colobot/src/app/controller.cpp

68 lines
1.6 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "app/controller.h"
#include "common/make_unique.h"
#include "level/robotmain.h"
CController::CController(CApplication* app, bool configLoaded)
: m_app(app)
{
m_main = MakeUnique<CRobotMain>();
if (configLoaded)
m_main->LoadConfigFile();
else
m_main->CreateConfigFile();
}
CController::~CController()
{
}
CApplication* CController::GetApplication()
{
return m_app;
}
CRobotMain* CController::GetRobotMain()
{
return m_main.get();
}
void CController::StartApp()
{
m_main->ChangePhase(PHASE_WELCOME1);
}
void CController::StartGame(LevelCategory cat, int chap, int lvl)
{
m_main->SetLevel(cat, chap, lvl);
m_main->ChangePhase(PHASE_SIMUL);
}
void CController::ProcessEvent(Event& event)
{
m_main->ProcessEvent(event);
}