colobot/src/graphics/engine/lightning.h

113 lines
2.7 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/engine/lightning.h
* \brief Lightning rendering - CLightning class (aka blitz)
*/
#pragma once
#include "common/event.h"
#include "math/vector.h"
class CObject;
class CSoundInterface;
// Graphics module namespace
namespace Gfx {
class CEngine;
class CTerrain;
class CCamera;
//! Radius of lightning protection
const float LTNG_PROTECTION_RADIUS = 200.0f;
/**
* \class CLightning
* \brief Lightning effect renderer
*
* TODO: documentation
*/
class CLightning
{
public:
CLightning(CEngine* engine);
~CLightning();
//! Triggers lightning
bool Create(float sleep, float delay, float magnetic);
//! Removes lightning
void Flush();
//! Gives the status of lightning
bool GetStatus(float &sleep, float &delay, float &magnetic, float &progress);
//! Specifies the status of lightning
bool SetStatus(float sleep, float delay, float magnetic, float progress);
//! Management of an event
bool EventProcess(const Event &event);
//! Draws lightning
void Draw();
protected:
//! Updates lightning
bool EventFrame(const Event &event);
//! Seeks for the object closest to the lightning
CObject* SearchObject(Math::Vector pos);
protected:
CEngine* m_engine;
CTerrain* m_terrain;
CCamera* m_camera;
CSoundInterface* m_sound;
bool m_lightningExists;
float m_sleep;
float m_delay;
float m_magnetic;
float m_speed;
float m_progress;
Math::Vector m_pos;
enum LightningPhase
{
LP_WAIT,
LP_FLASH,
};
LightningPhase m_phase;
static const short FLASH_SEGMENTS = 50;
Math::Point m_shift[FLASH_SEGMENTS];
float m_width[FLASH_SEGMENTS];
};
} // namespace Gfx