![]() - added template of classes/structs for new implementation - changed #include paths - updated README files |
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.. | ||
README.txt | ||
camera.cpp | ||
camera.h | ||
cloud.cpp | ||
cloud.h | ||
color.cpp | ||
color.h | ||
engine.cpp | ||
engine.h | ||
light.cpp | ||
light.h | ||
lightning.cpp | ||
lightning.h | ||
material.h | ||
model.cpp | ||
model.h | ||
particle.cpp | ||
particle.h | ||
planet.cpp | ||
planet.h | ||
pyro.cpp | ||
pyro.h | ||
terrain.cpp | ||
terrain.h | ||
text.cpp | ||
text.h | ||
vertex.h | ||
water.cpp | ||
water.h |
README.txt
src/graphics/common Universal structs and classes used in graphics engine Concrete implementation in OpenGL is in graphics/opengl directory.