426 lines
12 KiB
C++
426 lines
12 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "object/auto/autoportico.h"
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#include "object/robotmain.h"
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#include <stdio.h>
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#include <string.h>
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const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship
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const float PORTICO_POSa = 75.0f;
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const float PORTICO_POSb = 65.0f;
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const float PORTICO_ANGLE1a = ( 25.0f*Math::PI/180.0f);
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const float PORTICO_ANGLE1b = ( 70.0f*Math::PI/180.0f);
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const float PORTICO_ANGLE2a = (-37.5f*Math::PI/180.0f);
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const float PORTICO_ANGLE2b = (-62.5f*Math::PI/180.0f);
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const float PORTICO_ANGLE3a = (-77.5f*Math::PI/180.0f);
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const float PORTICO_ANGLE3b = (-30.0f*Math::PI/180.0f);
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const float PORTICO_TIME_MOVE = 16.0f;
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const float PORTICO_TIME_DOWN = 4.0f;
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const float PORTICO_TIME_OPEN = 12.0f;
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// Si progress=0, return a.
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// Si progress=1, return b.
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float Progress(float a, float b, float progress)
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{
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return a+(b-a)*progress;
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}
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// Object's constructor.
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CAutoPortico::CAutoPortico(CInstanceManager* iMan, CObject* object)
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: CAuto(iMan, object)
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{
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Init();
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m_phase = APOP_WAIT;
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m_soundChannel = -1;
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}
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// Object's destructor.
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CAutoPortico::~CAutoPortico()
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{
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}
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// Destroys the object.
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void CAutoPortico::DeleteObject(bool bAll)
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{
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if ( m_soundChannel != -1 )
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{
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m_sound->FlushEnvelope(m_soundChannel);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
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m_soundChannel = -1;
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}
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CAuto::DeleteObject(bAll);
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}
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// Initialize the object.
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void CAutoPortico::Init()
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{
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m_time = 0.0f;
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m_lastParticle = 0.0f;
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m_posTrack = 0.0f;
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m_phase = APOP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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m_cameraProgress = 0.0f;
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m_cameraSpeed = 1.0f/(PORTICO_TIME_MOVE-2.0f);
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}
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// Starts the object.
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void CAutoPortico::Start(int param)
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{
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Math::Vector pos;
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pos = m_object->GetPosition(0);
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m_finalPos = pos;
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pos.z += PORTICO_TIME_MOVE*5.0f; // back to start
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m_object->SetPosition(0, pos);
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m_finalPos.z += PORTICO_TIME_OPEN*5.3f;
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m_object->SetPosition(1, Math::Vector(0.0f, PORTICO_POSa, 0.0f));
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m_object->SetAngleY(2, PORTICO_ANGLE1a);
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m_object->SetAngleY(3, PORTICO_ANGLE2a);
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m_object->SetAngleY(4, PORTICO_ANGLE3a);
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m_object->SetAngleY(5, -PORTICO_ANGLE1a);
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m_object->SetAngleY(6, -PORTICO_ANGLE2a);
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m_object->SetAngleY(7, -PORTICO_ANGLE3a);
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m_phase = APOP_START;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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m_param = param;
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}
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// Management of an event.
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bool CAutoPortico::EventProcess(const Event &event)
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{
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CObject* pObj;
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Math::Vector pos;
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float angle;
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CAuto::EventProcess(event);
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if ( m_engine->GetPause() ) return true;
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if ( m_phase == APOP_START )
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{
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if ( m_param == PARAM_DEPOSE ) // deposits the ship?
