colobot/src/graphics/engine
Piotr Dziwinski a394c9efec Updated docs and some Doxygen fixes 2012-09-27 20:43:20 +02:00
..
test CModelFile fixes; test framework 2012-09-08 03:05:12 +02:00
README.txt Updated docs and some Doxygen fixes 2012-09-27 20:43:20 +02:00
camera.cpp Event fixes & refactoring 2012-09-22 00:38:17 +02:00
camera.h Namespace and styling fix 2012-09-19 23:50:28 +02:00
cloud.cpp Namespace and styling fix 2012-09-19 23:50:28 +02:00
cloud.h Namespace and styling fix 2012-09-19 23:50:28 +02:00
engine.cpp Lighting fix (experimental) 2012-09-26 23:18:57 +02:00
engine.h Updated docs and some Doxygen fixes 2012-09-27 20:43:20 +02:00
lightman.cpp Fixed blinking light problem 2012-09-27 20:36:52 +02:00
lightman.h Updated docs and some Doxygen fixes 2012-09-27 20:43:20 +02:00
lightning.cpp Namespace and styling fix 2012-09-19 23:50:28 +02:00
lightning.h Namespace and styling fix 2012-09-19 23:50:28 +02:00
modelfile.cpp Namespace and styling fix 2012-09-19 23:50:28 +02:00
modelfile.h Namespace and styling fix 2012-09-19 23:50:28 +02:00
particle.cpp Namespace and styling fix 2012-09-19 23:50:28 +02:00
particle.h Namespace and styling fix 2012-09-19 23:50:28 +02:00
planet.cpp Lighting fix (experimental) 2012-09-26 23:18:57 +02:00
planet.h Lighting fix (experimental) 2012-09-26 23:18:57 +02:00
pyro.cpp Namespace and styling fix 2012-09-19 23:50:28 +02:00
pyro.h Namespace and styling fix 2012-09-19 23:50:28 +02:00
terrain.cpp Updated docs and some Doxygen fixes 2012-09-27 20:43:20 +02:00
terrain.h * Building should work now without 'ground not flat' message 2012-09-25 18:26:16 +02:00
text.cpp Fog color fix; refactoring 2012-09-26 16:31:04 +02:00
text.h Fog color fix; refactoring 2012-09-26 16:31:04 +02:00
water.cpp Lighting fix (experimental) 2012-09-26 23:18:57 +02:00
water.h Lighting fix (experimental) 2012-09-26 23:18:57 +02:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */