colobot/src/sound/oalsound/alsound.cpp

515 lines
12 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// alsound.cpp
#include "alsound.h"
#define MIN(a, b) (a > b ? b : a)
ALSound::ALSound()
{
mEnabled = false;
m3D = false;
mAudioVolume = MAXVOLUME;
mMute = false;
auto pointer = CInstanceManager::GetInstancePointer();
if (pointer != nullptr)
CInstanceManager::GetInstancePointer()->AddInstance(CLASS_SOUND, this);
}
ALSound::~ALSound()
{
auto pointer = CInstanceManager::GetInstancePointer();
if (pointer != nullptr)
CInstanceManager::GetInstancePointer()->DeleteInstance(CLASS_SOUND, this);
CleanUp();
}
void ALSound::CleanUp()
{
if (mEnabled) {
GetLogger()->Info("Unloading files and closing device...\n");
StopAll();
for (auto item : mSounds)
delete item.second;
mEnabled = false;
alutExit();
}
}
bool ALSound::Create(bool b3D)
{
CleanUp();
if (mEnabled)
return true;
GetLogger()->Info("Opening audio device...\n");
if (!alutInit(NULL, NULL)) {
ALenum error = alutGetError();
GetLogger()->Error("Could not open audio device! Reason: %s\n", alutGetErrorString(error));
return false;
}
GetLogger()->Info("Done.\n");
mEnabled = true;
return true;
}
void ALSound::SetSound3D(bool bMode)
{
// TODO stub! need to be implemented
m3D = bMode;
}
bool ALSound::GetSound3D()
{
// TODO stub! need to be implemented
return true;
}
bool ALSound::GetSound3DCap()
{
// TODO stub! need to be implemented
return true;
}
bool ALSound::RetEnable()
{
return mEnabled;
}
void ALSound::SetAudioVolume(int volume)
{
alListenerf(AL_GAIN, MIN(volume, MAXVOLUME) * 0.01f);
mAudioVolume = MIN(volume, MAXVOLUME);
}
int ALSound::GetAudioVolume()
{
float volume;
if ( !mEnabled )
return 0;
alGetListenerf(AL_GAIN, &volume);
return volume * MAXVOLUME;
}
void ALSound::SetMusicVolume(int volume)
{
// TODO stub! Add music support
}
int ALSound::GetMusicVolume()
{
// TODO stub! Add music support
if ( !mEnabled )
return 0;
return 0;
}
bool ALSound::Cache(Sound sound, std::string filename)
{
Buffer *buffer = new Buffer();
if (buffer->LoadFromFile(filename, sound)) {
mSounds[sound] = buffer;
return true;
}
return false;
}
int ALSound::GetPriority(Sound sound)
{
if ( sound == SOUND_FLYh ||
sound == SOUND_FLY ||
sound == SOUND_MOTORw ||
sound == SOUND_MOTORt ||
sound == SOUND_MOTORr ||
sound == SOUND_MOTORs ||
sound == SOUND_SLIDE ||
sound == SOUND_ERROR )
{
return 30;
}
if ( sound == SOUND_CONVERT ||
sound == SOUND_ENERGY ||
sound == SOUND_DERRICK ||
sound == SOUND_STATION ||
sound == SOUND_REPAIR ||
sound == SOUND_RESEARCH ||
sound == SOUND_BURN ||
sound == SOUND_BUILD ||
sound == SOUND_TREMBLE ||
sound == SOUND_NUCLEAR ||
sound == SOUND_EXPLO ||
sound == SOUND_EXPLOl ||
sound == SOUND_EXPLOlp ||
sound == SOUND_EXPLOp ||
sound == SOUND_EXPLOi )
{
return 20;
}
if ( sound == SOUND_BLUP ||
sound == SOUND_INSECTs ||
sound == SOUND_INSECTa ||
sound == SOUND_INSECTb ||
sound == SOUND_INSECTw ||
sound == SOUND_INSECTm ||
sound == SOUND_PSHHH ||
sound == SOUND_EGG )
{
return 0;
}
return 10;
}
bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
{
int priority = GetPriority(sound);
// Seeks a channel used which sound is stopped.
for (auto it : mChannels) {
if (it.second->IsPlaying())
continue;
if (it.second->GetSoundType() != sound)
continue;
it.second->SetPriority(priority);
channel = it.first;
bAlreadyLoaded = true;
return true;
}
// just add a new channel if we dont have any
if (mChannels.size() == 0) {
Channel *chn = new Channel();
// check if we channel ready to play music, if not report error
if (chn->IsReady()) {
chn->SetPriority(priority);
mChannels[1] = chn;
channel = 1;
bAlreadyLoaded = false;
return true;
}
delete chn;
GetLogger()->Error("Could not open channel to play sound!");
return false;
}
// Seeks a channel completely free.
