152 lines
4.6 KiB
C++
152 lines
4.6 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "graphics/opengl/glutil.h"
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#include "graphics/core/device.h"
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#include "GL/glew.h"
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// Graphics module namespace
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namespace Gfx {
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GLDeviceConfig::GLDeviceConfig()
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{
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LoadDefault();
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}
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GLuint textureCoordinates[] = { GL_S, GL_T, GL_R, GL_Q };
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GLuint textureCoordGen[] = { GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q };
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void GLDeviceConfig::LoadDefault()
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{
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DeviceConfig::LoadDefault();
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hardwareAccel = true;
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redSize = 8;
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blueSize = 8;
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greenSize = 8;
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alphaSize = 8;
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depthSize = 24;
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vboMode = VBO_MODE_AUTO;
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}
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GLenum TranslateGfxPrimitive(PrimitiveType type)
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{
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GLenum flag = 0;
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switch (type)
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{
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case PRIMITIVE_POINTS: flag = GL_POINTS; break;
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case PRIMITIVE_LINES: flag = GL_LINES; break;
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case PRIMITIVE_LINE_STRIP: flag = GL_LINE_STRIP; break;
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case PRIMITIVE_TRIANGLES: flag = GL_TRIANGLES; break;
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case PRIMITIVE_TRIANGLE_STRIP: flag = GL_TRIANGLE_STRIP; break;
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default: assert(false); break;
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}
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return flag;
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}
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CompFunc TranslateGLCompFunc(GLenum flag)
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{
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switch (flag)
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{
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case GL_NEVER: return COMP_FUNC_NEVER;
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case GL_LESS: return COMP_FUNC_LESS;
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case GL_EQUAL: return COMP_FUNC_EQUAL;
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case GL_NOTEQUAL: return COMP_FUNC_NOTEQUAL;
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case GL_LEQUAL: return COMP_FUNC_LEQUAL;
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case GL_GREATER: return COMP_FUNC_GREATER;
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case GL_GEQUAL: return COMP_FUNC_GEQUAL;
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case GL_ALWAYS: return COMP_FUNC_ALWAYS;
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default: assert(false); break;
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}
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return COMP_FUNC_NEVER;
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}
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GLenum TranslateGfxCompFunc(CompFunc func)
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{
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switch (func)
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{
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case COMP_FUNC_NEVER: return GL_NEVER;
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case COMP_FUNC_LESS: return GL_LESS;
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case COMP_FUNC_EQUAL: return GL_EQUAL;
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case COMP_FUNC_NOTEQUAL: return GL_NOTEQUAL;
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case COMP_FUNC_LEQUAL: return GL_LEQUAL;
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case COMP_FUNC_GREATER: return GL_GREATER;
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case COMP_FUNC_GEQUAL: return GL_GEQUAL;
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case COMP_FUNC_ALWAYS: return GL_ALWAYS;
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default: assert(false); break;
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}
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return 0;
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}
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BlendFunc TranslateGLBlendFunc(GLenum flag)
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{
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switch (flag)
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{
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case GL_ZERO: return BLEND_ZERO;
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case GL_ONE: return BLEND_ONE;
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case GL_SRC_COLOR: return BLEND_SRC_COLOR;
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case GL_ONE_MINUS_SRC_COLOR: return BLEND_INV_SRC_COLOR;
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case GL_DST_COLOR: return BLEND_DST_COLOR;
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case GL_ONE_MINUS_DST_COLOR: return BLEND_INV_DST_COLOR;
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case GL_SRC_ALPHA: return BLEND_SRC_ALPHA;
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case GL_ONE_MINUS_SRC_ALPHA: return BLEND_INV_SRC_ALPHA;
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case GL_DST_ALPHA: return BLEND_DST_ALPHA;
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case GL_ONE_MINUS_DST_ALPHA: return BLEND_INV_DST_ALPHA;
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case GL_SRC_ALPHA_SATURATE: return BLEND_SRC_ALPHA_SATURATE;
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default: assert(false); break;
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}
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return BLEND_ZERO;
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}
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GLenum TranslateGfxBlendFunc(BlendFunc func)
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{
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switch (func)
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{
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case BLEND_ZERO: return GL_ZERO;
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case BLEND_ONE: return GL_ONE;
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case BLEND_SRC_COLOR: return GL_SRC_COLOR;
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case BLEND_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
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case BLEND_DST_COLOR: return GL_DST_COLOR;
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case BLEND_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
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case BLEND_SRC_ALPHA: return GL_SRC_ALPHA;
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case BLEND_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
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case BLEND_DST_ALPHA: return GL_DST_ALPHA;
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case BLEND_INV_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
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case BLEND_SRC_ALPHA_SATURATE: return GL_SRC_ALPHA_SATURATE;
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default: assert(false); break;
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}
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return 0;
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}
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bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius)
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{
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float distance = originPlane + Math::DotProduct(normal, center);
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if (distance < -radius)
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return false;
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return true;
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}
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}
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