504 lines
14 KiB
C++
504 lines
14 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/auto/autotower.h"
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#include "common/make_unique.h"
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#include "level/robotmain.h"
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#include "level/parser/parserline.h"
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#include "level/parser/parserparam.h"
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#include "math/geometry.h"
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#include "object/object_manager.h"
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#include "object/old_object.h"
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#include "object/interface/powered_object.h"
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#include "physics/physics.h"
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#include "sound/sound.h"
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#include "ui/controls/gauge.h"
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#include "ui/controls/interface.h"
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#include "ui/controls/window.h"
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const float TOWER_SCOPE = 200.0f; // range of beam
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const float ENERGY_FIRE = 0.125f; // energy consumed by fire
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// Object's constructor.
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CAutoTower::CAutoTower(COldObject* object) : CAuto(object)
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{
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for (int i = 0; i < 4; i++)
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{
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m_partiStop[i] = -1;
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}
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Init();
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m_phase = ATP_WAIT; // paused until the first Init ()
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m_time = 0.0f;
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m_lastUpdateTime = 0.0f;
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assert(m_object->Implements(ObjectInterfaceType::Powered));
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}
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// Object's destructor.
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CAutoTower::~CAutoTower()
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{
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}
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// Destroys the object.
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void CAutoTower::DeleteObject(bool bAll)
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{
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FireStopUpdate(0.0f, false);
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CAuto::DeleteObject(bAll);
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}
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// Initialize the object.
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void CAutoTower::Init()
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{
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m_phase = ATP_ZERO;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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m_time = 0.0f;
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m_timeVirus = 0.0f;
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m_lastUpdateTime = 0.0f;
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m_lastParticle = 0.0f;
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}
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// Management of an event.
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bool CAutoTower::EventProcess(const Event &event)
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{
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CObject* target;
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Math::Vector pos;
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float angle, quick;
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CAuto::EventProcess(event);
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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m_timeVirus -= event.rTime;
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if ( m_object->GetVirusMode() ) // contaminated by a virus?
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{
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if ( m_timeVirus <= 0.0f )
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{
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m_timeVirus = 0.1f+Math::Rand()*0.3f;
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angle = m_object->GetPartRotationY(1);
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angle += Math::Rand()*0.5f;
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m_object->SetPartRotationY(1, angle);
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m_object->SetPartRotationZ(2, Math::Rand()*0.5f);
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}
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return true;
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}
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CPowerContainerObject* power = nullptr;
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float energy = 0.0f;
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if ( m_object->GetPower() != nullptr && m_object->GetPower()->Implements(ObjectInterfaceType::PowerContainer) )
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{
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power = dynamic_cast<CPowerContainerObject*>(m_object->GetPower());
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energy = power->GetEnergy();
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}
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UpdateInterface(event.rTime);
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if ( m_phase == ATP_WAIT ) return true;
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m_progress += event.rTime*m_speed;
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if ( m_phase == ATP_ZERO )
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{
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FireStopUpdate(m_progress, true); // blinks
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if ( m_progress < 1.0f )
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{
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if ( energy >= ENERGY_FIRE )
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{
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m_phase = ATP_SEARCH;
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m_progress = 0.0f;
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m_speed = 1.0f/3.0f;
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}
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}
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else
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{
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m_phase = ATP_ZERO;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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}
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if ( m_phase == ATP_SEARCH )
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{
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FireStopUpdate(m_progress, false); // extinguished
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if ( m_progress < 1.0f )
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{
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quick = 1.0f;
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//? if ( g_researchDone & RESEARCH_QUICK ) quick = 3.0f;
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angle = m_object->GetPartRotationY(1);
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angle -= event.rTime*quick*2.0f;
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m_object->SetPartRotationY(1, angle);
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angle = m_object->GetPartRotationZ(2);
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angle += event.rTime*quick*0.5f;
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if ( angle > 0.0f ) angle = 0.0f;
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m_object->SetPartRotationZ(2, angle);
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}
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else
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{
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target = SearchTarget(m_targetPos);
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if ( energy < ENERGY_FIRE )
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{
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m_main->DisplayError(ERR_TOWER_ENERGY, m_object);
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}
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if ( target == nullptr || energy < ENERGY_FIRE )
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{
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m_phase = ATP_ZERO;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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else
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{
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pos = m_object->GetPosition();
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pos.y += 24.5f;
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m_angleYfinal = Math::RotateAngle(m_targetPos.x-pos.x, pos.z-m_targetPos.z); // CW !
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m_angleYfinal += Math::PI*2.0f;
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m_angleYfinal -= m_object->GetRotationY();
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m_angleYactual = Math::NormAngle(m_object->GetPartRotationY(1));
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m_angleZfinal = -Math::PI/2.0f;
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m_angleZfinal -= Math::RotateAngle(Math::DistanceProjected(m_targetPos, pos), pos.y-m_targetPos.y); // CW !
