colobot/src/common/iman.cpp

178 lines
4.1 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// iman.cpp
#include <stdio.h>
#include "common/struct.h"
#include "common/iman.h"
template<> CInstanceManager* CSingleton<CInstanceManager>::mInstance = nullptr;
CInstanceManager& CInstanceManager::GetInstance()
{
assert(mInstance);
return *mInstance;
}
CInstanceManager* CInstanceManager::GetInstancePointer()
{
assert(mInstance);
return mInstance;
}
// Object's constructor.
CInstanceManager::CInstanceManager()
{
int i;
for ( i=0 ; i<CLASS_MAX ; i++ )
{
m_table[i].totalPossible = 0;
m_table[i].totalUsed = 0;
m_table[i].classPointer = 0;
}
}
// Object's destructor.
CInstanceManager::~CInstanceManager()
{
int i;
for ( i=0 ; i<CLASS_MAX ; i++ )
{
if ( m_table[i].classPointer != 0 )
{
free(m_table[i].classPointer);
}
}
}
// Empty the list of all classes.
void CInstanceManager::Flush()
{
int i;
for ( i=0 ; i<CLASS_MAX ; i++ )
{
if ( m_table[i].classPointer != 0 )
{
free(m_table[i].classPointer);
}
m_table[i].classPointer = 0;
}
}
// Empty all instances of a given class.
void CInstanceManager::Flush(ClassType classType)
{
if ( classType < 0 || classType >= CLASS_MAX ) return;
if ( m_table[classType].classPointer == 0 ) return;
free(m_table[classType].classPointer);
m_table[classType].classPointer = 0;
}
// Adds a new instance of a class.
bool CInstanceManager::AddInstance(ClassType classType, void* pointer, int max)
{
int i;
if ( classType < 0 || classType >= CLASS_MAX ) return false;
if ( m_table[classType].classPointer == 0 )
{
m_table[classType].classPointer = static_cast<void**>( malloc(max*sizeof(void*)) );
m_table[classType].totalPossible = max;
m_table[classType].totalUsed = 0;
}
if ( m_table[classType].totalUsed >= m_table[classType].totalPossible ) return false;
i = m_table[classType].totalUsed++;
m_table[classType].classPointer[i] = pointer;
return true;
}
// Deletes an instance of a class.
bool CInstanceManager::DeleteInstance(ClassType classType, void* pointer)
{
int i;
if ( classType < 0 || classType >= CLASS_MAX ) return false;
for ( i=0 ; i<m_table[classType].totalUsed ; i++ )
{
if ( m_table[classType].classPointer[i] == pointer )
{
m_table[classType].classPointer[i] = 0;
}
}
Compress(classType);
return true;
}
// Seeking an existing instance. Returns 0 if it does not exist.
// Must be super fast!
void* CInstanceManager::SearchInstance(ClassType classType, int rank)
{
#if _DEBUG
if ( classType < 0 || classType >= CLASS_MAX ) return 0;
if ( m_table[classType].classPointer == 0 ) return 0;
#endif
if ( rank >= m_table[classType].totalUsed ) return 0;
return m_table[classType].classPointer[rank];
}
// Fills holes in a table.
void CInstanceManager::Compress(ClassType classType)
{
int i, j;
if ( classType < 0 || classType >= CLASS_MAX ) return;
j = 0;
for ( i=0 ; i<m_table[classType].totalUsed ; i++ )
{
if ( m_table[classType].classPointer[i] != 0 )
{
m_table[classType].classPointer[j++] = m_table[classType].classPointer[i];
}
}
m_table[classType].totalUsed = j;
}