colobot/colobot-base/ui/screen/screen_loading.cpp

181 lines
4.6 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/screen/screen_loading.h"
#include "app/app.h"
#include "ui/controls/button.h"
#include "ui/controls/edit.h"
#include "ui/controls/gauge.h"
#include "ui/controls/group.h"
#include "ui/controls/interface.h"
#include "ui/controls/label.h"
#include "ui/controls/window.h"
#include "graphics/engine/engine.h"
namespace Ui
{
CScreenLoading::CScreenLoading()
: m_visible(false),
m_lastProgress(0.0f)
{
}
void CScreenLoading::CreateInterface()
{
CWindow* pw;
CLabel* pl;
CGroup* pg;
glm::vec2 pos, ddim;
std::string name;
pos.x = 0.35f;
pos.y = 0.10f;
ddim.x = 0.30f;
ddim.y = 0.80f;
pw = m_interface->CreateWindows(pos, ddim, 10, EVENT_WINDOW5);
pw->SetName(" ");
pos.x = 0.35f;
pos.y = 0.60f;
ddim.x = 0.30f;
ddim.y = 0.30f;
pw->CreateGroup(pos, ddim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.35f;
pos.y = 0.10f;
ddim.x = 0.30f;
ddim.y = 0.30f;
pw->CreateGroup(pos, ddim, 4, EVENT_INTERFACE_GLINTr); // blue corner
pos.x = 254.0f/640.0f;
pos.y = 208.0f/480.0f;
ddim.x = 132.0f/640.0f;
ddim.y = 42.0f/480.0f;
pg = pw->CreateGroup(pos, ddim, 22, EVENT_NULL);
pg->SetState(STATE_SHADOW);
pos.x = 257.5f/640.0f;
pos.y = 210.0f/480.0f;
ddim.x = 125.0f/640.0f;
ddim.y = 20.0f/480.0f;
GetResource(RES_TEXT, RT_DIALOG_LOADING, name);
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
pl->SetTextAlign(Gfx::TEXT_ALIGN_CENTER);
pos.y -= ddim.y*1.75f;
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL2, "");
pl->SetTextAlign(Gfx::TEXT_ALIGN_CENTER);
pos.y -= ddim.y*1.0f;
pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL3, "");
pl->SetTextAlign(Gfx::TEXT_ALIGN_CENTER);
pl->SetFontSize(Gfx::FONT_SIZE_SMALL*0.75f);
pos.y -= ddim.y*2.0f;
pw->CreateGauge(pos, ddim, 0, EVENT_LOADING);
SetBackground("textures/interface/interface.png");
CreateVersionDisplay();
m_engine->SetDrawWorld(false);
m_app->Render();
m_visible = true;
}
void CScreenLoading::DestroyInterface()
{
if (!m_visible) return;
m_visible = false;
m_engine->SetBackForce(false);
m_engine->SetDrawWorld(true);
m_interface->DeleteControl(EVENT_WINDOW5);
}
bool CScreenLoading::EventProcess(const Event &event)
{
return false; // Stop all events!
}
bool CScreenLoading::IsVisible()
{
return m_visible;
}
void CScreenLoading::SetProgress(float progress, const std::string& text, const std::string& details)
{
if (!m_visible) return;
CWindow* pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
if (pw == nullptr) return;
CLabel* pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL2));
if (pl != nullptr)
{
pl->SetName(text);
}
pl = static_cast<CLabel*>(pw->SearchControl(EVENT_LABEL3));
if (pl != nullptr)
{
pl->SetName(details);
}
CGauge* pg = static_cast<CGauge*>(pw->SearchControl(EVENT_LOADING));
if (pg != nullptr)
{
pg->SetLevel(progress);
}
if (progress != m_lastProgress ||
text != m_lastText ||
details != m_lastDetails )
{
SetBackground("textures/interface/interface.png");
m_engine->SetBackForce(true);
m_app->RenderIfNeeded(60);
}
m_lastProgress = progress;
m_lastText = text;
m_lastDetails = details;
}
void CScreenLoading::SetProgress(float progress, ResTextType text, const std::string& details)
{
std::string name;
GetResource(RES_TEXT, text, name);
SetProgress(progress, name, details);
}
void CScreenLoading::SetProgress(float progress, ResTextType text, ResTextType details)
{
std::string name;
GetResource(RES_TEXT, details, name);
SetProgress(progress, text, name);
}
} // namespace Ui