colobot/src/CBot/CBotInstr/CBotExprLitChar.h

63 lines
1.7 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "CBot/CBotInstr/CBotInstr.h"
#include <cstdint>
namespace CBot
{
/**
* \brief A character literal
* \verbatim 'a', '\n', '\t', '\uFFFD', '\U0000FFFD', etc. \endverbatim
*/
class CBotExprLitChar : public CBotInstr
{
public:
CBotExprLitChar();
~CBotExprLitChar();
/*!
* \brief Compile a character literal
*/
static CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
/*!
* \brief Execute, returns the corresponding char.
*/
bool Execute(CBotStack* &pj) override;
/*!
* \brief RestoreState
*/
void RestoreState(CBotStack* &pj, bool bMain) override;
protected:
virtual const std::string GetDebugName() override { return "CBotExprLitChar"; }
virtual std::string GetDebugData() override;
private:
uint32_t m_valchar = 0;
};
} // namespace CBot