332 lines
9.2 KiB
C++
332 lines
9.2 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/task/taskreset.h"
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#include "object/brain.h"
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#include "object/object_manager.h"
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#include "object/robotmain.h"
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#include "object/interface/transportable_object.h"
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const float RESET_DELAY_ZOOM = 0.7f;
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const float RESET_DELAY_MOVE = 0.7f;
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// Object's constructor.
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CTaskReset::CTaskReset(CObject* object) : CTask(object)
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{
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}
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// Object's destructor.
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CTaskReset::~CTaskReset()
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{
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}
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// Management of an event.
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bool CTaskReset::EventProcess(const Event &event)
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{
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Math::Vector pos, speed;
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Math::Point dim;
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float angle, duration;
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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if ( m_bError ) return false;
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m_time += event.rTime;
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m_progress += event.rTime*m_speed;
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if ( m_phase == TRSP_ZOUT )
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{
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angle = m_iAngle;
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angle += powf(m_progress*5.0f, 2.0f); // accelerates
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m_object->SetAngleY(0, angle);
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m_object->SetZoom(0, 1.0f-m_progress);
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if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_begin;
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pos.x += (Math::Rand()-0.5f)*5.0f;
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pos.z += (Math::Rand()-0.5f)*5.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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speed.y = 5.0f+Math::Rand()*5.0f;
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dim.x = Math::Rand()*2.0f+2.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINTb, 2.0f);
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pos = m_begin;
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speed.x = (Math::Rand()-0.5f)*20.0f;
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speed.z = (Math::Rand()-0.5f)*20.0f;
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speed.y = Math::Rand()*10.0f;
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speed *= 1.0f-m_progress*0.5f;
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pos += speed*1.5f;
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speed = -speed;
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dim.x = 0.6f;
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dim.y = dim.x;
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pos.y += dim.y;
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duration = Math::Rand()*1.5f+1.5f;
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m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6,
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duration, 0.0f,
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duration*0.9f, 0.7f);
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}
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}
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if ( m_phase == TRSP_MOVE )
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{
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pos = m_begin+(m_goal-m_begin)*m_progress;
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m_object->SetPosition(0, pos);
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if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
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{
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m_lastParticle = m_time;
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pos.x += (Math::Rand()-0.5f)*5.0f;
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pos.z += (Math::Rand()-0.5f)*5.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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speed.y = 2.0f+Math::Rand()*2.0f;
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dim.x = Math::Rand()*2.0f+2.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINTb, 2.0f);
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}
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}
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if ( m_phase == TRSP_ZIN )
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{
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angle = m_angle.y;
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angle += -powf((1.0f-m_progress)*5.0f, 2.0f); // slows
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m_object->SetAngleY(0, angle);
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m_object->SetZoom(0, m_progress);
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if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
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{
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m_lastParticle = m_time;
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pos = m_goal;
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pos.x += (Math::Rand()-0.5f)*5.0f;
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pos.z += (Math::Rand()-0.5f)*5.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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speed.y = 5.0f+Math::Rand()*5.0f;
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dim.x = Math::Rand()*2.0f+2.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINTb, 2.0f);
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pos = m_goal;
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speed.x = (Math::Rand()-0.5f)*20.0f;
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speed.z = (Math::Rand()-0.5f)*20.0f;
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speed.y = Math::Rand()*10.0f;
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speed *= 0.5f+m_progress*0.5f;
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dim.x = 0.6f;
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dim.y = dim.x;
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pos.y += dim.y;
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duration = Math::Rand()*1.5f+1.5f;
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m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6,
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duration, 0.0f,
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duration*0.9f, 0.7f);
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}
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}
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return true;
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}
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// Assigns the goal was achieved.
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// A positive angle makes a turn right.
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Error CTaskReset::Start(Math::Vector goal, Math::Vector angle)
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{
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CObject* cargo;
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int i;
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cargo = m_object->GetCargo();
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if ( cargo != nullptr && cargo->GetResetCap() == RESET_MOVE )
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{
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dynamic_cast<CTransportableObject*>(cargo)->SetTransporter(0);
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m_object->SetCargo(0); // does nothing
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}
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if ( !m_main->GetNiceReset() ) // quick return?
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{
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m_object->SetPosition(0, goal);
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m_object->SetAngle(0, angle);
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Program* program = m_object->GetResetRun();
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if(program != nullptr)
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{
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m_brain->AddProgram(program);
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m_brain->RunProgram(program);
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}
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m_bError = false;
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return ERR_OK;
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}
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m_begin = m_object->GetPosition(0);
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m_goal = goal;
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m_angle = angle;
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if ( SearchVehicle() ) // starting location occupied?