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{
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m_startPos = m_object->GetPosition(0);
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m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->GetPosition(0), 0.0f, 0.3f, true);
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m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_MOVE-0.5f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP);
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m_phase = APOP_MOVE;
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m_progress = 0.0f;
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m_speed = 1.0f/PORTICO_TIME_MOVE;
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m_main->SetMovieLock(true); // blocks everything until the end of the landing
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m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
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pos = m_startPos;
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pos.x += -100.0f;
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pos.y += 9.0f;
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pos.z += -200.0f;
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m_camera->SetScriptEye(pos);
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pos = m_object->GetPosition(0);
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pos.x += 0.0f;
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pos.y += 10.0f;
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pos.z += -40.0f;
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m_camera->SetScriptLookat(pos);
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m_camera->FixCamera();
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}
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}
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angle = -m_time*1.0f;
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m_object->SetAngleY(8, angle); // rotates the radar right
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angle = sinf(m_time*4.0f)*0.3f;
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m_object->SetAngleX(9, angle);
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angle = -m_time*1.0f+Math::PI/2.3f;
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m_object->SetAngleY(10, angle); // turns the left side radar
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angle = sinf(m_time*4.0f)*0.3f;
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m_object->SetAngleX(11, angle);
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if ( event.type != EVENT_FRAME ) return true;
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if ( m_phase == APOP_WAIT ) return true;
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m_progress += event.rTime*m_speed;
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m_cameraProgress += event.rTime*m_cameraSpeed;
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if ( m_phase == APOP_MOVE )
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{
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if ( m_progress < 1.0f )
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{
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pos = m_object->GetPosition(0);
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pos.z -= event.rTime*5.0f; // advance
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m_object->SetPosition(0, pos);
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m_posTrack += event.rTime*0.5f;
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UpdateTrackMapping(m_posTrack, m_posTrack);
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}
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else
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{
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m_phase = APOP_WAIT1;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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}
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if ( m_phase == APOP_WAIT1 )
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{
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if ( m_progress >= 1.0f )
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{
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m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f, true);
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m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.5f, 1.0f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.6f, PORTICO_TIME_DOWN-1.5f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 1.0f, SOPER_STOP);
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m_phase = APOP_DOWN;
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m_progress = 0.0f;
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m_speed = 1.0f/PORTICO_TIME_DOWN;
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}
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}
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if ( m_phase == APOP_DOWN )
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{
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if ( m_progress < 1.0f )
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{
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pos.x = 0.0f;
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pos.y = Progress(PORTICO_POSa, PORTICO_POSb, m_progress);
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pos.z = 0.0f;
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m_object->SetPosition(1, pos);
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}
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else
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{
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pos.x = 0.0f;
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pos.y = PORTICO_POSb;
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pos.z = 0.0f;
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m_object->SetPosition(1, pos);
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m_phase = APOP_WAIT2;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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}
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if ( m_phase == APOP_WAIT2 )
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{
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if ( m_progress >= 1.0f )
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{
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m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.5f, true);
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m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, 0.5f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, PORTICO_TIME_OPEN/2.0f-0.5f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
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m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->GetPosition(0), 0.0f, 0.3f, true);
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m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_OPEN-0.5f, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP);
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m_phase = APOP_OPEN;
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m_progress = 0.0f;
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m_speed = 1.0f/PORTICO_TIME_OPEN;
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}
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}
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if ( m_phase == APOP_OPEN )
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{
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if ( m_progress < 1.0f )
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{
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pos = m_object->GetPosition(0);
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pos.z += event.rTime*5.3f; // back
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m_object->SetPosition(0, pos);
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m_posTrack -= event.rTime*1.0f;
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UpdateTrackMapping(m_posTrack, m_posTrack);
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if ( m_progress < 0.5f )
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{
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angle = Progress(PORTICO_ANGLE1a, PORTICO_ANGLE1b, m_progress/0.5f);
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m_object->SetAngleY(2, angle);
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m_object->SetAngleY(5, -angle);
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angle = Progress(PORTICO_ANGLE2a, PORTICO_ANGLE2b, m_progress/0.5f);
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m_object->SetAngleY(3, angle);
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m_object->SetAngleY(6, -angle);
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angle = Progress(PORTICO_ANGLE3a, PORTICO_ANGLE3b, m_progress/0.5f);
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m_object->SetAngleY(4, angle);
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m_object->SetAngleY(7, -angle);
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}
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else
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{
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m_object->SetAngleY(2, PORTICO_ANGLE1b);
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m_object->SetAngleY(3, PORTICO_ANGLE2b);
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m_object->SetAngleY(4, PORTICO_ANGLE3b);
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m_object->SetAngleY(5, -PORTICO_ANGLE1b);
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m_object->SetAngleY(6, -PORTICO_ANGLE2b);
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m_object->SetAngleY(7, -PORTICO_ANGLE3b);
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}
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}
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else
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{
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m_main->SetMovieLock(false); // you can play!
