612 lines
17 KiB
C++
612 lines
17 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2018, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/auto/autopowerplant.h"
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#include "common/make_unique.h"
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#include "graphics/engine/terrain.h"
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#include "level/robotmain.h"
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#include "level/parser/parserline.h"
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#include "level/parser/parserparam.h"
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#include "math/geometry.h"
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#include "object/object_manager.h"
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#include "object/old_object.h"
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#include "object/interface/powered_object.h"
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#include "object/interface/transportable_object.h"
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#include "sound/sound.h"
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#include "ui/controls/gauge.h"
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#include "ui/controls/interface.h"
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#include "ui/controls/window.h"
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const float POWERPLANT_POWER = 0.4f; // Necessary energy for a battery
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const float POWERPLANT_DELAY = 12.0f; // processing time
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// Object's constructor.
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CAutoPowerPlant::CAutoPowerPlant(COldObject* object) : CAuto(object)
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{
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m_partiSphere = -1;
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Init();
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assert(m_object->Implements(ObjectInterfaceType::Powered));
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}
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// Object's destructor.
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CAutoPowerPlant::~CAutoPowerPlant()
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{
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}
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// Destroys the object.
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void CAutoPowerPlant::DeleteObject(bool all)
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{
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if ( m_partiSphere != -1 )
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{
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m_particle->DeleteParticle(m_partiSphere);
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m_partiSphere = -1;
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}
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if ( !all )
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{
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CObject* cargo = SearchMetal();
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if ( cargo != nullptr )
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{
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m_object->SetPower(nullptr);
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CObjectManager::GetInstancePointer()->DeleteObject(cargo);
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}
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cargo = SearchPower();
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if ( cargo != nullptr )
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{
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m_object->SetPower(nullptr);
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CObjectManager::GetInstancePointer()->DeleteObject(cargo);
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}
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}
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CAuto::DeleteObject(all);
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}
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// Initialize the object.
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void CAutoPowerPlant::Init()
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{
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m_time = 0.0f;
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m_timeVirus = 0.0f;
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m_lastUpdateTime = 0.0f;
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m_lastParticle = 0.0f;
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m_phase = AENP_WAIT; // waiting ...
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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CAuto::Init();
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}
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// Management of an event.
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bool CAutoPowerPlant::EventProcess(const Event &event)
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{
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CObject* cargo;
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Math::Vector pos, ppos, speed;
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Math::Point dim, c, p;
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Gfx::TerrainRes res;
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float big;
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bool bGO;
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CAuto::EventProcess(event);
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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m_progress += event.rTime*m_speed;
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m_timeVirus -= event.rTime;
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if ( m_object->GetVirusMode() ) // contaminated by a virus?
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{
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if ( m_timeVirus <= 0.0f )
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{
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m_timeVirus = 0.1f+Math::Rand()*0.3f;
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if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_object->GetPosition();
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pos.y += 10.0f;
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speed.x = (Math::Rand()-0.5f)*10.0f;
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speed.z = (Math::Rand()-0.5f)*10.0f;
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speed.y = -7.0f;
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dim.x = Math::Rand()*0.5f+0.5f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ, 1.0f, 0.0f, 0.0f);
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}
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}
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return true;
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}
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UpdateInterface(event.rTime);
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EventProgress(event.rTime);
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big = m_object->GetEnergy();
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res = m_terrain->GetResource(m_object->GetPosition());
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if ( res == Gfx::TR_POWER )
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{
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big += event.rTime*0.01f; // recharges the big pile
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}
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if ( m_phase == AENP_WAIT )
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{
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if ( m_progress >= 1.0f )
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{
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bGO = false;
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cargo = SearchMetal(); // transform metal?