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{
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m_bError = true;
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return ERR_RESET_NEAR;
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}
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m_iAngle = m_object->GetAngleY(0);
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m_time = 0.0f;
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m_phase = TRSP_ZOUT;
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m_speed = 1.0f/RESET_DELAY_ZOOM;
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m_progress = 0.0f;
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m_lastParticle = 0.0f;
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m_object->SetResetBusy(true);
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i = m_sound->Play(SOUND_GGG, m_begin, 1.0f, 2.0f, true);
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m_sound->AddEnvelope(i, 0.0f, 0.5f, RESET_DELAY_ZOOM, SOPER_STOP);
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m_bError = false;
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return ERR_OK;
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}
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// Indicates whether the action is finished.
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Error CTaskReset::IsEnded()
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{
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CObject* power;
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float dist;
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int i;
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if ( !m_main->GetNiceReset() ) // quick return?
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{
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return ERR_STOP;
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}
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if ( m_engine->GetPause() ) return ERR_CONTINUE;
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if ( m_bError ) return ERR_STOP;
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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if ( m_phase == TRSP_ZOUT )
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{
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dist = Math::Distance(m_begin, m_goal);
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m_phase = TRSP_MOVE;
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m_speed = 1.0f/(dist*RESET_DELAY_MOVE/100.0f);
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m_progress = 0.0f;
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return ERR_CONTINUE;
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}
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if ( m_phase == TRSP_MOVE )
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{
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m_object->SetPosition(0, m_goal);
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m_object->SetAngle(0, m_angle);
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i = m_sound->Play(SOUND_GGG, m_goal, 1.0f, 0.5f, true);
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m_sound->AddEnvelope(i, 0.0f, 2.0f, RESET_DELAY_ZOOM, SOPER_STOP);
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m_phase = TRSP_ZIN;
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m_speed = 1.0f/RESET_DELAY_ZOOM;
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m_progress = 0.0f;
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return ERR_CONTINUE;
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}
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m_object->SetAngle(0, m_angle);
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m_object->SetZoom(0, 1.0f);
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power = m_object->GetPower();
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if ( power != 0 )
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{
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power->SetEnergy(power->GetCapacity()); // refueling
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}
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Program* program = m_object->GetResetRun();
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if(program != nullptr)
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{
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m_brain->AddProgram(program);
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m_brain->RunProgram(program);
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}
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m_object->SetResetBusy(false);
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return ERR_STOP;
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}
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// Seeks if a vehicle is too close.
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bool CTaskReset::SearchVehicle()
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{
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for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
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{
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if ( obj == m_object ) continue;
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ObjectType type = obj->GetType();
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if ( type != OBJECT_HUMAN &&
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type != OBJECT_TECH &&
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type != OBJECT_MOBILEfa &&
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type != OBJECT_MOBILEta &&
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type != OBJECT_MOBILEwa &&
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type != OBJECT_MOBILEia &&
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type != OBJECT_MOBILEfc &&
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type != OBJECT_MOBILEtc &&
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type != OBJECT_MOBILEwc &&
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type != OBJECT_MOBILEic &&
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type != OBJECT_MOBILEfi &&
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type != OBJECT_MOBILEti &&
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type != OBJECT_MOBILEwi &&
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type != OBJECT_MOBILEii &&
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type != OBJECT_MOBILEfs &&
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type != OBJECT_MOBILEts &&
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type != OBJECT_MOBILEws &&
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type != OBJECT_MOBILEis &&
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type != OBJECT_MOBILErt &&
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type != OBJECT_MOBILErc &&
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type != OBJECT_MOBILErr &&
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type != OBJECT_MOBILErs &&
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type != OBJECT_MOBILEsa &&
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type != OBJECT_MOBILEtg &&
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type != OBJECT_MOBILEft &&
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type != OBJECT_MOBILEtt &&
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type != OBJECT_MOBILEwt &&
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type != OBJECT_MOBILEit &&
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type != OBJECT_MOBILEdr &&
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type != OBJECT_MOTHER &&
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type != OBJECT_ANT &&
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type != OBJECT_SPIDER &&
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type != OBJECT_BEE &&
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type != OBJECT_WORM ) continue;
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if (obj->GetCrashSphereCount() == 0) continue;
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auto crashSphere = obj->GetFirstCrashSphere();
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if (Math::DistanceToSphere(m_goal, crashSphere.sphere) < 5.0f)
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return true;
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}
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return false;
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}
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