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quick = 1.0f;
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//? if ( g_researchDone & RESEARCH_QUICK ) quick = 3.0f;
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angle = m_object->GetAngleY(1);
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angle -= event.rTime*quick*2.0f;
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m_object->SetAngleY(1, angle);
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angle = m_object->GetAngleZ(2);
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angle += event.rTime*quick*0.5f;
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if ( angle > 0.0f ) angle = 0.0f;
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m_object->SetAngleZ(2, angle);
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}
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else
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{
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energy = 0.0f;
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power = m_object->GetPower();
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if ( power != 0 )
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{
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energy = power->GetEnergy();
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}
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target = SearchTarget(m_targetPos);
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if ( energy < ENERGY_FIRE )
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{
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m_displayText->DisplayError(ERR_TOWER_ENERGY, m_object);
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}
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if ( target == 0 || energy < ENERGY_FIRE )
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{
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m_phase = ATP_ZERO;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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else
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{
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pos = m_object->GetPosition(0);
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pos.y += 24.5f;
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m_angleYfinal = Math::RotateAngle(m_targetPos.x-pos.x, pos.z-m_targetPos.z); // CW !
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m_angleYfinal += Math::PI*2.0f;
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m_angleYfinal -= m_object->GetAngleY(0);
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m_angleYactual = Math::NormAngle(m_object->GetAngleY(1));
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m_angleZfinal = -Math::PI/2.0f;
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m_angleZfinal -= Math::RotateAngle(Math::DistanceProjected(m_targetPos, pos), pos.y-m_targetPos.y); // CW !
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m_angleZactual = m_object->GetAngleZ(2);
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m_phase = ATP_TURN;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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//? if ( g_researchDone & RESEARCH_QUICK ) m_speed = 1.0f/0.2f;
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}
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}
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}
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if ( m_phase == ATP_TURN )
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{
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if ( m_progress < 1.0f )
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{
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angle = m_angleYactual+(m_angleYfinal-m_angleYactual)*m_progress;
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m_object->SetAngleY(1, angle);
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angle = m_angleZactual+(m_angleZfinal-m_angleZactual)*m_progress;
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m_object->SetAngleZ(2, angle);
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}
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else
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{
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m_object->SetAngleY(1, m_angleYfinal);
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m_object->SetAngleZ(2, m_angleZfinal);
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power = m_object->GetPower();
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if ( power != 0 )
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{
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energy = power->GetEnergy();
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energy -= ENERGY_FIRE/power->GetCapacity();
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power->SetEnergy(energy);
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}
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m_sound->Play(SOUND_GGG, m_object->GetPosition(0));
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m_phase = ATP_FIRE;
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m_progress = 0.0f;
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m_speed = 1.0f/1.5f;
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}
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}
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if ( m_phase == ATP_FIRE )
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{
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if ( m_progress == 0.0f )
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{
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pos = m_object->GetPosition(0);
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pos.y += 24.5f;
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m_particle->CreateRay(pos, m_targetPos, Gfx::PARTIRAY1,
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Math::Point(5.0f, 5.0f), 1.5f);
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}
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if ( m_progress >= 1.0f )
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{
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m_phase = ATP_ZERO;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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}
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return true;
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}
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// Seeks the nearest target object.
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CObject* CAutoTower::SearchTarget(Math::Vector &impact)
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{
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CObject* pObj;
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CObject* pBest = 0;
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CPhysics* physics;
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Math::Vector iPos, oPos;
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ObjectType oType;
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float distance, min, radius, speed;
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int i;
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iPos = m_object->GetPosition(0);
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min = 1000000.0f;
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for ( i=0 ; i<1000000 ; i++ )
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{
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pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i));
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if ( pObj == 0 ) break;
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oType = pObj->GetType();
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if ( oType != OBJECT_MOTHER &&
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oType != OBJECT_ANT &&
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oType != OBJECT_SPIDER &&
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oType != OBJECT_BEE &&
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oType != OBJECT_WORM ) continue;
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if ( !pObj->GetActif() ) continue; // inactive?
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//? if ( g_researchDone & RESEARCH_QUICK )
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if ( false )
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{
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physics = pObj->GetPhysics();
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if ( physics != 0 )
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{
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speed = fabs(physics->GetLinMotionX(MO_REASPEED));
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if ( speed > 20.0f ) continue; // moving too fast?
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}
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}
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if ( !pObj->GetCrashSphere(0, oPos, radius) ) continue;
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distance = Math::Distance(oPos, iPos);
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if ( distance > TOWER_SCOPE ) continue; // too far
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if ( distance < min )
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{
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min = distance;
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pBest = pObj;
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}
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}
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if ( pBest == 0 ) return 0;
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impact = pBest->GetPosition(0);
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return pBest;
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}
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// Geturns an error due the state of the automation.
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Error CAutoTower::GetError()
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{
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CObject* power;
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if ( m_object->GetVirusMode() )
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{
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return ERR_BAT_VIRUS;
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}
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power = m_object->GetPower();
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if ( power == 0 )
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{
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return ERR_TOWER_POWER; // no battery
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}
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else
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{
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if ( power->GetEnergy() < ENERGY_FIRE )
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{
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return ERR_TOWER_ENERGY; // not enough energy
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}
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}
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return ERR_OK;
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}
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// Updates the stop lights.
