colobot/src/ui/key.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/key.h"
#include "common/global.h"
#include "common/stringutils.h"
#include <cstring>
namespace Ui {
CKey::CKey() : CControl()
{
m_catch = false;
m_input = CInput::GetInstancePointer();
}
CKey::~CKey()
{
m_input = nullptr;
}
bool CKey::Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
if (eventMsg == EVENT_NULL)
eventMsg = GetUniqueEventType();
CControl::Create(pos, dim, icon, eventMsg);
std::string name;
GetResource(RES_EVENT, eventMsg, name);
SetName(name);
return true;
}
bool CKey::EventProcess(const Event &event)
{
if (m_state & STATE_DEAD)
return true;
CControl::EventProcess(event);
if (event.type == EVENT_MOUSE_BUTTON_DOWN)
{
if (event.mouseButton.button == MOUSE_BUTTON_LEFT) // left
m_catch = Detect(event.mousePos);
}
if (event.type == EVENT_KEY_DOWN && m_catch)
{
m_catch = false;
unsigned int key = GetVirtualKey(event.key.key);
if (TestKey(key)) // impossible ?
{
m_sound->Play(SOUND_TZOING);
}
else
{
if (key == m_binding.primary || key == m_binding.secondary)
{
m_binding.secondary = KEY_INVALID;
m_binding.primary = key;
}
else
{
m_binding.secondary = m_binding.primary;
m_binding.primary = key;
}
m_sound->Play(SOUND_CLICK);
Event newEvent = event;
newEvent.type = m_eventType;
m_event->AddEvent(newEvent);
}
return false;
}
return true;
}
bool CKey::TestKey(unsigned int key)
{
if (key == KEY(PAUSE) || key == KEY(PRINT)) return true; // blocked key
for (int i = 0; i < INPUT_SLOT_MAX; i++)
{
InputSlot slot = static_cast<InputSlot>(i);
InputBinding b = m_input->GetInputBinding(slot);
if (key == b.primary)
m_input->SetInputBinding(slot, InputBinding(b.secondary, KEY_INVALID)); // nothing!
if (key == b.secondary)
m_input->SetInputBinding(slot, InputBinding(b.primary, KEY_INVALID)); // nothing!
if (b.primary == KEY_INVALID) // first free option?
m_input->SetInputBinding(slot, InputBinding(b.secondary, b.primary)); // shift
}
return false; // not used
}
void CKey::Draw()
{
if ((m_state & STATE_VISIBLE) == 0)
return;
Math::Point iDim = m_dim;
m_dim.x = 200.0f/640.0f;
if (m_state & STATE_SHADOW)
DrawShadow(m_pos, m_dim);
m_engine->SetTexture("textures/interface/button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
float zoomExt = 1.00f;
float zoomInt = 0.95f;
int icon = 2;
if (m_binding.primary == KEY_INVALID && m_binding.secondary == KEY_INVALID) // no shortcut?
icon = 3;
if (m_state & STATE_DEFAULT)
{
DrawPart(23, 1.3f, 0.0f);
zoomExt *= 1.15f;
zoomInt *= 1.15f;
}
if (m_state & STATE_HILIGHT)
icon = 1;
if (m_state & STATE_CHECK)
icon = 0;
if (m_state & STATE_PRESS)
{
icon = 3;
zoomInt *= 0.9f;
}
if ((m_state & STATE_ENABLE) == 0)
icon = 7;
if (m_state & STATE_DEAD)
icon = 17;
if (m_catch)
icon = 23;
DrawPart(icon, zoomExt, 8.0f / 256.0f); // draws the button
float h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize) / 2.0f;
std::string keyName = m_input->GetKeysString(m_binding);
Math::Point pos;
pos.x = m_pos.x + m_dim.x * 0.5f;
pos.y = m_pos.y + m_dim.y * 0.5f;
pos.y -= h;
m_engine->GetText()->DrawText(keyName, m_fontType, m_fontSize, pos, m_dim.x, Gfx::TEXT_ALIGN_CENTER, 0);
m_dim = iDim;
if (m_state & STATE_DEAD)
return;
// Draws the name.
pos.x = m_pos.x + (214.0f / 640.0f);
pos.y = m_pos.y + m_dim.y * 0.5f;
pos.y -= h;
m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, m_dim.x, Gfx::TEXT_ALIGN_LEFT, 0);
}
void CKey::SetBinding(InputBinding b)
{
m_binding = b;
}
InputBinding CKey::GetBinding()
{
return m_binding;
}
} // namespace Ui