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m_angleZactual = m_object->GetPartRotationZ(2);
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m_phase = ATP_TURN;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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//? if ( g_researchDone & RESEARCH_QUICK ) m_speed = 1.0f/0.2f;
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}
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}
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}
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if ( m_phase == ATP_TURN )
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{
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if ( m_progress < 1.0f )
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{
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angle = m_angleYactual+(m_angleYfinal-m_angleYactual)*m_progress;
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m_object->SetPartRotationY(1, angle);
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angle = m_angleZactual+(m_angleZfinal-m_angleZactual)*m_progress;
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m_object->SetPartRotationZ(2, angle);
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}
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else
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{
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m_object->SetPartRotationY(1, m_angleYfinal);
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m_object->SetPartRotationZ(2, m_angleZfinal);
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if ( power != nullptr )
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{
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energy = power->GetEnergy();
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energy -= ENERGY_FIRE;
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power->SetEnergy(energy);
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}
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m_sound->Play(SOUND_GGG, m_object->GetPosition());
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m_phase = ATP_FIRE;
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m_progress = 0.0f;
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m_speed = 1.0f/1.5f;
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}
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}
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if ( m_phase == ATP_FIRE )
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{
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if ( m_progress == 0.0f )
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{
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pos = m_object->GetPosition();
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pos.y += 24.5f;
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m_particle->CreateRay(pos, m_targetPos, Gfx::PARTIRAY1,
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Math::Point(5.0f, 5.0f), 1.5f);
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}
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if ( m_progress >= 1.0f )
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{
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m_phase = ATP_ZERO;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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}
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return true;
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}
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// Seeks the nearest target object.
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CObject* CAutoTower::SearchTarget(Math::Vector &impact)
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{
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Math::Vector iPos = m_object->GetPosition();
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float min = 1000000.0f;
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CObject* best = nullptr;
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for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
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{
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ObjectType oType = obj->GetType();
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if ( oType != OBJECT_MOTHER &&
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oType != OBJECT_ANT &&
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oType != OBJECT_SPIDER &&
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oType != OBJECT_BEE &&
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oType != OBJECT_WORM ) continue;
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if ( !obj->GetDetectable() ) continue; // inactive?
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//? if ( g_researchDone & RESEARCH_QUICK )
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if ( false )
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{
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if ( obj->Implements(ObjectInterfaceType::Movable) )
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{
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CPhysics* physics = dynamic_cast<CMovableObject*>(obj)->GetPhysics();
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float speed = fabs(physics->GetLinMotionX(MO_REASPEED));
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if ( speed > 20.0f ) continue; // moving too fast?
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}
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}
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if (obj->GetCrashSphereCount() == 0) continue;
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Math::Vector oPos = obj->GetFirstCrashSphere().sphere.pos;
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float distance = Math::Distance(oPos, iPos);
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if ( distance > TOWER_SCOPE ) continue; // too far
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if ( distance < min )
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{
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min = distance;
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best = obj;
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}
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}
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if ( best == nullptr ) return nullptr;
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impact = best->GetPosition();
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return best;
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}
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// Returns an error due the state of the automation.
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Error CAutoTower::GetError()
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{
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if ( m_object->GetVirusMode() )
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{
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return ERR_BAT_VIRUS;
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}
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if ( m_object->GetPower() == nullptr || !m_object->GetPower()->Implements(ObjectInterfaceType::PowerContainer) )
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{
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return ERR_TOWER_POWER; // no battery
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}
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if ( dynamic_cast<CPowerContainerObject*>(m_object->GetPower())->GetEnergy() < ENERGY_FIRE )
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{
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return ERR_TOWER_ENERGY; // not enough energy
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}
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return ERR_OK;
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}
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// Updates the stop lights.
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void CAutoTower::FireStopUpdate(float progress, bool bLightOn)
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{
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Math::Matrix* mat;
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Math::Vector pos, speed;
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Math::Point dim;
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int i;
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static float listpos[8] =
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{
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4.5f, 0.0f,
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0.0f, 4.5f,
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-4.5f, 0.0f,
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0.0f, -4.5f,
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};
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if ( !bLightOn ) // extinguished?
