68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "app/controller.h"
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#include "common/make_unique.h"
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#include "level/robotmain.h"
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CController::CController(CApplication* app, bool configLoaded)
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: m_app(app)
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{
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m_main = MakeUnique<CRobotMain>();
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if (configLoaded)
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m_main->LoadConfigFile();
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else
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m_main->CreateConfigFile();
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}
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CController::~CController()
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{
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}
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CApplication* CController::GetApplication()
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{
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return m_app;
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}
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CRobotMain* CController::GetRobotMain()
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{
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return m_main.get();
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}
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void CController::StartApp()
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{
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m_main->ChangePhase(PHASE_WELCOME1);
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}
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void CController::StartGame(LevelCategory cat, int chap, int lvl)
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{
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m_main->SetLevel(cat, chap, lvl);
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m_main->ChangePhase(PHASE_SIMUL);
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}
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void CController::ProcessEvent(Event& event)
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{
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m_main->ProcessEvent(event);
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}
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