308 lines
11 KiB
C++
308 lines
11 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file object/old_object_interface.h
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* \brief Legacy CObject interface
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*/
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#pragma once
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#include "graphics/engine/engine.h"
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#include "graphics/engine/camera.h"
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#include "object/object_type.h"
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#include "sound/sound_type.h"
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#include <string>
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class CApplication;
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class CPhysics;
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class CBrain;
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class CMotion;
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class CAuto;
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class CDisplayText;
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class CRobotMain;
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class CBotVar;
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class CScript;
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class CLevelParserLine;
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struct Program;
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struct Character
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{
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float wheelFront; // position X of the front wheels
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float wheelBack; // position X of the back wheels
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float wheelLeft; // position Z of the left wheels
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float wheelRight; // position Z of the right wheels
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float height; // normal height on top of ground
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Math::Vector posPower; // position of the battery
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};
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enum class ExplosionType
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{
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Bang = 1,
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Burn = 2,
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Water = 3,
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};
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enum ResetCap
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{
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RESET_NONE = 0,
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RESET_MOVE = 1,
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RESET_DELETE = 2,
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};
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class COldObjectInterface
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{
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public:
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virtual ~COldObjectInterface() {}
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virtual void Simplify() = 0;
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virtual bool ExplodeObject(ExplosionType type, float force, float decay=1.0f) = 0;
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virtual void UpdateMapping() = 0;
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virtual void DeletePart(int part) = 0;
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virtual void SetObjectRank(int part, int objRank) = 0;
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virtual int GetObjectRank(int part) = 0;
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virtual void SetObjectParent(int part, int parent) = 0;
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virtual void SetType(ObjectType type) = 0;
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virtual const char* GetName() = 0;
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virtual int GetOption() = 0;
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virtual void SetDrawWorld(bool bDraw) = 0;
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virtual void SetDrawFront(bool bDraw) = 0;
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virtual bool ReadProgram(Program* program, const char* filename) = 0;
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virtual bool WriteProgram(Program* program, const char* filename) = 0;
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virtual int GetShadowLight() = 0;
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virtual int GetEffectLight() = 0;
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virtual void FlushCrashShere() = 0;
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virtual int CreateCrashSphere(Math::Vector pos, float radius, SoundType sound, float hardness=0.45f) = 0;
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virtual int GetCrashSphereTotal() = 0;
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virtual bool GetCrashSphere(int rank, Math::Vector &pos, float &radius) = 0;
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virtual float GetCrashSphereHardness(int rank) = 0;
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virtual SoundType GetCrashSphereSound(int rank) = 0;
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virtual void SetGlobalSphere(Math::Vector pos, float radius) = 0;
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virtual void GetGlobalSphere(Math::Vector &pos, float &radius) = 0;
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virtual void GetJostlingSphere(Math::Vector &pos, float &radius) = 0;
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virtual void SetShieldRadius(float radius) = 0;
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virtual float GetShieldRadius() = 0;
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virtual void SetFloorHeight(float height) = 0;
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virtual void FloorAdjust() = 0;
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virtual void SetLinVibration(Math::Vector dir) = 0;
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virtual Math::Vector GetLinVibration() = 0;
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virtual void SetCirVibration(Math::Vector dir) = 0;
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virtual Math::Vector GetCirVibration() = 0;
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virtual void SetTilt(Math::Vector dir) = 0;
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virtual Math::Vector GetTilt() = 0;
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virtual void SetPosition(int part, const Math::Vector &pos) = 0;
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virtual Math::Vector GetPosition(int part) = 0;
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virtual void SetAngle(int part, const Math::Vector &angle) = 0;
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virtual Math::Vector GetAngle(int part) = 0;
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virtual void SetAngleY(int part, float angle) = 0;
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virtual void SetAngleX(int part, float angle) = 0;
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virtual void SetAngleZ(int part, float angle) = 0;
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virtual float GetAngleY(int part) = 0;
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virtual float GetAngleX(int part) = 0;
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virtual float GetAngleZ(int part) = 0;
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virtual void SetZoom(int part, float zoom) = 0;
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virtual void SetZoom(int part, Math::Vector zoom) = 0;
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virtual Math::Vector GetZoom(int part) = 0;
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virtual void SetZoomX(int part, float zoom) = 0;
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virtual float GetZoomX(int part) = 0;
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virtual void SetZoomY(int part, float zoom) = 0;
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virtual float GetZoomY(int part) = 0;
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virtual void SetZoomZ(int part, float zoom) = 0;
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virtual float GetZoomZ(int part) = 0;
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virtual void SetTrainer(bool bEnable) = 0;
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virtual bool GetTrainer() = 0;
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virtual void SetToy(bool bEnable) = 0;
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virtual bool GetToy() = 0;
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virtual void SetManual(bool bManual) = 0;
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virtual bool GetManual() = 0;
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virtual void SetResetCap(ResetCap cap) = 0;
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virtual ResetCap GetResetCap() = 0;
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virtual void SetResetBusy(bool bBusy) = 0;
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virtual bool GetResetBusy() = 0;
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virtual void SetResetPosition(const Math::Vector &pos) = 0;
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virtual Math::Vector GetResetPosition() = 0;
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virtual void SetResetAngle(const Math::Vector &angle) = 0;
