90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "object/object.h"
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#include "object/object_interface_type.h"
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#include "object/interface/power_container_object.h"
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class CObject;
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/**
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* \class CPoweredObject
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* \brief Interface for objects powered using power cells
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*
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* TODO: It currently includes objects that take other objects as input
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* and convert them, for example PowerPlant.
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* We should create a dedicated interface for such uses.
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*/
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class CPoweredObject
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{
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public:
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explicit CPoweredObject(ObjectInterfaceTypes& types)
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{
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types[static_cast<int>(ObjectInterfaceType::Powered)] = true;
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}
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virtual ~CPoweredObject()
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{}
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//! Returns the power cell
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virtual CObject* GetPower() = 0;
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//! Sets power cell
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virtual void SetPower(CObject* power) = 0;
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};
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inline float GetObjectEnergy(CObject* object)
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{
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float energy = 0.0f;
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if (object->Implements(ObjectInterfaceType::Powered))
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{
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CObject* power = dynamic_cast<CPoweredObject*>(object)->GetPower();
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if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer))
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{
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energy = dynamic_cast<CPowerContainerObject*>(power)->GetEnergy();
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}
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}
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return energy;
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}
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inline float GetObjectEnergyLevel(CObject* object)
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{
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float energy = 0.0f;
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if (object->Implements(ObjectInterfaceType::Powered))
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{
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CObject* power = dynamic_cast<CPoweredObject*>(object)->GetPower();
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if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer))
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{
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energy = dynamic_cast<CPowerContainerObject*>(power)->GetEnergyLevel();
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}
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}
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return energy;
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}
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inline bool ObjectHasPowerCell(CObject* object)
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{
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return object->Implements(ObjectInterfaceType::Powered) &&
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dynamic_cast<CPoweredObject*>(object)->GetPower() != nullptr;
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}
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