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if ( cargo != nullptr )
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{
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if ( cargo->GetType() == OBJECT_METAL )
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{
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if ( big > POWERPLANT_POWER ) bGO = true;
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}
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else
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{
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if ( !SearchVehicle() ) bGO = true;
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}
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}
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if ( bGO )
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{
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if ( cargo->GetType() == OBJECT_METAL )
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{
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cargo->SetLock(true); // usable metal
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CreatePower(); // creates the battery
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}
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SetBusy(true);
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InitProgressTotal(POWERPLANT_DELAY);
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CAuto::UpdateInterface();
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pos = m_object->GetPosition();
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pos.y += 4.0f;
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speed = Math::Vector(0.0f, 0.0f, 0.0f);
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dim.x = 3.0f;
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dim.y = dim.x;
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m_partiSphere = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISPHERE1, POWERPLANT_DELAY, 0.0f, 0.0f);
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m_phase = AENP_CREATE;
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m_progress = 0.0f;
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m_speed = 1.0f/POWERPLANT_DELAY;
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}
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else
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{
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if ( rand()%3 == 0 && big > 0.01f )
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{
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m_phase = AENP_BLITZ;
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m_progress = 0.0f;
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m_speed = 1.0f/Math::Rand()*1.0f+1.0f;
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}
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else
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{
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m_phase = AENP_WAIT; // still waiting ...
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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}
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}
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}
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}
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if ( m_phase == AENP_BLITZ )
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{
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if ( m_progress < 1.0f && big > 0.01f )
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{
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if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_object->GetPosition();
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pos.y += 10.0f;
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speed.x = (Math::Rand()-0.5f)*1.0f;
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speed.z = (Math::Rand()-0.5f)*1.0f;
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speed.y = -7.0f;
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dim.x = Math::Rand()*0.5f+0.5f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ, 1.0f, 0.0f, 0.0f);
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}
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}
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else
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{
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m_phase = AENP_WAIT; // still waiting ...
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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}
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}
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if ( m_phase == AENP_CREATE )
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{
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if ( m_progress < 1.0f )
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{
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cargo = SearchMetal();
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if ( cargo != nullptr )
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{
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if ( cargo->GetType() == OBJECT_METAL )
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{
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big -= event.rTime/POWERPLANT_DELAY*POWERPLANT_POWER;
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}
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else
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{
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big += event.rTime/POWERPLANT_DELAY*0.25f;
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}
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cargo->SetScale(1.0f-m_progress);
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}
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cargo = SearchPower();
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if ( cargo != nullptr )
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{
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cargo->SetScale(m_progress);
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}
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if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_object->GetPosition();
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c.x = pos.x;
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c.y = pos.z;
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p.x = c.x;
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p.y = c.y+2.0f;
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p = Math::RotatePoint(c, Math::Rand()*Math::PI*2.0f, p);
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pos.x = p.x;
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pos.z = p.y;
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pos.y += 2.5f+Math::Rand()*3.0f;
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speed = Math::Vector(0.0f, 0.0f, 0.0f);
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dim.x = Math::Rand()*2.0f+1.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 1.0f, 0.0f, 0.0f);
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pos = m_object->GetPosition();
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pos.y += 3.0f;
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speed.x = (Math::Rand()-0.5f)*30.0f;
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speed.z = (Math::Rand()-0.5f)*30.0f;
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speed.y = Math::Rand()*20.0f+10.0f;
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dim.x = Math::Rand()*0.4f+0.4f;
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dim.y = dim.x;
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m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f);
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pos = m_object->GetPosition();
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pos.y += 10.0f;
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speed.x = (Math::Rand()-0.5f)*1.5f;
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speed.z = (Math::Rand()-0.5f)*1.5f;
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speed.y = -6.0f;
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dim.x = Math::Rand()*1.0f+1.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ, 1.0f, 0.0f, 0.0f);
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m_sound->Play(SOUND_ENERGY, m_object->GetPosition(),
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1.0f, 1.0f+Math::Rand()*1.5f);
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}
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}
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else
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{
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cargo = SearchMetal();
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if ( cargo != nullptr )
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{
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m_object->SetPower(nullptr);
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CObjectManager::GetInstancePointer()->DeleteObject(cargo);
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}
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cargo = SearchPower();
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if (cargo != nullptr)
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{
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assert(cargo->Implements(ObjectInterfaceType::Transportable));
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cargo->SetScale(1.0f);
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cargo->SetLock(false); // usable battery
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dynamic_cast<CTransportableObject*>(cargo)->SetTransporter(m_object);
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cargo->SetPosition(Math::Vector(0.0f, 3.0f, 0.0f));
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m_object->SetPower(cargo);
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m_main->DisplayError(INFO_ENERGY, m_object);
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}
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SetBusy(false);
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CAuto::UpdateInterface();
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m_phase = AENP_SMOKE;
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m_progress = 0.0f;
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m_speed = 1.0f/5.0f;
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}
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}
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if ( m_phase == AENP_SMOKE )
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{
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if ( m_progress < 1.0f )
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{
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if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_object->GetPosition();
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pos.y += 17.0f;
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pos.x += (Math::Rand()-0.5f)*3.0f;
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pos.z += (Math::Rand()-0.5f)*3.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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speed.y = 6.0f+Math::Rand()*6.0f;
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dim.x = Math::Rand()*1.5f+1.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f);
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}
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}
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else
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{
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m_phase = AENP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/2.0f;
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}
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}
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if ( big < 0.0f ) big = 0.0f;
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if ( big > 1.0f ) big = 1.0f;
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m_object->SetEnergy(big); // shift the big pile
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return true;
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}
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// Seeking the metal object.