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virtual Math::Vector GetResetAngle() = 0;
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virtual void SetResetRun(Program* run) = 0;
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virtual Program* GetResetRun() = 0;
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virtual void SetMasterParticle(int part, int parti) = 0;
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virtual int GetMasterParticle(int part) = 0;
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virtual void SetPower(CObject* power) = 0;
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virtual CObject* GetPower() = 0;
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virtual void SetCargo(CObject* cargo) = 0;
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virtual CObject* GetCargo() = 0;
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virtual void SetTransporter(CObject* transporter) = 0;
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virtual CObject* GetTransporter() = 0;
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virtual void SetTransporterPart(int part) = 0;
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virtual bool SetCmdLine(int rank, float value) = 0;
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virtual float GetCmdLine(int rank) = 0;
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virtual Math::Matrix* GetRotateMatrix(int part) = 0;
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virtual Math::Matrix* GetWorldMatrix(int part) = 0;
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virtual void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
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Math::Vector &lookat, Math::Vector &upVec,
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Gfx::CameraType type) = 0;
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virtual void GetCharacter(Character* character) = 0;
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virtual Character* GetCharacter() = 0;
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virtual float GetAbsTime() = 0;
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virtual void SetEnergy(float level) = 0;
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virtual float GetEnergy() = 0;
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virtual float GetCapacity() = 0;
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virtual void SetShield(float level) = 0;
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virtual float GetShield() = 0;
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virtual void SetRange(float delay) = 0;
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virtual float GetRange() = 0;
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virtual void SetTransparency(float value) = 0;
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virtual void SetFixed(bool bFixed) = 0;
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virtual bool GetFixed() = 0;
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virtual void SetClip(bool bClip) = 0;
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virtual bool GetClip() = 0;
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virtual void SetTeam(int team) = 0;
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virtual int GetTeam() = 0;
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virtual bool JostleObject(float force) = 0;
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virtual void StartDetectEffect(CObject *target, bool bFound) = 0;
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virtual void SetVirusMode(bool bEnable) = 0;
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virtual bool GetVirusMode() = 0;
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virtual float GetVirusTime() = 0;
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virtual void SetCameraType(Gfx::CameraType type) = 0;
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virtual Gfx::CameraType GetCameraType() = 0;
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virtual void SetCameraDist(float dist) = 0;
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virtual float GetCameraDist() = 0;
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virtual void SetCameraLock(bool bLock) = 0;
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virtual bool GetCameraLock() = 0;
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virtual void SetHighlight(bool mode) = 0;
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virtual void SetSelect(bool bMode, bool bDisplayError=true) = 0;
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virtual bool GetSelect(bool bReal=false) = 0;
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virtual void SetSelectable(bool bMode) = 0;
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virtual bool GetSelectable() = 0;
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virtual void SetActivity(bool bMode) = 0;
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virtual bool GetActivity() = 0;
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virtual void SetVisible(bool bVisible) = 0;
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virtual void SetEnable(bool bEnable) = 0;
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virtual bool GetEnable() = 0;
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virtual void SetCheckToken(bool bMode) = 0;
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virtual bool GetCheckToken() = 0;
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virtual void SetProxyActivate(bool bActivate) = 0;
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virtual bool GetProxyActivate() = 0;
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virtual void SetProxyDistance(float distance) = 0;
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virtual void SetMagnifyDamage(float factor) = 0;
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virtual float GetMagnifyDamage() = 0;
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virtual void SetParam(float value) = 0;
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virtual float GetParam() = 0;
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virtual void SetIgnoreBuildCheck(bool bIgnoreBuildCheck) = 0;
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virtual bool GetIgnoreBuildCheck() = 0;
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virtual void SetExploding(bool bExplo) = 0;
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virtual bool IsExploding() = 0;
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virtual void SetLock(bool bLock) = 0;
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virtual bool GetLock() = 0;
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virtual void SetSpaceshipCargo(bool bCargo) = 0;
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virtual bool IsSpaceshipCargo() = 0;
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virtual void SetBurn(bool bBurn) = 0;
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virtual bool GetBurn() = 0;
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virtual void SetDead(bool bDead) = 0;
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virtual bool GetDead() = 0;
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virtual bool GetRuin() = 0;
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virtual bool GetActive() = 0;
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virtual void SetGunGoalV(float gunGoal) = 0;
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virtual void SetGunGoalH(float gunGoal) = 0;
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virtual float GetGunGoalV() = 0;
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virtual float GetGunGoalH() = 0;
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virtual bool StartShowLimit() = 0;
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virtual void StopShowLimit() = 0;
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virtual bool IsProgram() = 0;
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virtual void CreateSelectParticle() = 0;
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virtual void SetRunScript(CScript* script) = 0;
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virtual CScript* GetRunScript() = 0;
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virtual CBotVar* GetBotVar() = 0;
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virtual CPhysics* GetPhysics() = 0;
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virtual CBrain* GetBrain() = 0;
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virtual CMotion* GetMotion() = 0;
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virtual CAuto* GetAuto() = 0;
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virtual void SetDefRank(int rank) = 0;
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virtual int GetDefRank() = 0;
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virtual bool GetTooltipName(std::string& name) = 0;
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virtual void AddDeselList(CObject* pObj) = 0;
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virtual CObject* SubDeselList() = 0;
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virtual void DeleteDeselList(CObject* pObj) = 0;
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virtual bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM) = 0;
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virtual bool CreateShadowLight(float height, Gfx::Color color) = 0;
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virtual bool CreateEffectLight(float height, Gfx::Color color) = 0;
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virtual void FlatParent() = 0;
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virtual void SetInfoReturn(float value) = 0;
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virtual float GetInfoReturn() = 0;
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};
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