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void CAutoTower::FireStopUpdate(float progress, bool bLightOn)
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{
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Math::Matrix* mat;
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Math::Vector pos, speed;
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Math::Point dim;
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int i;
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static float listpos[8] =
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{
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4.5f, 0.0f,
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0.0f, 4.5f,
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-4.5f, 0.0f,
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0.0f, -4.5f,
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};
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if ( !bLightOn ) // extinguished?
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{
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for ( i=0 ; i<4 ; i++ )
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{
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if ( m_partiStop[i] != -1 )
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{
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m_particle->DeleteParticle(m_partiStop[i]);
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m_partiStop[i] = -1;
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}
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}
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return;
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}
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mat = m_object->GetWorldMatrix(0);
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speed = Math::Vector(0.0f, 0.0f, 0.0f);
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dim.x = 2.0f;
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dim.y = dim.x;
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for ( i=0 ; i<4 ; i++ )
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{
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if ( Math::Mod(progress+i*0.125f, 0.5f) < 0.2f )
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{
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if ( m_partiStop[i] != -1 )
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{
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m_particle->DeleteParticle(m_partiStop[i]);
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m_partiStop[i] = -1;
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}
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}
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else
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{
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if ( m_partiStop[i] == -1 )
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{
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pos.x = listpos[i*2+0];
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pos.y = 18.0f;
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pos.z = listpos[i*2+1];
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pos = Transform(*mat, pos);
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m_partiStop[i] = m_particle->CreateParticle(pos, speed,
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dim, Gfx::PARTISELR,
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1.0f, 0.0f, 0.0f);
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}
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}
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}
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}
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// Creates all the interface when the object is selected.
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bool CAutoTower::CreateInterface(bool bSelect)
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{
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Ui::CWindow* pw;
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Math::Point pos, ddim;
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float ox, oy, sx, sy;
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CAuto::CreateInterface(bSelect);
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if ( !bSelect ) return true;
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pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
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if ( pw == 0 ) return false;
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ox = 3.0f/640.0f;
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oy = 3.0f/480.0f;
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sx = 33.0f/640.0f;
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sy = 33.0f/480.0f;
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pos.x = ox+sx*14.5f;
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pos.y = oy+sy*0;
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ddim.x = 14.0f/640.0f;
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ddim.y = 66.0f/480.0f;
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pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
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pos.x = ox+sx*0.0f;
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pos.y = oy+sy*0;
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ddim.x = 66.0f/640.0f;
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ddim.y = 66.0f/480.0f;
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pw->CreateGroup(pos, ddim, 107, EVENT_OBJECT_TYPE);
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pos.x = ox+sx*10.2f;
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pos.y = oy+sy*0.5f;
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ddim.x = 33.0f/640.0f;
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ddim.y = 33.0f/480.0f;
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pw->CreateButton(pos, ddim, 41, EVENT_OBJECT_LIMIT);
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return true;
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}
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// Updates the state of all buttons on the interface,
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// following the time that elapses ...
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void CAutoTower::UpdateInterface(float rTime)
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{
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Ui::CWindow* pw;
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Ui::CGauge* pg;
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CObject* power;
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float energy;
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CAuto::UpdateInterface(rTime);
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if ( m_time < m_lastUpdateTime+0.1f ) return;
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m_lastUpdateTime = m_time;
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if ( !m_object->GetSelect() ) return;
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pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
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if ( pw == 0 ) return;
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pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
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if ( pg != 0 )
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{
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energy = 0.0f;
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power = m_object->GetPower();
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if ( power != 0 )
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{
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energy = power->GetEnergy();
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}
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pg->SetLevel(energy);
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}
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}
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// Saves all parameters of the controller.
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bool CAutoTower::Write(char *line)
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{
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char name[100];
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if ( m_phase == ATP_WAIT ) return false;
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sprintf(name, " aExist=%d", 1);
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strcat(line, name);
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CAuto::Write(line);
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sprintf(name, " aPhase=%d", m_phase);
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strcat(line, name);
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sprintf(name, " aProgress=%.2f", m_progress);
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strcat(line, name);
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sprintf(name, " aSpeed=%.2f", m_speed);
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strcat(line, name);
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sprintf(name, " aTargetPos=%.2f;%.2f;%.2f", m_targetPos.x, m_targetPos.y, m_targetPos.z);
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strcat(line, name);
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sprintf(name, " aAngleYactual=%.2f", m_angleYactual);
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strcat(line, name);
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sprintf(name, " aAngleZactual=%.2f", m_angleZactual);
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strcat(line, name);
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sprintf(name, " aAngleYfinal=%.2f", m_angleYfinal);
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strcat(line, name);
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sprintf(name, " aAngleZfinal=%.2f", m_angleZfinal);
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strcat(line, name);
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return true;
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}
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// Restores all parameters of the controller.
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bool CAutoTower::Read(char *line)
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{
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if ( OpInt(line, "aExist", 0) == 0 ) return false;
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CAuto::Read(line);
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m_phase = static_cast< AutoTowerPhase >(OpInt(line, "aPhase", ATP_WAIT));
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m_progress = OpFloat(line, "aProgress", 0.0f);
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m_speed = OpFloat(line, "aSpeed", 1.0f);
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m_targetPos = OpDir(line, "aTargetPos");
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m_angleYactual = OpFloat(line, "aAngleYactual", 0.0f);
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m_angleZactual = OpFloat(line, "aAngleZactual", 0.0f);
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m_angleYfinal = OpFloat(line, "aAngleYfinal", 0.0f);
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m_angleZfinal = OpFloat(line, "aAngleZfinal", 0.0f);
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m_lastUpdateTime = 0.0f;
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return true;
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}
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