colobot/src/object/mainmovie.cpp

236 lines
5.5 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/mainmovie.h"
#include "app/app.h"
#include "math/geometry.h"
#include "object/object.h"
#include "object/robotmain.h"
#include "object/motion/motionhuman.h"
#include <cstdio>
// Constructor of the application card.
CMainMovie::CMainMovie()
{
m_engine = Gfx::CEngine::GetInstancePointer();
m_main = CRobotMain::GetInstancePointer();
m_camera = m_main->GetCamera();
m_sound = CApplication::GetInstancePointer()->GetSound();
Flush();
}
// Destructor of the application card.
CMainMovie::~CMainMovie()
{
}
// Stops the current movie.
void CMainMovie::Flush()
{
m_type = MM_NONE;
}
// Start of a film.
bool CMainMovie::Start(MainMovieType type, float time)
{
Math::Matrix* mat;
Math::Vector pos;
CObject* pObj;
CMotion* motion;
m_type = type;
m_speed = 1.0f/time;
m_progress = 0.0f;
if ( m_type == MM_SATCOMopen )
{
pObj = m_main->SearchHuman();
if ( pObj == 0 )
{
m_type = MM_NONE; // it's over!
return true;
}
motion = pObj->GetMotion();
if ( motion != 0 )
{
motion->SetAction(MHS_SATCOM, 0.5f); // reads the SatCom
}
m_camera->GetCamera(m_initialEye, m_initialLookat);
m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
m_camera->SetSmooth(Gfx::CAM_SMOOTH_HARD);
m_camera->SetScriptEye(m_initialEye);
m_camera->SetScriptLookat(m_initialLookat);
m_camera->FixCamera();
mat = pObj->GetWorldMatrix(0);
m_finalLookat[0] = Math::Transform(*mat, Math::Vector( 1.6f, 1.0f, 1.2f));
m_finalEye[0] = Math::Transform(*mat, Math::Vector(-1.5f, 5.0f, 3.0f));
m_finalLookat[1] = Math::Transform(*mat, Math::Vector( 1.6f, 1.0f, 1.2f));
m_finalEye[1] = Math::Transform(*mat, Math::Vector( 0.8f, 3.0f, 0.8f));
}
if ( m_type == MM_SATCOMclose )
{
pObj = m_main->SearchHuman();
if ( pObj != 0 )
{
motion = pObj->GetMotion();
if ( motion != 0 )
{
motion->SetAction(-1); // finishes reading SatCom
}
}
m_camera->SetType(Gfx::CAM_TYPE_BACK);
m_type = MM_NONE; // it's already over!
}
return true;
}
// Stop a current movie.
bool CMainMovie::Stop()
{
CObject* pObj;
CMotion* motion;
if ( m_type == MM_SATCOMopen )
{
pObj = m_main->SearchHuman();
if ( pObj != 0 )
{
motion = pObj->GetMotion();
if ( motion != 0 )
{
motion->SetAction(-1); // finishes reading SatCom
}
}
}
m_type = MM_NONE;
return true;
}
// Indicates whether a film is in progress.
bool CMainMovie::IsExist()
{
return (m_type != MM_NONE);
}
// Processing an event.
bool CMainMovie::EventProcess(const Event &event)
{
Math::Vector initialEye, initialLookat, finalEye, finalLookat, eye, lookat;
float progress;
if ( m_type == MM_NONE ) return true;
m_progress += event.rTime*m_speed;
if ( m_type == MM_SATCOMopen )
{
if ( m_progress < 1.0f )
{
progress = 1.0f-powf(1.0f-m_progress, 3.0f);
if ( progress < 0.6f )
{
progress = progress/0.6f;
initialEye = m_initialEye;
initialLookat = m_initialLookat;
finalEye = m_finalEye[0];
finalLookat = m_finalLookat[0];
}
else
{
progress = (progress-0.6f)/0.3f;
initialEye = m_finalEye[0];
initialLookat = m_finalLookat[0];
finalEye = m_finalEye[1];
finalLookat = m_finalLookat[1];
}
if ( progress > 1.0f ) progress = 1.0f;
eye = (finalEye-initialEye)*progress+initialEye;
lookat = (finalLookat-initialLookat)*progress+initialLookat;
m_camera->SetScriptEye(eye);
m_camera->SetScriptLookat(lookat);
// m_camera->FixCamera();
}
else
{
m_stopType = m_type;
Flush();
return false;
}
}
if ( m_type == MM_SATCOMclose )
{
if ( m_progress < 1.0f )
{
}
else
{
m_stopType = m_type;
Flush();
return false;
}
}
return true;
}
// Returns the type of the current movie.
MainMovieType CMainMovie::GetType()
{
return m_type;
}
// Returns the type of movie stop.
MainMovieType CMainMovie::GetStopType()
{
return m_stopType;
}