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pObj = m_main->SearchHuman();
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m_main->SelectObject(pObj);
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m_camera->SetObject(pObj);
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m_camera->SetType(Gfx::CAM_TYPE_BACK);
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m_phase = APOP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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}
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}
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if ( m_soundChannel != -1 )
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{
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//? m_sound->Position(m_soundChannel, m_object->GetPosition(0));
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pos = m_engine->GetEyePt();
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m_sound->Position(m_soundChannel, pos);
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}
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if ( m_cameraProgress < 1.0f )
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{
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if ( m_cameraProgress < 0.5f )
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{
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}
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else
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{
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pos = m_startPos;
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pos.x += -100.0f-(m_cameraProgress-0.5f)*1.0f*120.0f;
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pos.y += 9.0f;
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pos.z += -200.0f+(m_cameraProgress-0.5f)*1.0f*210.0f;
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m_camera->SetScriptEye(pos);
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}
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pos = m_object->GetPosition(0);
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pos.x += 0.0f;
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pos.y += 10.0f;
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pos.z += -40.0f;
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m_camera->SetScriptLookat(pos);
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}
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return true;
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}
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// Stops the controller.
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bool CAutoPortico::Abort()
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{
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CObject* pObj;
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m_object->SetPosition(0, m_finalPos);
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m_object->SetPosition(1, Math::Vector(0.0f, PORTICO_POSb, 0.0f));
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m_object->SetAngleY(2, PORTICO_ANGLE1b);
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m_object->SetAngleY(3, PORTICO_ANGLE2b);
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m_object->SetAngleY(4, PORTICO_ANGLE3b);
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m_object->SetAngleY(5, -PORTICO_ANGLE1b);
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m_object->SetAngleY(6, -PORTICO_ANGLE2b);
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m_object->SetAngleY(7, -PORTICO_ANGLE3b);
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m_main->SetMovieLock(false); // you can play!
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pObj = m_main->SearchHuman();
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m_main->SelectObject(pObj);
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m_camera->SetObject(pObj);
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m_camera->SetType(Gfx::CAM_TYPE_BACK);
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if ( m_soundChannel != -1 )
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{
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m_sound->FlushEnvelope(m_soundChannel);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
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m_soundChannel = -1;
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}
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m_phase = APOP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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return true;
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}
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// Geturns an error due the state of the automation.
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Error CAutoPortico::GetError()
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{
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return ERR_OK;
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}
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// Updates the mapping of the texture of the caterpillars.
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void CAutoPortico::UpdateTrackMapping(float left, float right)
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{
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Gfx::Material mat;
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float limit[2];
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int rank;
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memset( &mat, 0, sizeof(Gfx::Material));
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mat.diffuse.r = 1.0f;
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mat.diffuse.g = 1.0f;
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mat.diffuse.b = 1.0f; // blank
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mat.ambient.r = 0.5f;
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mat.ambient.g = 0.5f;
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mat.ambient.b = 0.5f;
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rank = m_object->GetObjectRank(0);
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limit[0] = 0.0f;
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limit[1] = 1000000.0f;
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m_engine->TrackTextureMapping(rank, mat, Gfx::ENG_RSTATE_PART1, "lemt.tga", "",
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limit[0], limit[1], Gfx::ENG_TEX_MAPPING_X,
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right, 8.0f, 8.0f, 192.0f, 256.0f);
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m_engine->TrackTextureMapping(rank, mat, Gfx::ENG_RSTATE_PART2, "lemt.tga", "",
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limit[0], limit[1], Gfx::ENG_TEX_MAPPING_X,
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left, 8.0f, 8.0f, 192.0f, 256.0f);
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}
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