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{
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for ( i=0 ; i<4 ; i++ )
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{
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if ( m_partiStop[i] != -1 )
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{
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m_particle->DeleteParticle(m_partiStop[i]);
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m_partiStop[i] = -1;
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}
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}
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return;
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}
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mat = m_object->GetWorldMatrix(0);
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speed = Math::Vector(0.0f, 0.0f, 0.0f);
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dim.x = 2.0f;
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dim.y = dim.x;
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for ( i=0 ; i<4 ; i++ )
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{
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if ( Math::Mod(progress+i*0.125f, 0.5f) < 0.2f )
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{
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if ( m_partiStop[i] != -1 )
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{
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m_particle->DeleteParticle(m_partiStop[i]);
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m_partiStop[i] = -1;
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}
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}
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else
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{
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if ( m_partiStop[i] == -1 )
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{
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pos.x = listpos[i*2+0];
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pos.y = 18.0f;
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pos.z = listpos[i*2+1];
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pos = Transform(*mat, pos);
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m_partiStop[i] = m_particle->CreateParticle(pos, speed,
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dim, Gfx::PARTISELR,
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1.0f, 0.0f, 0.0f);
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}
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}
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}
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}
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// Creates all the interface when the object is selected.
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bool CAutoTower::CreateInterface(bool bSelect)
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{
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Ui::CWindow* pw;
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Math::Point pos, ddim;
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float ox, oy, sx, sy;
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CAuto::CreateInterface(bSelect);
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if ( !bSelect ) return true;
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pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
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if ( pw == nullptr ) return false;
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ox = 3.0f/640.0f;
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oy = 3.0f/480.0f;
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sx = 33.0f/640.0f;
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sy = 33.0f/480.0f;
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pos.x = ox+sx*14.5f;
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pos.y = oy+sy*0;
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ddim.x = 14.0f/640.0f;
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ddim.y = 66.0f/480.0f;
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pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
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pos.x = ox+sx*0.0f;
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pos.y = oy+sy*0;
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ddim.x = 66.0f/640.0f;
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ddim.y = 66.0f/480.0f;
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pw->CreateGroup(pos, ddim, 107, EVENT_OBJECT_TYPE);
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pos.x = ox+sx*10.2f;
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pos.y = oy+sy*0.5f;
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ddim.x = 33.0f/640.0f;
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ddim.y = 33.0f/480.0f;
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pw->CreateButton(pos, ddim, 41, EVENT_OBJECT_LIMIT);
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return true;
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}
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// Updates the state of all buttons on the interface,
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// following the time that elapses ...
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void CAutoTower::UpdateInterface(float rTime)
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{
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CAuto::UpdateInterface(rTime);
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if ( m_time < m_lastUpdateTime+0.1f ) return;
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m_lastUpdateTime = m_time;
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if ( !m_object->GetSelect() ) return;
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Ui::CWindow* pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
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if ( pw == nullptr ) return;
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Ui::CGauge* pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
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if ( pg != nullptr )
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{
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float energy = GetObjectEnergy(m_object);
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pg->SetLevel(energy);
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}
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}
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// Saves all parameters of the controller.
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bool CAutoTower::Write(CLevelParserLine* line)
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{
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if ( m_phase == ATP_WAIT ) return false;
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line->AddParam("aExist", MakeUnique<CLevelParserParam>(true));
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CAuto::Write(line);
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line->AddParam("aPhase", MakeUnique<CLevelParserParam>(static_cast<int>(m_phase)));
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line->AddParam("aProgress", MakeUnique<CLevelParserParam>(m_progress));
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line->AddParam("aSpeed", MakeUnique<CLevelParserParam>(m_speed));
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line->AddParam("aTargetPos", MakeUnique<CLevelParserParam>(m_targetPos));
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line->AddParam("aAngleYactual", MakeUnique<CLevelParserParam>(m_angleYactual));
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line->AddParam("aAngleZactual", MakeUnique<CLevelParserParam>(m_angleZactual));
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line->AddParam("aAngleYfinal", MakeUnique<CLevelParserParam>(m_angleYfinal));
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line->AddParam("aAngleZfinal", MakeUnique<CLevelParserParam>(m_angleZfinal));
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return true;
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}
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// Restores all parameters of the controller.
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bool CAutoTower::Read(CLevelParserLine* line)
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{
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if ( !line->GetParam("aExist")->AsBool(false) ) return false;
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CAuto::Read(line);
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m_phase = static_cast< AutoTowerPhase >(line->GetParam("aPhase")->AsInt(ATP_WAIT));
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m_progress = line->GetParam("aProgress")->AsFloat(0.0f);
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m_speed = line->GetParam("aSpeed")->AsFloat(1.0f);
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m_targetPos = line->GetParam("aTargetPos")->AsPoint(Math::Vector());
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m_angleYactual = line->GetParam("aAngleYactual")->AsFloat(0.0f);
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m_angleZactual = line->GetParam("aAngleZactual")->AsFloat(0.0f);
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m_angleYfinal = line->GetParam("aAngleYfinal")->AsFloat(0.0f);
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m_angleZfinal = line->GetParam("aAngleZfinal")->AsFloat(0.0f);
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m_lastUpdateTime = 0.0f;
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return true;
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}
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