178 lines
4.1 KiB
C++
178 lines
4.1 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// iman.cpp
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#include <stdio.h>
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#include "common/struct.h"
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#include "common/iman.h"
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template<> CInstanceManager* CSingleton<CInstanceManager>::mInstance = nullptr;
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CInstanceManager& CInstanceManager::GetInstance()
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{
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assert(mInstance);
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return *mInstance;
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}
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CInstanceManager* CInstanceManager::GetInstancePointer()
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{
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assert(mInstance);
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return mInstance;
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}
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// Object's constructor.
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CInstanceManager::CInstanceManager()
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{
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int i;
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for ( i=0 ; i<CLASS_MAX ; i++ )
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{
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m_table[i].totalPossible = 0;
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m_table[i].totalUsed = 0;
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m_table[i].classPointer = 0;
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}
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}
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// Object's destructor.
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CInstanceManager::~CInstanceManager()
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{
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int i;
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for ( i=0 ; i<CLASS_MAX ; i++ )
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{
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if ( m_table[i].classPointer != 0 )
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{
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free(m_table[i].classPointer);
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}
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}
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}
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// Empty the list of all classes.
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void CInstanceManager::Flush()
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{
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int i;
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for ( i=0 ; i<CLASS_MAX ; i++ )
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{
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if ( m_table[i].classPointer != 0 )
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{
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free(m_table[i].classPointer);
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}
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m_table[i].classPointer = 0;
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}
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}
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// Empty all instances of a given class.
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void CInstanceManager::Flush(ClassType classType)
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{
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if ( classType < 0 || classType >= CLASS_MAX ) return;
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if ( m_table[classType].classPointer == 0 ) return;
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free(m_table[classType].classPointer);
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m_table[classType].classPointer = 0;
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}
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// Adds a new instance of a class.
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bool CInstanceManager::AddInstance(ClassType classType, void* pointer, int max)
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{
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int i;
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if ( classType < 0 || classType >= CLASS_MAX ) return false;
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if ( m_table[classType].classPointer == 0 )
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{
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m_table[classType].classPointer = static_cast<void**>( malloc(max*sizeof(void*)) );
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m_table[classType].totalPossible = max;
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m_table[classType].totalUsed = 0;
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}
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if ( m_table[classType].totalUsed >= m_table[classType].totalPossible ) return false;
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i = m_table[classType].totalUsed++;
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m_table[classType].classPointer[i] = pointer;
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return true;
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}
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// Deletes an instance of a class.
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bool CInstanceManager::DeleteInstance(ClassType classType, void* pointer)
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{
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int i;
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if ( classType < 0 || classType >= CLASS_MAX ) return false;
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for ( i=0 ; i<m_table[classType].totalUsed ; i++ )
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{
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if ( m_table[classType].classPointer[i] == pointer )
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{
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m_table[classType].classPointer[i] = 0;
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}
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}
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Compress(classType);
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return true;
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}
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// Seeking an existing instance. Returns 0 if it does not exist.
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// Must be super fast!
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void* CInstanceManager::SearchInstance(ClassType classType, int rank)
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{
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#if _DEBUG
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if ( classType < 0 || classType >= CLASS_MAX ) return 0;
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if ( m_table[classType].classPointer == 0 ) return 0;
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#endif
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if ( rank >= m_table[classType].totalUsed ) return 0;
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return m_table[classType].classPointer[rank];
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}
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// Fills holes in a table.
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void CInstanceManager::Compress(ClassType classType)
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{
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int i, j;
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if ( classType < 0 || classType >= CLASS_MAX ) return;
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j = 0;
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for ( i=0 ; i<m_table[classType].totalUsed ; i++ )
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{
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if ( m_table[classType].classPointer[i] != 0 )
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{
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m_table[classType].classPointer[j++] = m_table[classType].classPointer[i];
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}
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}
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m_table[classType].totalUsed = j;
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}
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