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CObject* CAutoPowerPlant::SearchMetal()
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{
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CObject* obj = m_object->GetPower();
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if ( obj == nullptr ) return nullptr;
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ObjectType type = obj->GetType();
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if ( type == OBJECT_METAL ) return obj;
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return nullptr;
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}
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// Search if a vehicle is too close.
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bool CAutoPowerPlant::SearchVehicle()
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{
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Math::Vector cPos = m_object->GetPosition();
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for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
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{
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ObjectType type = obj->GetType();
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if ( type != OBJECT_HUMAN &&
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type != OBJECT_MOBILEfa &&
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type != OBJECT_MOBILEta &&
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type != OBJECT_MOBILEwa &&
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type != OBJECT_MOBILEia &&
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type != OBJECT_MOBILEfc &&
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type != OBJECT_MOBILEtc &&
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type != OBJECT_MOBILEwc &&
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type != OBJECT_MOBILEic &&
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type != OBJECT_MOBILEfi &&
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type != OBJECT_MOBILEti &&
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type != OBJECT_MOBILEwi &&
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type != OBJECT_MOBILEii &&
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type != OBJECT_MOBILEfs &&
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type != OBJECT_MOBILEts &&
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type != OBJECT_MOBILEws &&
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type != OBJECT_MOBILEis &&
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type != OBJECT_MOBILErt &&
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type != OBJECT_MOBILErc &&
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type != OBJECT_MOBILErr &&
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type != OBJECT_MOBILErs &&
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type != OBJECT_MOBILEsa &&
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type != OBJECT_MOBILEtg &&
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type != OBJECT_MOBILEft &&
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type != OBJECT_MOBILEtt &&
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type != OBJECT_MOBILEwt &&
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type != OBJECT_MOBILEit &&
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type != OBJECT_MOBILEdr &&
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type != OBJECT_MOTHER &&
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type != OBJECT_ANT &&
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type != OBJECT_SPIDER &&
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type != OBJECT_BEE &&
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type != OBJECT_WORM ) continue;
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if (obj->GetCrashSphereCount() == 0) continue;
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auto crashSphere = obj->GetFirstCrashSphere();
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if (Math::DistanceToSphere(cPos, crashSphere.sphere) < 10.0f)
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return true;
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}
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return false;
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}
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// Create a cell.
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void CAutoPowerPlant::CreatePower()
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{
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Math::Vector pos = m_object->GetPosition();
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float angle = m_object->GetRotationY();
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float powerLevel = 1.0f;
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CObject* power = CObjectManager::GetInstancePointer()->CreateObject(pos, angle, OBJECT_POWER, powerLevel);
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power->SetLock(true); // battery not yet usable
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pos = power->GetPosition();
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pos.y += 3.0f;
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power->SetPosition(pos);
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}
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// Seeking the battery during manufacture.
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CObject* CAutoPowerPlant::SearchPower()
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{
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Math::Vector cPos = m_object->GetPosition();
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for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
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{
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if ( !obj->GetLock() ) continue;
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ObjectType type = obj->GetType();
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if ( type != OBJECT_POWER ) continue;
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Math::Vector oPos = obj->GetPosition();
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if ( oPos.x == cPos.x &&
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oPos.z == cPos.z )
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{
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return obj;
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}
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}
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return nullptr;
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}
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// Returns an error due the state of the automation.
