168 lines
3.4 KiB
C++
168 lines
3.4 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "d3dengine.h"
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#include "d3dmath.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "math3d.h"
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#include "particule.h"
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#include "light.h"
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#include "terrain.h"
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#include "camera.h"
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#include "object.h"
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#include "interface.h"
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#include "button.h"
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#include "list.h"
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#include "window.h"
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#include "sound.h"
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#include "auto.h"
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#include "autojostle.h"
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// Object's constructor.
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CAutoJostle::CAutoJostle(CInstanceManager* iMan, CObject* object)
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: CAuto(iMan, object)
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{
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CAuto::CAuto(iMan, object);
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Init();
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}
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// Object's destructor.
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CAutoJostle::~CAutoJostle()
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{
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this->CAuto::~CAuto();
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}
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// Destroys the object.
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void CAutoJostle::DeleteObject(BOOL bAll)
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{
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CAuto::DeleteObject(bAll);
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}
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// Initialize the object.
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void CAutoJostle::Init()
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{
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m_time = 0.0f;
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m_error = ERR_CONTINUE;
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CAuto::Init();
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}
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// Start an emission.
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void CAutoJostle::Start(int param, float force)
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{
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ObjectType type;
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if ( force < 0.0f ) force = 0.0f;
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if ( force > 1.0f ) force = 1.0f;
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m_force = force;
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m_progress = 0.0f;
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m_speed = 1.0f/(0.5f+force*1.0f); // 0.5 .. 1.5
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m_time = 0.0f;
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m_error = ERR_CONTINUE;
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type = m_object->RetType();
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if ( type >= OBJECT_PLANT5 &&
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type <= OBJECT_PLANT7 ) // clover?
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{
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m_force *= 3.0f;
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}
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}
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// Management of an event.
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BOOL CAutoJostle::EventProcess(const Event &event)
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{
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D3DVECTOR dir;
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float factor, angle, zoom;
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CAuto::EventProcess(event);
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if ( m_engine->RetPause() ) return TRUE;
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if ( event.event != EVENT_FRAME ) return TRUE;
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if ( m_progress < 1.0f )
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{
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m_progress += event.rTime*m_speed;
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if ( m_progress < 0.5f )
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{
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factor = m_progress/0.5f;
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}
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else
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{
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factor = 2.0f-m_progress/0.5f;
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}
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factor *= m_force;
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dir.x = sinf(m_progress*PI*4.0f);
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dir.z = cosf(m_progress*PI*4.0f);
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angle = sinf(m_time*10.0f)*factor*0.04f;
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m_object->SetAngleX(0, angle*dir.z);
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m_object->SetAngleZ(0, angle*dir.x);
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zoom = 1.0f+sinf(m_time*8.0f)*factor*0.06f;
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m_object->SetZoomX(0, zoom);
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zoom = 1.0f+sinf(m_time*5.0f)*factor*0.06f;
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m_object->SetZoomY(0, zoom);
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zoom = 1.0f+sinf(m_time*7.0f)*factor*0.06f;
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m_object->SetZoomZ(0, zoom);
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}
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else
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{
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m_object->SetAngleX(0, 0.0f);
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m_object->SetAngleZ(0, 0.0f);
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m_object->SetZoom(0, D3DVECTOR(1.0f, 1.0f, 1.0f));
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m_error = ERR_STOP;
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}
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return TRUE;
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}
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// Indicates whether the controller has completed its activity.
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Error CAutoJostle::IsEnded()
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{
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return m_error;
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}
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