181 lines
4.6 KiB
C++
181 lines
4.6 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "ui/screen/screen_loading.h"
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#include "app/app.h"
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#include "ui/controls/button.h"
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#include "ui/controls/edit.h"
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#include "ui/controls/gauge.h"
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#include "ui/controls/group.h"
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#include "ui/controls/interface.h"
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#include "ui/controls/label.h"
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#include "ui/controls/window.h"
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#include "graphics/engine/engine.h"
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namespace Ui
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{
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CScreenLoading::CScreenLoading()
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: m_visible(false),
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m_lastProgress(0.0f)
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{
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}
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void CScreenLoading::CreateInterface()
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{
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CWindow* pw;
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CLabel* pl;
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CGroup* pg;
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glm::vec2 pos, ddim;
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std::string name;
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pos.x = 0.35f;
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pos.y = 0.10f;
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ddim.x = 0.30f;
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ddim.y = 0.80f;
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pw = m_interface->CreateWindows(pos, ddim, 10, EVENT_WINDOW5);
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pw->SetName(" ");
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pos.x = 0.35f;
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pos.y = 0.60f;
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ddim.x = 0.30f;
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ddim.y = 0.30f;
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pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
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pos.x = 0.35f;
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pos.y = 0.10f;
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ddim.x = 0.30f;
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ddim.y = 0.30f;
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pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
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pos.x = 254.0f/640.0f;
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pos.y = 208.0f/480.0f;
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ddim.x = 132.0f/640.0f;
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ddim.y = 42.0f/480.0f;
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pg = pw->CreateGroup(pos, ddim, 22, EVENT_NULL);
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pg->SetState(STATE_SHADOW);
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pos.x = 257.5f/640.0f;
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pos.y = 210.0f/480.0f;
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ddim.x = 125.0f/640.0f;
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ddim.y = 20.0f/480.0f;
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GetResource(RES_TEXT, RT_DIALOG_LOADING, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_CENTER);
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pos.y -= ddim.y*1.75f;
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL2, "");
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pl->SetTextAlign(Gfx::TEXT_ALIGN_CENTER);
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pos.y -= ddim.y*1.0f;
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL3, "");
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pl->SetTextAlign(Gfx::TEXT_ALIGN_CENTER);
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pl->SetFontSize(Gfx::FONT_SIZE_SMALL*0.75f);
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pos.y -= ddim.y*2.0f;
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pw->CreateGauge(pos, ddim, 0, EVENT_LOADING);
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SetBackground("textures/interface/interface.png");
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CreateVersionDisplay();
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m_engine->SetDrawWorld(false);
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m_app->Render();
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m_visible = true;
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}
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void CScreenLoading::DestroyInterface()
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{
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if (!m_visible) return;
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m_visible = false;
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m_engine->SetBackForce(false);
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m_engine->SetDrawWorld(true);
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m_interface->DeleteControl(EVENT_WINDOW5);
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}
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bool CScreenLoading::EventProcess(const Event &event)
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{
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return false; // Stop all events!
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}
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bool CScreenLoading::IsVisible()
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{
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return m_visible;
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}
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void CScreenLoading::SetProgress(float progress, const std::string& text, const std::string& details)
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{
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if (!m_visible) return;
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CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if (pw == nullptr) return;
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CLabel* pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL2));
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if (pl != nullptr)
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{
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pl->SetName(text);
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}
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pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL3));
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if (pl != nullptr)
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{
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pl->SetName(details);
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}
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CGauge* pg = static_cast<CGauge*>(pw->SearchControl(EVENT_LOADING));
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if (pg != nullptr)
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{
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pg->SetLevel(progress);
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}
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if (progress != m_lastProgress ||
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text != m_lastText ||
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details != m_lastDetails )
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{
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SetBackground("textures/interface/interface.png");
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m_engine->SetBackForce(true);
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m_app->RenderIfNeeded(60);
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}
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m_lastProgress = progress;
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m_lastText = text;
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m_lastDetails = details;
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}
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void CScreenLoading::SetProgress(float progress, ResTextType text, const std::string& details)
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{
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std::string name;
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GetResource(RES_TEXT, text, name);
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SetProgress(progress, name, details);
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}
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void CScreenLoading::SetProgress(float progress, ResTextType text, ResTextType details)
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{
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std::string name;
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GetResource(RES_TEXT, details, name);
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SetProgress(progress, text, name);
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}
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} // namespace Ui
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