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Error CAutoPowerPlant::GetError()
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{
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if ( m_object->GetVirusMode() )
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{
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return ERR_BAT_VIRUS;
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}
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if ( m_phase != AENP_WAIT &&
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m_phase != AENP_BLITZ ) return ERR_OK;
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Gfx::TerrainRes res = m_terrain->GetResource(m_object->GetPosition());
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if ( res != Gfx::TR_POWER ) return ERR_ENERGY_NULL;
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if ( m_object->GetEnergy() < POWERPLANT_POWER ) return ERR_ENERGY_LOW;
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CObject* obj = m_object->GetPower();
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if (obj == nullptr) return ERR_ENERGY_EMPTY;
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ObjectType type = obj->GetType();
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if ( type == OBJECT_POWER ) return ERR_OK;
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if ( type != OBJECT_METAL ) return ERR_ENERGY_BAD;
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return ERR_OK;
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}
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// Creates all the interface when the object is selected.
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bool CAutoPowerPlant::CreateInterface(bool bSelect)
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{
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Ui::CWindow* pw;
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Math::Point pos, ddim;
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float ox, oy, sx, sy;
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CAuto::CreateInterface(bSelect);
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if ( !bSelect ) return true;
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pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
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if ( pw == nullptr ) return false;
|
|
|
|
ox = 3.0f/640.0f;
|
|
oy = 3.0f/480.0f;
|
|
sx = 33.0f/640.0f;
|
|
sy = 33.0f/480.0f;
|
|
|
|
pos.x = ox+sx*14.5f;
|
|
pos.y = oy+sy*0;
|
|
ddim.x = 14.0f/640.0f;
|
|
ddim.y = 66.0f/480.0f;
|
|
pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
|
|
|
|
pos.x = ox+sx*0.0f;
|
|
pos.y = oy+sy*0;
|
|
ddim.x = 66.0f/640.0f;
|
|
ddim.y = 66.0f/480.0f;
|
|
pw->CreateGroup(pos, ddim, 108, EVENT_OBJECT_TYPE);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Updates the state of all buttons on the interface,
|
|
// following the time that elapses ...
|
|
|
|
void CAutoPowerPlant::UpdateInterface(float rTime)
|
|
{
|
|
Ui::CWindow* pw;
|
|
Ui::CGauge* pg;
|
|
|
|
CAuto::UpdateInterface(rTime);
|
|
|
|
if ( m_time < m_lastUpdateTime+0.1f ) return;
|
|
m_lastUpdateTime = m_time;
|
|
|
|
if ( !m_object->GetSelect() ) return;
|
|
|
|
pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
|
|
if ( pw == nullptr ) return;
|
|
|
|
pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
|
|
if ( pg != nullptr )
|
|
{
|
|
pg->SetLevel(m_object->GetEnergy());
|
|
}
|
|
}
|
|
|
|
|
|
// Saves all parameters of the controller.
|
|
|
|
bool CAutoPowerPlant::Write(CLevelParserLine* line)
|
|
{
|
|
if ( m_phase == AENP_STOP ||
|
|
m_phase == AENP_WAIT ) return false;
|
|
|
|
line->AddParam("aExist", MakeUnique<CLevelParserParam>(true));
|
|
CAuto::Write(line);
|
|
line->AddParam("aPhase", MakeUnique<CLevelParserParam>(static_cast<int>(m_phase)));
|
|
line->AddParam("aProgress", MakeUnique<CLevelParserParam>(m_progress));
|
|
line->AddParam("aSpeed", MakeUnique<CLevelParserParam>(m_speed));
|
|
|
|
return true;
|
|
}
|
|
|
|
// Restores all parameters of the controller.
|
|
|
|
bool CAutoPowerPlant::Read(CLevelParserLine* line)
|
|
{
|
|
if ( !line->GetParam("aExist")->AsBool(false) ) return false;
|
|
|
|
CAuto::Read(line);
|
|
m_phase = static_cast< AutoPowerPlantPhase >(line->GetParam("aPhase")->AsInt(AENP_WAIT));
|
|
m_progress = line->GetParam("aProgress")->AsFloat(0.0f);
|
|
m_speed = line->GetParam("aSpeed")->AsFloat(1.0f);
|
|
|
|
m_lastUpdateTime = 0.0f;
|
|
m_lastParticle = 0.0f;
|
|
|
|
return true;
|
|
}
|