84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// blitz.h
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#pragma once
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#include "common/misc.h"
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#include "math/point.h"
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#include "old/d3dengine.h"
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class CObject;
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class CInstanceManager;
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class CD3DEngine;
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class CTerrain;
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class CCamera;
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class CSound;
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const float BLITZPARA = 200.0f; // radius of lightning protection
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const int BLITZMAX = 50;
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enum BlitzPhase
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{
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BPH_WAIT,
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BPH_BLITZ,
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};
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class CBlitz
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{
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public:
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CBlitz(CInstanceManager* iMan, CD3DEngine* engine);
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~CBlitz();
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void Flush();
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bool EventProcess(const Event &event);
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bool Create(float sleep, float delay, float magnetic);
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bool GetStatus(float &sleep, float &delay, float &magnetic, float &progress);
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bool SetStatus(float sleep, float delay, float magnetic, float progress);
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void Draw();
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protected:
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bool EventFrame(const Event &event);
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CObject* SearchObject(Math::Vector pos);
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protected:
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CInstanceManager* m_iMan;
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CD3DEngine* m_engine;
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CTerrain* m_terrain;
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CCamera* m_camera;
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CSound* m_sound;
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bool m_bBlitzExist;
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float m_sleep;
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float m_delay;
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float m_magnetic;
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BlitzPhase m_phase;
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float m_time;
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float m_speed;
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float m_progress;
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Math::Vector m_pos;
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Math::Point m_shift[BLITZMAX];
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float m_width[BLITZMAX];
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};
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