if (mChannels.size() < 64) {
auto it = mChannels.end();
it--;
int i = (*it).first;
while (++i)
{
if (mChannels.find(i) == mChannels.end()) {
Channel *chn = new Channel();
// check if channel is ready to play music, if not destroy it and seek free one
if (chn->IsReady()) {
chn->SetPriority(priority);
mChannels[++i] = chn;
channel = i;
bAlreadyLoaded = false;
return true;
}
delete chn;
GetLogger()->Warn("Could not open additional channel to play sound!");
}
}
}
int lowerOrEqual = -1;
for (auto it : mChannels) {
if (it.second->GetPriority() < priority) {
GetLogger()->Debug("Sound channel with lower priority will be reused.");
channel = it.first;
return true;
}
if (it.second->GetPriority() <= priority)
lowerOrEqual = it.first;
}
if (lowerOrEqual != -1) {
channel = lowerOrEqual;
GetLogger()->Debug("Sound channel with lower or equal priority will be reused.");
return true;
}
GetLogger()->Warn("Could not find free buffer to use.\n");
return false;
}
int ALSound::Play(Sound sound, float amplitude, float frequency, bool bLoop)
{
return Play(sound, Math::Vector(), amplitude, frequency, bLoop);
}
int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequency, bool bLoop)
{
if (!mEnabled)
return -1;
if (mAudioVolume <= 0.0f)
return -1;
if (mSounds.find(sound) == mSounds.end()) {
GetLogger()->Warn("Sound %d was not loaded!\n", sound);
return -1;
}
GetLogger()->Trace("ALSound::Play sound: %d volume: %f frequency: %f\n", sound, amplitude, frequency);
int channel;
bool bAlreadyLoaded;
if (!SearchFreeBuffer(sound, channel, bAlreadyLoaded))
return -1;
if ( !bAlreadyLoaded ) {
mChannels[channel]->SetBuffer(mSounds[sound]);
}
Position(channel, pos);
// setting initial values
mChannels[channel]->SetStartAmplitude(mAudioVolume);
mChannels[channel]->SetStartFrequency(frequency);
mChannels[channel]->SetChangeFrequency(1.0f);
mChannels[channel]->ResetOper();
mChannels[channel]->AdjustFrequency(frequency);
mChannels[channel]->AdjustVolume(amplitude * mAudioVolume);
mChannels[channel]->Play();
return channel;
}
bool ALSound::FlushEnvelope(int channel)
{
if (mChannels.find(channel) == mChannels.end()) {
return false;
}
mChannels[channel]->ResetOper();
return true;
}
bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper)
{
if (!mEnabled)
return false;
if (mChannels.find(channel) == mChannels.end()) {
return false;
}
SoundOper op;
op.finalAmplitude = amplitude;
op.finalFrequency = frequency;
op.totalTime = time;
op.nextOper = oper;
mChannels[channel]->AddOper(op);
return false;
}
bool ALSound::Position(int channel, Math::Vector pos)
{
if (!mEnabled)
return false;
if (mChannels.find(channel) == mChannels.end()) {
return false;
}
mChannels[channel]->SetPosition(pos);
return true;
}
bool ALSound::Frequency(int channel, float frequency)
{
if (!mEnabled)
return false;
if (mChannels.find(channel) == mChannels.end()) {
return false;
}
mChannels[channel]->SetFrequency(frequency);
return true;
}
bool ALSound::Stop(int channel)
{
if (!mEnabled)
return false;
if (mChannels.find(channel) == mChannels.end()) {
return false;
}
mChannels[channel]->Stop();
mChannels[channel]->ResetOper();
return true;
}
bool ALSound::StopAll()
{
if (!mEnabled)
return false;
for (auto channel : mChannels) {
channel.second->Stop();
channel.second->ResetOper();
}
return true;
}
bool ALSound::MuteAll(bool bMute)
{
if (!mEnabled)
return false;
float volume;
mMute = bMute;
if (mMute)
volume = 0;
else
volume = mAudioVolume;
for (auto channel : mChannels) {
channel.second->SetVolume(volume);
}
return true;
}
void ALSound::FrameMove(float delta)
{
if (!mEnabled)
return;
float progress;
float volume, frequency;
for (auto it : mChannels) {
if (!it.second->IsPlaying())
continue;
if (!it.second->HasEnvelope())
continue;
//it.second->GetEnvelope().currentTime += delta;
SoundOper oper = it.second->GetEnvelope();
progress = it.second->GetCurrentTime() / oper.totalTime;
progress = MIN(progress, 1.0f);
// setting volume
volume = progress * abs(oper.finalAmplitude - it.second->GetStartAmplitude());
it.second->AdjustVolume(volume * mAudioVolume);
// setting frequency
frequency = progress * abs(oper.finalFrequency - it.second->GetStartFrequency()) * it.second->GetStartFrequency() * it.second->GetChangeFrequency();
it.second->AdjustFrequency(frequency);
if (it.second->GetEnvelope().totalTime <= it.second->GetCurrentTime()) {
if (oper.nextOper == SOPER_LOOP) {
GetLogger()->Trace("ALSound::FrameMove oper: replay.\n");
it.second->SetCurrentTime(0.0f);
it.second->Play();
} else {
GetLogger()->Trace("ALSound::FrameMove oper: next.\n");
it.second->SetStartAmplitude(oper.finalAmplitude);
it.second->SetStartFrequency(oper.finalFrequency);
it.second->PopEnvelope();
}
}
}
}
void ALSound::SetListener(Math::Vector eye, Math::Vector lookat)
{
float orientation[] = {lookat.x, lookat.y, lookat.z, 0.f, 1.f, 0.f};
alListener3f(AL_POSITION, eye.x, eye.y, eye.z);
alListenerfv(AL_ORIENTATION, orientation);
}
bool ALSound::PlayMusic(int rank, bool bRepeat)
{
// TODO stub! Add music support
return true;
}
bool ALSound::RestartMusic()
{
// TODO stub! Add music support
return true;
}
void ALSound::StopMusic()
{
// TODO stub! Add music support
SuspendMusic();
}
bool ALSound::IsPlayingMusic()
{
// TODO stub! Add music support
return true;
}
void ALSound::SuspendMusic()
{
// TODO stub! Add music support
}