colobot/colobot-base/ui/screen/screen_welcome.cpp

123 lines
3.3 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/screen/screen_welcome.h"
#include "app/app.h"
#include "common/stringutils.h"
#include "graphics/core/material.h"
#include "graphics/engine/engine.h"
#include "level/robotmain.h"
#include "ui/controls/interface.h"
#include "ui/controls/window.h"
namespace Ui
{
const float WELCOME_LENGTH = 3.0f;
CScreenWelcome::CScreenWelcome()
: m_imageIndex(0),
m_time(0.0f)
{
}
void CScreenWelcome::SetImageIndex(int imageIndex)
{
m_imageIndex = imageIndex;
m_time = 0.0f;
}
void CScreenWelcome::CreateInterface()
{
glm::vec2 pos, ddim;
pos.x = 0.0f;
pos.y = 0.0f;
ddim.x = 0.0f;
ddim.y = 0.0f;
m_interface->CreateWindows(pos, ddim, -1, EVENT_WINDOW5);
if ( m_imageIndex == 0 )
m_engine->SetOverColor(Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f), Gfx::TransparencyMode::BLACK);
else
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::TransparencyMode::WHITE);
m_engine->SetOverFront(true);
SetBackground("textures/interface/intro"+StrUtils::ToString<int>(m_imageIndex+1)+".png", true);
}
bool CScreenWelcome::EventProcess(const Event &event)
{
if (event.type == EVENT_FRAME)
{
m_time += event.rTime;
// 1/4 of display time is animating
float animatingTime = WELCOME_LENGTH / 4.0f;
float intensity;
if (m_time < animatingTime)
{
// appearing
intensity = m_time / animatingTime;
}
else if (m_time < WELCOME_LENGTH - animatingTime)
{
// showing
intensity = 1.0f;
}
else
{
// hiding
intensity = (WELCOME_LENGTH - m_time) / animatingTime;
}
if ( intensity < 0.0f ) intensity = 0.0f;
if ( intensity > 1.0f ) intensity = 1.0f;
// white first, others -> black fading
Gfx::TransparencyMode mode = Gfx::TransparencyMode::WHITE;
if ((m_imageIndex == 0) && (m_time < WELCOME_LENGTH/2.0f))
{
intensity = 1.0f - intensity;
mode = Gfx::TransparencyMode::BLACK;
}
m_engine->SetOverColor(Gfx::Color(intensity, intensity, intensity, intensity), mode);
}
if (m_time >= WELCOME_LENGTH ||
event.type == EVENT_KEY_DOWN ||
event.type == EVENT_MOUSE_BUTTON_DOWN )
{
m_main->ChangePhase(static_cast<Phase>(PHASE_WELCOME1+m_imageIndex+1));
return false;
}
return true;
}
} // namespace Ui