colobot/lib/localename
MrSimbax df65862c49 Start using CMake targets instead of variables
Moved most of the variables to targets in the main src.

Made libraries in repo export targets.

Refactor STATIC flags a little and add more.

This commit definitely breaks a lot of things like tests
but the main game builds at least with MSVC.
2020-07-10 18:49:54 +02:00
..
.gitignore Update .gitignore files 2014-09-21 12:29:06 +02:00
CMakeLists.txt Start using CMake targets instead of variables 2020-07-10 18:49:54 +02:00
README.txt Fixed auto-detecting locale on Windows 2013-06-24 14:16:39 +02:00
localename.c Fixed auto-detecting locale on Windows 2013-06-24 14:16:39 +02:00
localename.h Fixed auto-detecting locale on Windows 2013-06-24 14:16:39 +02:00

README.txt

Part of gnulib library (http://www.gnu.org/software/gnulib/)

Original source with added patch to also include LANGUAGE environment variable.

Orignal module description below

================================

Description:
Return current locale's name, according to glibc naming conventions.

Files:
lib/localename.h
lib/localename.c
m4/localename.m4
m4/intlmacosx.m4
m4/lcmessage.m4

Depends-on:
strdup
lock

configure.ac:
gl_LOCALENAME

Makefile.am:
lib_SOURCES += localename.c

Include:
"localename.h"

Link:
@INTL_MACOSX_LIBS@
$(LTLIBTHREAD) when linking with libtool, $(LIBTHREAD) otherwise

License:
LGPLv2+

Maintainer:
Bruno Haible